r/IndieGaming

▲ 4.4k r/IndieGaming+2 crossposts

This chicken isn’t sick! What do you think of our animator’s work?

u/TENTAKL1 — 5 hours ago
▲ 41 r/IndieGaming+1 crossposts

We made a co-op game where you fight toy monsters senseless and stitch their remains to your body

u/SilverStrike82 — 3 hours ago

Got rejected by Apple 6 times before they finally let me in. Here's the game I built solo

6 rejections. Months of debugging.

I built Tumblo escape myself- a 3D isometeric puzzle game where you roll a block through 100 handcrafted levels. Lasers, teleporters, enemies, etc.

The App submission process nearly broke me. IAP issues, policy violations I didn't know existed, and a bug that required a literal phone call to their support team to resolve. I almost gave up twice. But now its live! Thank God. Free download on the App Store.

Fair warning though - a few of my friends said pass level 30 its too hard. I disagree. I think they just gave up to early. Every level has a solution. Some take longer to see. But who plays a game because its easy?

If you try i'd love to know where you get stuck! Thanks guys!

u/zRepulsive — 6 hours ago
▲ 1.3k r/IndieGaming+2 crossposts

False Echo: A Mini Trailer

I've finally managed to gather some footage and assemble a sort of a mini trailer. It shows part of the core mechanics (message/paper handling, decoding, encoding, verifying, conversations/dialogues) as well as a bit of meta (screenplays, playable areas).

u/AleksejFonGrozni — 10 hours ago
▲ 338 r/IndieGaming+1 crossposts

I have been creating a vehicular combat game solo for almost 2 years! I have some development montage videos on the project website, but there is one to get started!

The game is a story driven single player game set in a universe where multiple apocalyptic visions have come true all at once. I have been developing it since spring of 2024, almost exactly 2 years (just a bit over)!
The core loop is that you need to hop from car to car during combat. You also get to capture vehicles and paint and customize them however you wish, but they do get smashed to bits quite quick!

u/JussiPKemppainen — 8 hours ago
▲ 3.5k r/IndieGaming+10 crossposts

Based on a Nightmare I had

Don't look behind you!

Making this LoFi horror game called 'Project Looking Glass'. You explore dozens of creepy and liminal spaces trying to uncover the mystery of what happened to you. Been using my dreams a lot as inspiration since most of the levels are little vignettes like this. Demo is on Steam if you're interested!

u/MorphLand — 17 hours ago
▲ 916 r/IndieGaming+5 crossposts

Hover question: should the building grow a little?

Hover over a clickable building, its light turns on and it gets an outline. I also tested a slight scale-up on the "Antique Shop" building as an example. The other buildings in the video only get the outline for now.

Would you keep the slight scale-up, remove it, or use some other kind of hover feedback?

u/Background_Cow_6701 — 16 hours ago

I feel like I can finally justify one of these.

It has been eight months since I last posted about my walking castle game, and I’ve been working on it almost every day since. Here are the highlights: totally reworked the art, added mini-castle units, added resource pipes that snap together to connect buildings, added dialog and trade systems, a faction relationship system, procedurally generated wave based encounters, trees you can crush, a big laser on top, optimization, and the game has a story.

I also hired a capsule artist and totally redid the Steam page, please check it out. It’s finally all coming together. At least enough that I think I can start trying to market it. I’m editing an announcement trailer now. So, keep your eyes peeled in the coming weeks.

Scraptory is a blend of genres, but I’ve decided to call it a “feudal sci-fi open-world sandbox strategy roguelite” If that sounds interesting to you, please consider giving it a wishlist on Steam or joining the Discord. I am all ears for marketing advice and feedback. If you visit the Steam page, be sure to scroll down to the gifs!

u/ThatDavidShaw — 17 hours ago
▲ 1.5k r/IndieGaming+14 crossposts

Короткий ролик, що передає атмосферу гри «Night Record: Thin Walls» — психологічного хорору, заснованого на реальних подіях, дія якого розгортається в пострадянську епоху.
У грі робиться акцент не на раптові лякаючі моменти, а на реалістичні локації, тиху напругу та ледь вловиме відчуття тривоги.
Місце, де спочатку все здається нормальним — доки це не перестає бути так.

Якщо вас зацікавило — не забудьте додати гру до списку бажаного.

u/BookedComb80302 — 22 hours ago
▲ 37 r/IndieGaming+1 crossposts

Solo Indie Game Dev — Part 01

Part of a larger character development project for my game.

This piece is focused on establishing the character’s visual identity, silhouette, and mood before moving further into production. I’m currently working through the early concept phase, but I’m hoping to translate her into 3D soon and continue building out the full pipeline.

Would love to hear any feedback or first impressions.

u/Plenty_Insurance_580 — 13 hours ago

Some WIP visuals of my rat game (retro/handpaint style)

Some progress on my revived, small rat game.

The visuals are mostly done, now just filling in the data side (quests/items/interactions). All art is done by hand.

u/roman_spai — 18 hours ago
▲ 7 r/IndieGaming+1 crossposts

We’re testing new Steam capsule concepts for our horror game. Which one would you click first?

We’re currently refining the Steam capsule for Bedtime Nightmare, our first-person horror game focused on surviving in the dark.

We tried a few different directions and would love to know which one feels the strongest or most clickable.

Honest feedback is welcome.

u/Diwar496 — 20 hours ago
▲ 37 r/IndieGaming+2 crossposts

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\[TT\] Arkansas 2125 — post-apocalyptic turn-based RPG (Early Access)

Game Title:

Arkansas 2125

Playable Link:

https://store.steampowered.com/app/4546490/Arkansas\\\_2125

Platform:

PC (Windows)

Description:

Arkansas 2125 is a post-apocalyptic, turn-based RPG currently available in Early Access on Steam. The game focuses on atmosphere, slower pacing, and tactical decision-making inspired by classic CRPGs.

Players explore a ruined world where resources are limited and every encounter matters. Combat is fully turn-based, encouraging planning and positioning rather than fast reactions. The game aims to create tension and immersion through its environment, visuals, and deliberate pacing.

As an Early Access project, the game is actively being developed and improved based on player feedback. Recent updates have focused on visual improvements, UI clarity, environmental details, and overall polish. Future updates will expand gameplay systems, refine pacing, and add more content.

Free to Play Status:

\[ \] Free to play

\[ \] Demo/Key available

\[x\] Paid

Involvement:

I’m a solo developer responsible for the entire project, including design, programming, and overall development.

u/No_Piano_1857 — 22 hours ago
▲ 136 r/IndieGaming+1 crossposts

This is how we make buildings unique in our comedy detective game

There is no need to be afraid of the goats

u/Classy_Games — 1 day ago

Didn't quit my job, no sad backstory, no drama, just making a nice game

Steam Game Name: GameChanger - Episode 1

u/PhotonArtsStudio — 1 day ago
▲ 474 r/IndieGaming+1 crossposts

DREADMOOR is playable during Steam Ocean Fest! A dark fishing adventure game about surviving the Submerged Lands!

u/DigitalVortexEnt — 1 day ago