r/incremental_games

Releasing Ratalorica, incremental desktop, today :)
▲ 19 r/incremental_games+2 crossposts

Releasing Ratalorica, incremental desktop, today :)

Hello everyone,

We are releasing RATALORICA today on Steam, it's an incremental desktop game with GRATS a little rat fighting shadows and selling their souls in his shop. The game is simple but includes a lot of features like 3 trees of upgrades (combat, shop, exploration), Steam leaderboards with your friends, achievements, customization of the board, external worlds to explore and more :)

store.steampowered.com
u/kaiirin — 11 hours ago
▲ 9 r/incremental_games+1 crossposts

Hey everyone, this is the trailer for my game. Does it look interesting?

This is a mystery farm incremental game I’m currently working on.

The game is called Happy Little Farm.

Each session represents one day. As each day passes, players upgrade through mastery nodes and move on to the next day.

It’s a game where increasingly strange and unsettling things happen day by day.

Does it look interesting?

I’d be really grateful if you could also take a look at the Steam page and share your thoughts.
https://store.steampowered.com/app/4741270/Happy_Little_Farm/

u/Fun_Examination8599 — 6 hours ago

Hot take

Am I the only one who hates ascension/rebirth/prestige mechanics ? for some reason it never feels like I'm progressing when i need to reset 20times for tiny boosts. the only game I remember that did it somewhat right was NGU IDLE , I could not get into games such as tap ninja / revolution idle because of this.

reddit.com
u/onchos — 13 hours ago

What Hoooks You in Incremental/Idle Games ?

What do you like most in incremental games, what is a necessity to you ? Normally i don't like repetitive games that's why gachas and looter shooters aren't really my thing but something about Idle games hooks me a lot. It's probably numbers go up dopamin but also some incremental games really gives interesting mechanics (exp Invincible Guarding the Globe) so both it feels interesting to play and yet still hits that dopamin. What is this hook for you in this genre ?

reddit.com
u/Elvira890 — 10 hours ago

Where to promote my Idle game?

Hi all - I have just finished building my first idle / incremental game, and well I think the game is pretty good (for my first)… but my problem is I have no idea how to market or promote it, or even where to promote it (websites, blogs, etc etc.).

Where do those of you who play idle games search / look for games?

I’ve purposefully left out any connection or link to my game as I don’t want to get done for spamming or self promotion. If anyone wants to have a look drop me a comment or DM.

Looking for genuine answers though to the above if anyone can help or advise, please do!

🙏🏼

reddit.com
u/Tommy_Williams88 — 12 hours ago

The Rift Machine | Alpha Demo - Looking for Feedback & Suggestions

Hello!

A few months ago, I posted about this game about harvesting resources from inter-dimensional anomalies. Most people seemed to like the visual style, but there wasn't a playable version available at the time. It took a while, but the demo is finally ready for testing. This is still is development, so there may be bugs and technical issues (please let me know if you encounter any).

I would love to hear your thoughts about the project, especially regarding the game flow and the mechanics. Feel free to comment any suggestions and ideas as well.

The demo is available on Itch, you can either play in browser or download the Windows version:

https://mechayaan.itch.io/the-rift-machine-demo

Steam page: https://store.steampowered.com/app/3694460/The_Rift_Machine/

u/Mechayaan — 16 hours ago
▲ 2 r/incremental_games+1 crossposts

[PC] I just released the Demo for my node-based factory game "Idle AI Factory" and need feedback on the pacing!

Game Title: Idle AI Factory

Playable Link: Idle AI Factory on Steam

Platform: PC (Windows, Mac, Linux)

Description: Idle AI Factory is an incremental automation game that strips away traditional base-building to focus entirely on the pure logic and satisfaction of node-based systems. In this game, your primary goal is to build an interconnected web of nodes, optimize production lines, and route resources efficiently to watch your numbers grow exponentially.

Instead of managing physical buildings or units, you are managing data and logic flows. As you progress, you'll face early-game scaling challenges, unlock powerful new upgrades, and figure out the most efficient network layouts to maximize your resource generation. The game is designed for fans of deep, systems-driven gameplay who love tweaking economies and hitting massive milestones.

Since getting the math and economy balance right is the hardest part of an incremental game, I am releasing this playable demo to gather your brutal feedback on the early-game pacing and the node-connection interface.

Free to Play Status: Demo

Involvement: I am Ahmed, the solo indie developer behind Kebreet Games. I am responsible for all aspects of the game's development, including game design, programming, and visual arts.

u/AhmedMostafa_dev — 15 hours ago

Squarsenal has been confired as incrementalish on incrtementaldb

3 weeks ago I released my game Squarsenal, but I didn't dare to post it here since I wasn't sure if it qualify as an incremental.

Incrementaldb just added it as incrementalish, since it hasn't been unlisted I assume it's incremental enought to be shared here.

Steam page : https://store.steampowered.com/app/4558500/Squarsenal/

The game is a 1 hour long nodebuster-like (in it's progression at least) with a unique combat mechanic. I would love to hear you thoughts on the game. Hopefully it's incremental enought for the sub.

u/Gibberishape — 14 hours ago

Fleshborn: Demo Out | Use your flamethrower to burn down fleshy growths in a research facility

Fleshborn demo is out!

A short incremental game where you are tasked to clean a lab from fleshy growths using your flamethrower. Collect resources and spend them in a vast upgrade tree to unlock new abilities.

The demo features:

- The first floor, with around 40-60min of gameplay

- Around 60 upgrades (yes it's a nodelike :( )

- Some story/lore: dialogs and reports you can find (inspired by the Pinky Guard and The Mystery Flesh Pit National Park)

I'd love to hear your thoughts on the demo.

You can play it here: https://store.steampowered.com/app/4193300/Fleshborn/

I also updated the itch webGL version: https://castitatis.itch.io/fleshborn-alpha

u/Castitatis_ — 16 hours ago

[Android] Iris's Idle Log - my fantasy idle RPG is finally out

I released my Android idle RPG Iris's Idle Log today.

It’s a fantasy idle game about growing one character through combat and a bunch of life skills like crafting, farming, cooking, gathering, smithing, and training.

The game is mostly about slowly building up resources, gear, skills, and new areas. I tried to make the life skills actually matter instead of being side menus that don’t connect to anything.

The game is free to play with optional ads and in-app purchases.

Link:
https://play.google.com/store/apps/details?id=com.earystudio.irissidlelog

I’d like to know if the early progression makes sense, and if the game feels interesting to incremental/idle players or too much like a regular mobile RPG.

https://preview.redd.it/nnl6pux6u22h1.png?width=1080&format=png&auto=webp&s=b50fb1c791de0c97109c74e5c813459546d77e23

https://preview.redd.it/mvfrg1y6u22h1.png?width=1080&format=png&auto=webp&s=67fccbacd9151185dba501930f45126e523c1b66

https://preview.redd.it/q79xbvx6u22h1.png?width=1080&format=png&auto=webp&s=5b37cef26e859c4cead5d5cc2e9727af89719288

https://preview.redd.it/lmsi7vx6u22h1.png?width=1080&format=png&auto=webp&s=f2ec1b96dde2ea9c4edd5045aa4358430434a7c9

reddit.com
u/EaryStudio — 21 hours ago

Have you checked out my new incremental automation game? Kingdom Inc. demo now available on Steam!

Hi all,

I can't believe it's been almost two years since the Steam release of my first game, Widget Inc. A lot has happened since then! The game has gone through several big patches since launch, with another one planned for next month, mostly focused on improving the new player experience.

But I've also been working on a new game! Kingdom Inc. is an incremental automation game that builds on some of the same ideas and gameplay concepts as my previous game.

However, this time you're managing the output of a fantasy city, crafting weapons and armor to equip your soldiers to aid in the city's defense, and eventually recruiting adventurers to take on challenging dungeons. While not all content is present in the demo (obviously), I think it should give a good idea on how the full game is going to play out.

I bet some of you have seen the game already, as the demo has been a lot more popular than I expected so far. But in case you haven't, please check it out and let me know what you think!

https://store.steampowered.com/app/4538080/Kingdom_Inc/

u/Imsety — 17 hours ago
▲ 2 r/incremental_games+1 crossposts

I made a cozy idle game where frogs flip coins for you 🐸🪙

Game Title:
Poko’s Mint Garden
Playable Link:
pokofrogs.com
Platform:
iOS / Android
Description:
Poko’s Mint Garden is a cozy idle/incremental game I’ve been solo developing where little frog characters automatically flip coins to generate money for your garden.
The game focuses on relaxing progression, satisfying “numbers go up” gameplay, and collectible characters. Players can unlock different Poko frogs, upgrade their coin flipping speed and coin value, expand into new areas, and prestige using a system called Lucky Leaves to progress further each run.
I wanted the game to feel calm and cozy while still having the addictive progression loops that make incremental games fun to keep open and check throughout the day. I’m currently experimenting with balancing pacing, upgrade scaling, and long-term progression to make the game feel rewarding both actively and passively.
Would genuinely love feedback from incremental game players on progression pacing, idle mechanics, and overall game feel.
Free to Play Status:
Free to play
Involvement:
I’m the solo developer of the game. I designed and programmed the gameplay systems, progression mechanics, UI, art direction, and overall game concept myself.

u/Unlikely-Meringue-26 — 17 hours ago

[Alpha Playtest] Tile-based evolution strategy game — looking for feedback and ideas!

I’m building a small evolution strategy game where you guide life across biomes, combine species strengths, and adapt through era shifts/events to keep your ecosystem alive.

This is a very early alpha (rough edges, placeholder art, and definitely bugs), but it’s playable and I’d love targeted feedback on one thing: the first 15 minutes of pacing.
Does it hook you fast enough, or does it feel slow/confusing early on?

Core loop right now is biome-based expansion + species tradeoffs/synergies + adapting when the world changes.

If you try it, even short notes are super helpful!

Here you can find the apk:
https://github.com/leonbzt/bio/releases/tag/Bio
Edit: It’s public now

u/SquidOfDoom — 17 hours ago

Steam has renamed its tags, and “incremental” has replaced “clicker”

I still think they should have created a separate tag for incremental games. What are you think? Clicker = Incremental?

u/Anabolkick — 1 day ago
▲ 2 r/incremental_games+1 crossposts

[Itch.io Browser Game] GoGo Gunsmith (WIP) - Twin Stick Shooter with Upgradeable Guns + Idle Option

This is the an in-progress build of an incremental twin stick shooter. Mostly working on the game mechanics and balancing before attempting to make it pretty, so I'd love some feedback on gameplay and fairness.

Enemy drops for gun parts/modifiers, and an EXP based skill tree. Optional gambling away your EXP tokens for high value components. Component duplicates stack on each pickup, potentially building high quality components from basic drops.

Approx 45-60min to fully level and attempt the Final Wave (Final Wave is a work in progress - currently just throws you into Wave 100) then shows session stats.

Enter the Arena - a twin stick shooting gallery using the weapons you have built from dropped components. Various enemy types that grow in threat level as you progress

Improve Your Loadout - better components for better odds in the Arena. each component upgrades further the more it is picked up for substantial stat increases

Level Up Your Skills - a skill tree that unlocks better component drops, extra slots, and special moves

Full Autopilot - optional Idle mode does the heavy lifting for you in the arena, stopping only when you want to upgrade your loadout

pearcypearcy.itch.io
u/peer-c — 20 hours ago

DWARF EATS MOUNTAIN IS OUT NOW!!!

By the beard!

I'm so happy to be finally letting the dwarves out of their holes!

https://store.steampowered.com/app/4078200/Dwarf_Eats_Mountain/

Thank you everyone who played the demo, shared feedback, made videos and wishlisted the game! Your support genuinely helped make this release happen.

If you enjoy the game, leaving a review helps tremendously and really supports the launch. If you run into issues or have feedback, feel free to post on the forums or Discord.

I hope you all enjoy it, and I wish you all happy mountain feasting!

u/ozmelk — 1 day ago
▲ 7 r/incremental_games+1 crossposts

working on a gun-crafting incremental game, a chill gameplay loop with no pressure,simply point and shoot. Can I call it a "Cozy Game"?

u/papajags — 1 day ago