r/IndieGaming









Screenshots from my indie game, Lost & Found
Hi indie games fans!
I'm the solo developer of Lost & Found, is an adventure-mystery game where you return townsfolk’s lost belongings & uncover personal stories behind each item. It features a hybrid animation style that blends 2D, 3D, pixel art, & more. Gather clues, investigate locals, & ensure every lost belonging ends up in the right hands.
And yes...The visuals are inspired by The Amazing World of Gumball :D
Support the development of the game by Wishlisting it on Steam: https://store.steampowered.com/app/4466940/Lost__Found/

Almost three years ago I started a gigantic project: an open-world zombie survival game. Three years later. I've a demo ready and I'm close to release.
What started as an environment art project turned out to be one of the biggest projects I've ever done. Today, almost 3 years later I'm close to actually releasing this project. With some up and downs I managed to turn my crazy idea to make an open-world game into a real project. What a journey so far! To this date, I've released the demo, reached more then 4000+ Wishlist's and started a community of dedicated players. Some players even with more then 30 hours already in a demo I plannend for 30 minutes of gameplay! Here is a small clip of how an area looked like 3 years ago and today.





Making a cozy-creepy game where you vet stray animals... but some are Mimics in disguise. (New Art inside)
Hi everyone! Our Steam page just went live today!
I’m making a game called Adopt Me Please. The game is a blend of psychological horror, checking mechanics (inspired by Papers, Please) and a cozy-looking animal shelter that’s actually a nightmare in disguise.
Your job is to vet the strays and match them with the right adopters. But you have to be aware of the Mimics. These things have learned to disguise as the creatures we love. They are waiting to get inside. Don't let them in!!
Here is our steam capsule and screenshots, would love your honest feedback!!
First impression? What kind of gameplay or mechanics would you expect from the above screenshots? What kind of experience do you want in this game?
Let me know what you think!
Making a game where you recreate paintings using newspaper cutouts





Making a narrative game blending fairy tale fright and psychological horror
Hi everyone! I’m working on my first project as a solo dev, a narrative horror game called Witchlight Woods.
It’s part visual novel, part choose-your-own-adventure, and started as a game jam project for the Spooktober 2024. It’s about embarking on a journey through the woods while being hunted by the witch you were tasked with imprisoning.
Right now I'm working on a prologue-type demo, a self-contained story in the same universe.
I spent 2 years making a tiny RPG metroidvania you can actually live in — here’s the trailer






I'm making a role-playing visual novel where you wake up next to a corpse, get blackmailed by a megacorp, and end up with an unexpected implant in your head.
Oracle: Pythia Protocol is set in Arkeo City, 2098 — a city that survived a war against AI and is still recovering from it.
You play as a Calculator: a human born with a rare mutation that lets you integrate AI directly into your brain. You wake up next to a dead man with a knife in your hand and no memory of the last few months. The Delphi corporation catches you and forces you to become a corporate spy. You have to infiltrate in the Resistance. But the implant in your head is starting to change you in the way you didn't expect to.
Branching story, romances, dice-based skill checks, implant upgrades, several endings.
We published a Steam page recently. The link in the comments. Wishlist if it looks like your thing!
Art by PurpleRhino
Spear Hunting Spiders
In this weeks update: The basics of spear hunting in my survival game. The idea is quite simple. Pressing aim stops the character and "charges" the throw, letting you aim. Then, when you're ready you can throw it and the spear will land exactly where you pointed. The tricky part is timing the throw correctly and taking enemy movement into account.
I added a pet that fights with you… but enemies completely ignore it
Been working on a combat system where your pet helps you in fights. Ashes of Darkness
Right now enemies don’t target it at all, so it just keeps attacking freely.
Do you think they should be able to kill it, or is it better this way?

Tiny Eden - our cozy plant-growing game has an all new gameplay trailer!
youtube.comWe turned Y2K childhood nostalgia into a deckbuilder roguelite game
Hi ! We are contresort, a group of 4 friends who met 13 years ago, brought together by one goal : releasing a (successful) game on steam !
As life went on, we went different routes without making it happen.
In late 2025 it was time to reuinite the crew and make this dream come true !
And so Stickerino was born. It's a deckbuilder roguelite where you have to beat sky high scores by accumulating an unreasonable amount of stickers on your cards !
Playtest are open : https://store.steampowered.com/app/4376950/Stickerino/

A bug band performing on top of a giant tortoise
In Amimi, you come across curious creatures and strange little moments like this one.
We’ve been thinking that, at the climax of the performance, the giant tortoise might slowly begin to rise and fly...
Would that feel magical in the right way to you, or a little too much?
Launching the first Steam Playtest for my game, Project Manager SIM! (Looking for tycoon fans to break my game)
Hi everyone!
I'm a solo developer, and in my day job, I have actual professional experience (meh) in project management so I decided to channel that experience into a game (only fun parts, not boring parts) and have been working on Project Manager SIM - a management tycoon with a visual style inspired by games like RimWorld.
I finally launched my first-ever Playtest on Steam, and I could really use the feedback from veterans of the tycoon genre (i know you are).
A little bit of background:
When I first started, I built a very early prototype, recorded a short video, and showed it to a few people. Their reaction was basically: "Hmm, looks cool, but... what do I actually do? Just wait?" That gave me a lot to think about.
I kept iterating. Over the last 4 months, I built a much better, playable version and gave it to a few more people. The feedback ranged from "Why does this even exist?" to "Okay, this could actually be pretty cool, but right now...". This led to even more thinking and redesigning. And now i'm here. With first playable and enoyable version.
The Playtest:
I realized that testing with a small circle of friend isn't enough anymore. I need real feedback from people who love the genre. So, I set up a Playtest app on Steam.
Right now, I have about 140 people who requested access, and I’ve let the first 40 in. I read that it's better to let people in in waves rather than all at once, just in case there's a game-breaking bug. I also added a feedback form link straight to the main menu (fingers crossed someone actually fills it out, haha).
If you want to try out what I've built and help shape the development, I would be honored to have you!
What's inside:
It's an early-build. You can see it in the video above.
- 2-4 hours of gameplay (3 month of gametime)
- core-loop mechanics
- fun (you can forbid employees to use the toilet)
How to join:
Just head over to my Steam page and click the "Request Access" button. (And a wishlist would be amazing too!)
https://store.steampowered.com/app/4454610/Project_manager_SIM/
I have some instant-access keys! I won't post them in plain text because bots grab them instantly, but if you want to skip the queue, leave a comment and I'll DM a key to the first 5 people.
Thank you all for reading! If any experienced devs or playtesters have advice for a first-timer, I’m all ears.
Finally started adding a voice to the main character in my cleaning dinosaur platformer
As a solo developer, I’ve been putting off a lot of the sound stuff until recently, and it really does add a lot. Shout out to my wife for being the voice behind the dino, I was cracking up implementing these into the game hahaha.
The game’s called Dino Cleanup if you’re curious, you can check out more info here: https://store.steampowered.com/app/3031750/Dino\_Cleanup/

TΞNTΛKLΞS – a DE/RE-make of the classic electronic game “Octopus”
Playable in your favorite browser (desktop and mobile).
Just released my game and I have an imporant question about potential scam
So i just released my game, and got a mail from someone wanting to "Review" my game, and asked for a few steam keys..
They have a steam community called OFEN and it has about 40k members in it and it seems legit. but since I just released the game and its my first one, im not sure if this is a scam or not. They seem legit and their reviews seem legit but Im not sure if they can scam me in some way by me sending them a few keys (ofcourse they can resell the few keys but that doesnt concern me too much) is there some other ways they can scam me by this?