




Research signals from deep sea - My first game
After 6 months in development, I finally released my first ever (Godot) game! Yay!
About the game
This short horror game is about recording probe data from the deep sea. When you receive the data, you can listen to audio and see images captured by the probe. You can change audio parameters like pitch, playback speed, or play the audio reverse, to possibly hear what you otherwise couldn't.
The game includes random events, around 10 signals to detect, and one ending.
My personal goal with creating this game was to gain experience and understanding about different parts of game development, before I start a more ambitious project.
Some thoughts about the process
First this was supposed to be something even smaller, and I definitely didn't intend to spend as much for this as I did (imagine, I planned to spend like 1 or 2 months on this...), although I don't regret it.
A lot of the process was a mess, and getting used to things, finding a good workflow and understanding how to structure things in the project.
There was also a lot of stuff that I worked on that will not see the light of the day. I too met with scope creep, thankfully I didn't let him stay and said goodbye. ;3
Future plans
I am already making my next game. For the last couple months I've been creating 3d models for it, and I hope I will be able to show something soon, and talk more about it! I also plan to get more into the community, creating devlogs and hearing out from people. That's not a thing I'm used to, but step by step I am trying to do that too.
If you have any suggestions or thoughts, please let me know, I would really appreciate that!!
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If you are interested in trying out the game, here is the link: https://subdiver.itch.io/proto-sd . If you do, please let me know what you think of it, or if there are any problems! :)