r/SoloDevelopment

My incremental city builder is now out!
Hey everyone,
I posted Urban Ascend here recently and got a lot of useful feedback around onboarding and clarity. I focused heavily on that going into release, and the game is now out on Steam.
Urban Ascend is a city builder built around incremental-style progression. You start small and scale into a fully interconnected city where everything feeds into everything else, with the goal of pushing toward 100% optimization.
Here’s what changed since the last post:
- Interactive tutorial that teaches by playing
- Systems are now more visible (traffic, deliveries, flow of resources)
- Cleaner UI and smoother interactions
- Day/night cycle with more ambient city activity
- Stability improvements across the board
The focus was making the systems easier to understand without reducing the depth.
It’s out now for $5.99 with the launch discount: https://store.steampowered.com/app/4205730/Urban_Ascend/
After months of work, I have successfully created 99.9% accurate goose physics
It took weeks of trial and error, several goose neck related mental breakdowns, and divorcing my wife, but I have added goose physics to my game
Experience this once in a lifetime experience soon in Gun Goose.
Demo coming this month: store.steampowered.com/app/4192320/Gun_Goose/
Wheat and windmills in my citybuilder
My pixelart citybuilder's main mechanic is that sandstorms hit the city periodically, so I'm putting a lot of emphasis on wind.
I was looking to add a more "advanced" type of food and realized wheat would make a lot of sense. Not only because wheat fields can wave in the wind, but I can also have windmills that transform the wheat into flour (and ultimately into bread) and make them produce faster during storms, also adding a gameplay element to it.
What do you guys think of the wheat fields and windmills?

I just released my city builder on Steam!
Hey everyone,
I just released Urban Ascend on Steam!
It’s a city builder built around incremental-style progression. You start with a small town and scale it into a fully interconnected city where everything feeds into everything else, with the goal of reaching 100% optimization.
Nearly 100 buildings, hundreds of upgrades, and systems that keep evolving as your city grows. It’s less about placing things once and more about constantly refining and improving how everything works together.
If you’re into incremental games or optimization-heavy builders, I’d love to hear what you think.
It’s available now for $5.99 (launch discount): https://store.steampowered.com/app/4205730/
I’m 40, solo dev. Just launched my first Steam page after way too many late nights
Hey! Just hit a big milestone. My first Steam page is live and it feels unreal seeing my game on Steam :-D
I’m 40 and have been building this solo in Godot over late nights and weekends. Lots of second guessing, restarting systems, and wondering if I’d ever actually finish something (to many unfinished ideas on my hard drive collecting dust)
Honestly, finishing has been harder than building.
Game is a physics-based Pachinko-inspired incremental called Pegfinity.
If you want to check it out on Steam. A wishlist would help a ton ❤️:
https://store.steampowered.com/app/3947040/Pegfinity/
Curious. Any other “late starters” here? What was the hardest part for you getting your game done?
Levels of the Teutonic Knight armor in my game will be available soon 🥳
Right now there are 3 progression levels of the Teutonic Knight armor implemented in the game, each visually evolving as the player advances. I’m also working on a large arsenal of weapons and shields to expand combat variety and build options. More equipment and updates coming soon ⚔️
Early Access will NOW available 😎
Awakeroots
Levels of the Teutonic Knight armor in my game will be available soon 🥳
Right now there are 3 progression levels of the Teutonic Knight armor implemented in the game, each visually evolving as the player advances. I’m also working on a large arsenal of weapons and shields to expand combat variety and build options. More equipment and updates coming soon ⚔️
Early Access will NOW available 😎
Awakeroots

i added ANGINE DE POITRINE costumes in TRAVEL KNIGH ADVENTURE because of new album release today
I already uploaded the fresh build on steam so u can try to find the costumes in the demo >> [https://store.steampowered.com/app/2823980/Travel\_Knight\_Adventure\_Demo/]

I built the prototype from my last post. That’s what actually happens when an NPC acts on memory
One week ago I asked what would happen if an NPC acted based on its own memory rather than a pre-compiled omniscient algorithm. 20k views later, I finally completed the first prototype built around that assumption.
Here’s what actually happens.
My NPC memorizes food locations through visual perception. That memory lives in a stack that degrades over time — the longer since the last sighting, and the fewer times it has been seen, the faster that memory gets cleared. When the NPC enters a hunger state, it heads toward the physical location where it last remembered seeing food. If it finds food there, it stops and eats. If it doesn’t, it tries the next location in memory and discards the wrong one. If no food is found at any remembered location, it looks for alternatives — in this early prototype, that means attempting to take unowned food found nearby, or even trying to steal food from another NPC that’s carrying some.
Here’s the video:
https://youtu.be/mh7P5aj0HIo?is=4jnstr\_Z38AT9jTM
In this clip I build a simple map, place food, make the NPC see it, then move the NPC out of sight range, remove the food, and wait for hunger to kick in to see what happens.
At this stage of development I can’t yet answer the higher-level questions raised in the previous post — whether this game will be genuinely playable, whether I’ll manage to reduce the noise that a simulation this complex produces, or whether it will actually be fun. But I hope to get there. Next devlog: the hybrid pathfinding system, which uses landmark-based navigation to change how an NPC moves depending on whether it knows the map or not.
That’s all for now. What do you think — does this system intrigue you? It currently handles only basic needs like food, but I plan to extend it to a much broader set of higher-level functions once I integrate a structured job system.
Do games actually need a goal? I made one without it and it's on Steam: Drift Tank
Just hit launch on the steam page for my first game, It's a marble-matching roguelike inspired by Zuma/Luxor by popcapgames
The game is being developed solo by me, hopefully I will have the demo ready next month!
Decided to remake the trailer after some feedback from you guys !
Hey everyone,
I posted a trailer some time ago and a lot of you felt it was too slow and didn't show enough. So I went back, recut the whole thing, and tried to pack in a lot more of what the game actually has to offer.
Little Frontier is a story-driven open world RPG set in the fading days of the American frontier. Just a story about a rugged guy trying to survive in a beautiful and dangerous, ever changing world. It's a solo passion project, built entirely in Unity, and I've been working on it for a while now.
f you want to follow the development, the Steam wishlist is live. Would love to hear what you think of this version!

My first steampage!
I am proud to announce that my steampage is officially online and you can give me feedback or add it to your wishlist. 😎 It will help me a lot. :heart:
https://store.steampowered.com/app/4579770/Wannabe\_Trashman/
I design something for you. You design something for me.
You know how it can get pretty stale working on the same project for a long time? Well I was thinking today why not mix it up and design something for another game! Get back some of that excitement and novelty you experience with a new project.
So here's what I propose. I will design something for your game - you design something for mine. It should be something doable in 1-4 hours. Not something that takes 1 month to do.
I welcome anyone else to join in and pair up with other people, not just me.
- Leave a comment with a short pitch what your game is (link to steam/itch if relevant).
- Describe one/multiple specific areas you would like someone to contribute to.
- Let others know what you could contribute in return.
I'm gonna kick it off with the first comment.

My first steampage! Feedback🙏🏻
I am proud to announce that my steampage is officially online and you can give me feedback or add it to your wishlist. 😎 It will help me a lot.
https://store.steampowered.com/app/4579770/Wannabe\_Trashman/
More zombies / Better performance
massively improved performance, fixed a bunch of bugs, and started working on my first boss fight.