
I'm making a physics driven, hard sci-fi RTS game.
Hi everyone! I'm making an RTS game where you control groups of AI drones. Each unit is fully physics driven, with individual sensors. You dont control individual units but instead you control the groups (taskforces) and they control the units autonoously. Its sort of an anti-micro game.
Theres a lot of deep simulation going on under the hood too, from power systems, fabrication of ammo, individual armour layers, etc. Theres also a multi tier logistics system you need to manage.
Its all very WIP and programmer arty but I'd love your thoughts.
Some units on the battle field, you can see a missile being engaged by a CIWS turret here.