r/SoloDev

My incremental city builder is now out!
🔥 Hot ▲ 116 r/incremental_games+1 crossposts

My incremental city builder is now out!

Hey everyone,

I posted Urban Ascend here recently and got a lot of useful feedback around onboarding and clarity. I focused heavily on that going into release, and the game is now out on Steam.

Urban Ascend is a city builder built around incremental-style progression. You start small and scale into a fully interconnected city where everything feeds into everything else, with the goal of pushing toward 100% optimization.

Here’s what changed since the last post:

  • Interactive tutorial that teaches by playing
  • Systems are now more visible (traffic, deliveries, flow of resources)
  • Cleaner UI and smoother interactions
  • Day/night cycle with more ambient city activity
  • Stability improvements across the board

The focus was making the systems easier to understand without reducing the depth.

It’s out now for $5.99 with the launch discount: https://store.steampowered.com/app/4205730/Urban_Ascend/

u/Miserable-Bus-4910 — 4 days ago
▲ 20 r/SoloDev+1 crossposts

Working on a swat style game where you hunt vampires on a Scottish island

u/audreyramen — 14 hours ago
▲ 22 r/SoloDev

My 6-year-old nephew is my lead concept artist. He has no idea.

I’ve been solo-developing a roguelite arena shooter for a while now. At some point I hit a wall — no inspiration, no direction for the art style.

Then I looked at my nephew’s school notebook.

He’s 6 years old and draws whatever he feels like. Monsters, robots, creatures with axes. I started turning his drawings into the enemies of my game. He still doesn’t know.

The concept: a pencil scientist called El Dibujante sits in his lab behind bulletproof glass, drawing ink monsters that attack the player. The player is an eraser trying to survive.

All art is hand-painted — just a notebook, Krita, and way too much coffee.

Which one of his drawings should be the next enemy?

u/Heric_Olier — 16 hours ago
▲ 8 r/SoloDevelopment+2 crossposts

My game "Runeborne Arena" is almost at 50 wishlists on Steam!

Hi!

We have released Runeborne Arena for about a week now and we are super close to 50 wishlists!

We have received a lot of feedback on improving and polishing the game and we are working to implement them into our game!

It's been a fun journey so far and it's only getting started!

u/Typical_Employer8806 — 11 hours ago
▲ 10 r/IndieGaming+4 crossposts

[PC] Plastic Conflict - a toy soldier real time strategy game with direct unit control ability!

Game Title

Plastic Conflict

Playable Link

https://dougworks.itch.io/plastic-conflict

Platform

PC (Windows)

Description

Plastic Conflict is a real time strategy game where you can directly control any unit on the battlefield at any time. It blends elements from Company of Heroes, Men of War, and Army Men style gameplay while keeping a unique identity focused on toy soldiers fighting in massive real world environments.

The game features a campaign mode with a board game style map where you move armies across a neighborhood, battle other factions, and choose between auto resolve dice rolls or jumping into full RTS battles. Battles take place in environments like backyards, sandboxes, basements, and more.

Additional modes include gauntlet, survival against waves of insects and creatures, skirmish against AI with multiple difficulty levels, and multiplayer with friends on select maps.

Free to Play Status

Demo available (browser and downloadable on Itch.io, Steam demo coming soon)

Involvement

Solo developer, in development for about 3 years. Actively updating, fixing bugs, and adding new features.

u/IAmCaptainYolo — 17 hours ago
▲ 10 r/SoloDevelopment+2 crossposts

Idle Deepcore Trailer - Demo available, full release April 15th

Hey everyone, I've been working on Idle Deepcore, a deep mining idle / incremental game, and I just put together a trailer to show where things are at.

The demo is live on Steam if you want to give it a try: https://store.steampowered.com/app/4527930/Idle_Deepcore/

Full release is planned for April 15th. If anyone tries the demo I'd really love to hear what you think, whether it's stuff that works well or things that feel off. This sub has been a huge inspiration (I'm mostly a lurker) so getting feedback from people who actually know the genre means a lot.

Thanks for checking it out!

u/swissm4n — 3 days ago

Research signals from deep sea - My first game

After 6 months in development, I finally released my first ever (Godot) game! Yay!

About the game

This short horror game is about recording probe data from the deep sea. When you receive the data, you can listen to audio and see images captured by the probe. You can change audio parameters like pitch, playback speed, or play the audio reverse, to possibly hear what you otherwise couldn't.

The game includes random events, around 10 signals to detect, and one ending.

My personal goal with creating this game was to gain experience and understanding about different parts of game development, before I start a more ambitious project.

Some thoughts about the process

First this was supposed to be something even smaller, and I definitely didn't intend to spend as much for this as I did (imagine, I planned to spend like 1 or 2 months on this...), although I don't regret it.

A lot of the process was a mess, and getting used to things, finding a good workflow and understanding how to structure things in the project.

There was also a lot of stuff that I worked on that will not see the light of the day. I too met with scope creep, thankfully I didn't let him stay and said goodbye. ;3

Future plans

I am already making my next game. For the last couple months I've been creating 3d models for it, and I hope I will be able to show something soon, and talk more about it! I also plan to get more into the community, creating devlogs and hearing out from people. That's not a thing I'm used to, but step by step I am trying to do that too.

If you have any suggestions or thoughts, please let me know, I would really appreciate that!!

-------

If you are interested in trying out the game, here is the link: https://subdiver.itch.io/proto-sd . If you do, please let me know what you think of it, or if there are any problems! :)

u/Easy_Priority_6623 — 20 hours ago

I'm making a physics driven, hard sci-fi RTS game.

Hi everyone! I'm making an RTS game where you control groups of AI drones. Each unit is fully physics driven, with individual sensors. You dont control individual units but instead you control the groups (taskforces) and they control the units autonoously. Its sort of an anti-micro game.

Theres a lot of deep simulation going on under the hood too, from power systems, fabrication of ammo, individual armour layers, etc. Theres also a multi tier logistics system you need to manage.

Its all very WIP and programmer arty but I'd love your thoughts.

Some units on the battle field, you can see a missile being engaged by a CIWS turret here.

The details for a battery supplying logitics unit.

More details for a tank.

And the stats for a tiny little battery carrying drone.

reddit.com
u/feanix — 18 hours ago

Looking for testers and feedback

Hello, We’ve been building a platform to help indie developers get the structure and guidance they need to actually start and run their own game studios.

You can convert your initial gdd into a full production roadmap, find collaborators or volunteers, communicate and share project details in one place, and manage everything end to end.

We’re currently looking for 5 indie developers who’d be open to trying the platform and sharing feedback on the what we are building.

reddit.com
u/gamershomeadmin — 19 hours ago

Creature Catch and Fight PVP multiplayer project

Hello Everyone, I have been working on a PVP multiplayer project where you catch creatures and you battle them out.

This is a very early build but its starting to be quite fun already.
https://tm8sixgmailcom.itch.io/catchandfight

feel free to say hi in the world chat you will probably see me. I update almost every hour.

Controls and WASD and TAB, it also supports Mobile controls in the Menu you can enable mobile controls in the Settings.

Basically stats are like polarity so Thermal for example can be from -50 to +50 a +50 is fire and -50 is Ice and they are counters. Bigger difference between these stats bigger damage.

u/Slade_Duelyst — 13 hours ago
Week