r/SoloDevelopment

▲ 41 r/SoloDevelopment+34 crossposts

I’m 32 and tracked my fiber for a week mostly out of curiosity.

I was getting like 12g a day.

The recommendation is 25–35g, which honestly explained a lot. I always had mid-afternoon crashes, bloating, and just random stomach stuff I never really thought about.

The tracking apps I tried didn’t really help either. MyFitnessPal tracks fiber, but it’s buried behind calories and macros. Cronometer felt way too detailed for what I wanted.

I basically just wanted an app that told me one thing:

Did I hit my fiber today or not?

So I built one.

It has a daily ring for your fiber goal, barcode scanner, 200+ USDA foods, and a plant diversity score. That last part was kind of surprising to me. A lot of gut health research points to variety per week, not just total grams.

A few honest surprises after using it for ~6 months:

  • Getting to 30g isn’t that hard once you realize where fiber actually comes from. Beans, oats, raspberries, chia, avocado, etc.
  • Plant diversity was harder for me than the actual fiber goal.
  • A lot of packaged “high fiber” foods are not as useful as they make themselves sound.

Free, iOS only, on device, no account.

https://apps.apple.com/us/app/id6760719879

Would genuinely love feedback on the food database or anything that feels off.

u/esilacynohtna — 1 hour ago
▲ 338 r/SoloDevelopment+1 crossposts

I have been creating a vehicular combat game solo for almost 2 years! I have some development montage videos on the project website, but there is one to get started!

The game is a story driven single player game set in a universe where multiple apocalyptic visions have come true all at once. I have been developing it since spring of 2024, almost exactly 2 years (just a bit over)!
The core loop is that you need to hop from car to car during combat. You also get to capture vehicles and paint and customize them however you wish, but they do get smashed to bits quite quick!

u/JussiPKemppainen — 8 hours ago
▲ 69 r/SoloDevelopment+2 crossposts

Video hanya pemanis~

Halo temen2 gamer indo,
Saya lagi mencari playtester untuk nyobain build game saya sebelum nantinya akan dirilis ke publik supaya mencegah ada bug2 yang mungkin terlewat atau fitur yang kurang matang.

Sedikit info tentang gamenya, disini kalian bisa battle melawan AI ataupun PvP dengan player lain dengan art style ala2 Anime dan jurus yang over the top. Salah satu fitur utama di game ini yaitu kalian bisa ngeluarin jurus tersebut dengan cara nyebutin nama atau mantra jurusnya pakai microphone kalian. Support bahasa indonesia juga maupun jepang kalau kalian ingin lebih mendalami role sebagai MC dari karakter anime :D

Barangkali ada yang berminat bisa apply disini ya
Nantinya akan dihubungi lebih lanjut detailsnya melalui Discord kalau terpilih

u/tevyat — 7 hours ago
▲ 1 r/SoloDevelopment+1 crossposts

I recently realized that I'm deliberately doing everything I can to keep my game from becoming popular.

I really love making games, that's the truth, I've been striving for this my whole life, and for the last 4 years I've been working hard on my game.

For context I need to say that I had a pretty tough childhood, probably not the worst, but enough to deform me. It taught me to overcome, this is the most useless skill on the planet. My whole personality is literally built on the desire for opposition, competition, and the desire to prove to myself and (apparently to my parents, half of whom are gone and the other half are gone forever) that I'm worth something.

We all react to our environment in our own way, and in my case it became my life. I can't live when things are good, I can't live if I don't feel like I'm in the most critical situation where I have to adapt and find a way out right now, just like back then in childhood.

If you take my game, without even opening it or playing it, I've already created the maximum difficulty level for myself. In the country I live in, a game about a rooster is literally suicide. In my country, a rooster is a prisoner who gets raped in jail. But my game is about something completely different, about mental and physical struggle, you know? At this point we haven't even started development and the game already can't be popular in my country, no one takes it seriously! And you know what? That's exactly what I wanted, damn it! I wanted to oppose myself and once again prove something to someone, and it's like that with everything!

Furthermore, knowing that you can't just release a demo to your 400 wishlists, I still did it. I intentionally made the task harder and left myself only Next Fest! Hell, even the game itself is just huge for one person! And it's huge only because it brings me back to that very carefree childhood we all want to return to, although in my case it's an infernal hell that became my home.

And now for the second year my life has been more or less normal and I just can't adapt, I'm bored and restless that I no longer feel the weight of the heavens. And I'm not a hero or a gigachad, I'm an ordinary person with, I don't want to say a broken psyche, I want to say an untypical character? A person who, thinking that any hardships and problems can be overcome with diligence and effort, didn't notice how he fell in love with that very state of hopelessness and stress more than life itself.

I'm not looking for support, I don't know how to accept it. Actually, with this post I just wanted to share, and to hear HOW HAS YOUR GAME TAUGHT YOU SOMETHING? OR REVEALED FACETS OF YOUR CONSCIOUSNESS THAT YOU WEREN'T FAMILIAR WITH?

The line breaks were done by a neural network because I don't understand anything about this.

reddit.com
u/Sherbakov_art — 3 hours ago
▲ 9 r/SoloDevelopment+2 crossposts

i drew two wemen characters for my Literary CRPG game

woman characters should be a friendly companion in games, it's a rule
but the era is change, they need to be proactive with own perspective

so here are they who fit perfectly in my game Saga · The Circle

a head of invader leading you to heaven earlier
a princess leading you to realistic perspective in mystic Britain

what do you think?

u/silence_x_ — 3 hours ago
▲ 41 r/SoloDevelopment+5 crossposts

Steam page and Trailer finally online, introducing my solo project Meow Over Moo!

More than 10 years have passed since my last game... No, i'm pretty sure you can’t remember what it was... But I never stopped developing.

So finally… it’s time for my return! :)

Meow Over Moo is an original digital board game born to be cozy but competitive.

  • Symmetric factions
  • Deterministic combat
  • No first-player advantage
  • 7 unit types, each with unique stats and abilities
  • A fixed unit pool to spawn in any order you want

And of course... lots of cats and cows

Steam page

Hopefully coming to Early Access soon!

u/Rib3rt — 10 hours ago

Building a game while barely getting by

How do solo indie game creators actually survive financially while building their first successful game?

reddit.com
u/_laidback_ — 12 hours ago
▲ 77 r/SoloDevelopment+3 crossposts

im working on a puzzle game all about weird magical tools, the first is this ability to swap two objects with eachother

u/alicona — 15 hours ago

How to start with no experience?

Hello!

I've been thinking about starting game dev as a hobby/side project since I was in high school but never really had the time. I'm finishing uni in a few months and wanted to finally start learning the ropes but here's the problem - I don't know how.

I can do both 2D and 3D assets but can't really code. I never even had anything more complex than HTML in school lol. I can read simple code and generally feel like I understand what's going on with simple stuff that's already written but I can't write it from my head at all. I tried learning Unity for a short bit but it was a tutorial that relied on copying and pasting code without much explanation.

Back then Unity was the main choice for starters but nowadays I'm hearing Godot is better if I plan on staying indie, is that true?

What resources would you recommend for an absolute newbie? Any books, courses, tutorials, anything?

reddit.com
u/Metuch — 14 hours ago

im about to ship the same bug ive had for 2 years. im at peace with it now

so this is a confession post. ive been carrying a bug in stone tribes for like 22 months. small but persistent. every time i pick up the game to do polish i go "this time im fixing it" and i never do.

what it is : in the tutorial level, if you build a specific sequence of buildings in a specific order (which happens like 5% of runs), the resource counter freezes for 8 seconds before unfreezing on its own. game doesnt crash. you just see your numbers stop, then unfreeze. no functional impact past the visual confusion.

ive spent maybe 20 hours total trying to track it down across the 22 months. cant find the cause. its some race condition between the resource event bus and the ui repaint. i think.

heres the thing : im about to ship stone tribes 1.0 with this bug still in. and ive made peace with it.

reasons i settled :

  • 95% of players will never trigger it
  • the 5% will be momentarily confused, not actually harmed
  • 20h of dev time to fix is roughly 20h NOT spent on rastignac which actually has revenue potential
  • and honestly i think the bug builds character now. its like a friend.

dont think im rationalizing here, i think im growing up as a dev. the perfectionist version of me 5 years ago would have spent 80 more hours chasing this. now i ship and move on.

anyone else has a "friend bug" they ship anyway ? im curious how solo devs deal with the 20% of bugs that take 80% of the time.

reddit.com
u/IndieIsland — 18 hours ago

First time sharing a game I've made as a solo dev. Finally found the confidence to do so at it seems it's finally starting to feel like a real thing.

A few years ago I found the project that was feasible for me to make as a solo dev who isn't good at art. I focused more on the feel and general vibe of it. And that created something that I'm proud to share. It reinvigorated my passion for making video games.

It's a systems-heavy retro sci-fi trading game where you need to profit just enough to pay the rent fee of your rented ship (property of Aetrocor). It's called VOID PROFIT and has been available for wishlisting on Steam for a little over two weeks.

From the dev side, a lot of my recent work has been focused on atmosphere, faction personality, making travel routes matter and making the economy feel dynamic without becoming completely impossible to understand (which did happen at some point in development).

I've been focused on playtesting, tweaking and balance since there's nothing I really want to ADD at this point. But it feels so nice to just sit down, play it for hours on end and completely forget all the meta-gaming I can do because I know how every system works.

The quick gameplay cut I have here is something I did just to start my Steam page in the right way but it does give the right idea of what the atmosphere of the game is.

I have a question, though. As I can't really show all the systems running in the background in a 60 second gameplay cut, does the atmosphere feel...right? As I said, I'm not good at visual art so the feel of it has been the thing that's bugging me the most.

u/CorvidFood — 10 hours ago
▲ 90 r/SoloDevelopment+2 crossposts

My first (serious) ios game now in preorder - new trailer to celebrate ^_^

I actually spent two weeks battling apple reviewer(s). Reviewer rejected it saying it is a copycat of a game with the same name. Apparently they googled my game's name and found video I posted here on reddit to attract beta-testers. And after i pointed to that, they insisted I should clear my metadata not to mention my game's name. Ridiculous.

Finally it was accepted and is now officially in pre-order mode. It is free to pre-order (one time IAP to unlock, no ads).

The game is inspired by old pocket video pokers (like the ones in the beginning of this "trailer" I made. I also printed a 3D version of my game interface on my BambuLab Mini.

Cheers, happy and nervous now.

u/Jimmy_comic — 18 hours ago

[Progress] on my rat game so far

Some progress on my revived small rat game.

The visuals are mostly done, now just filling in the data side (quests/items/interactions).

If you're catching some "mmo influence", that's probably because there is one.

That said it is a singleplayer game, not because I'm struggling with the code (I'm not a programmer), but because it's just a small scope project and an experiment.

All textures are drawn by hand.

u/roman_spai — 18 hours ago
▲ 25 r/SoloDevelopment+1 crossposts

Harbingers of Destiny Battle Scene, WIP mockup

Working on the first battle scene for Harbingers of Destiny. Using a Blender mockup with an in-game generated HUD for the names, stats, ATB and limit break indicator. The bar filling represents when the next turn will be, the color indicates when your next limit break occurs (the more red, the sooner). Solo dev, going for that authentic late-90s JRPG feel. Feedback welcome!

Strata, Leonel and the Forest Lichen face off and attempt to assert dominance by doing their best T-pose ;-)

u/FixedFunctionStudios — 14 hours ago