r/INAT

[PAID] Looking for Monster Asset Artist for Commercial JRPG (Long-Term Project / Batch-Based Work)
▲ 12 r/INAT

[PAID] Looking for Monster Asset Artist for Commercial JRPG (Long-Term Project / Batch-Based Work)

Hey everyone,

My name is Joel, and I’m the founder of Ash Born Interactive, currently developing a commercial JRPG called A Demon Hunter’s Guide to Passing Finals in RPG Maker MZ.

I’m looking for an artist who can create monster assets in a style similar to classic JRPG enemy art — stylized, expressive, clean, and readable in battle. Think along the lines of slime creatures, fantasy monsters, elemental enemies, demons, beasts, etc. The attached images are examples of the general style/vibe I’m aiming for. Examples on my Portfolio

I’m also looking for someone with experience balancing monster/actor/class stats.

Project Details

  • Commercial indie JRPG project
  • Work would be handled in batches over time, not all at once
  • Looking for someone interested in a potentially long-term collaboration
  • Monsters range from simple slimes to elaborate bosses and elemental creatures

What I’m Looking For

  • Ability to match or work within a cohesive JRPG-inspired style
  • Transparent PNG enemy assets preferred
  • Experience with creature/monster design is a huge plus
  • Reliability and communication matter a lot to me

Payment

This is PAID work for a commercial project.
Because of the project size, I’d like to discuss:

  • Per-monster pricing
  • Batch pricing
  • Possible discounts for larger sets
  • Turnaround expectations

About the Project

The game is called A Demon Hunter’s Guide to Passing Finals, a story-driven JRPG inspired by classics and anime-inspired fantasy worlds. A playable demo already exists, and development is actively ongoing.

If interested, please send:

  • Portfolio/examples
  • Rates or rough pricing structure
  • Preferred contact method
  • Whether you’re open to long-term batch work

Thanks for your time — I genuinely appreciate it.

u/RPGGamer042 — 1 day ago
▲ 261 r/INAT+3 crossposts

Enemy NPCc feedback

Hello

Finished this guy. I will upload him on itch.io and have him be pay what you like asset.

Before posting i wanted to see if there's any suggestions more experienced people have since this is my first character.

Please give me your opinions :)

Thank you!

▲ 3 r/INAT

[Paid] Job opportunity for Animator

My name is Jacob, I am a musician and I am currently producing music for a kids educational YouTube channel.

I am looking for an animator to create the visual representation of what is being taught in the song. So far I have created songs covering topics such as telling the time, days of the week, months of the year, planets in the solar system and I aim to do lots more.

The channel aims to provide great quality education to 4 - 8 year olds whilst remaining fun and engaging. Having worked as a music teacher for 7 years and having children of my own, I am confident that the music I am creating will be a success in classrooms globally. I have also written, performed and produced music professionally 16 years (I am 32).

I have shown the songs to my son’s friends and they’re very excited to see them and sing along to them in their classroom! If you’re looking for a reference channel then just search for Hopscotch on YouTube. That channel is a similar vibe for what I’m going for!

If you’re interested please message me and I will send my tracks over and if you’re happy to go ahead we can discuss payment. I’m looking to start a long term partnership in which the animator would take a percentage of profits made. Of course all of this can be discussed in more detail one to one.

I look forward to hearing from you and starting an exciting and mutually beneficial partnership.

reddit.com
u/JacobTillison — 21 hours ago
▲ 3 r/INAT

[Hobby] Artist/Programmer in Gamemaker/Godot, possibly musician

I am thinking of an atmospheric interpretive RPG called “Conclusion”. It focuses on surreal dream-like worlds formed from emotional and conceptual distortion of reality. The game is minimalist, story-driven, and heavily focused on tone, environmental storytelling, and surrealism

The structure follows interconnected unstable worlds where reality gradually begins to overlap with dream logic. The combat is simple and turn-based, with emphasis on the concept of “interpretation” rather than stat-heavy progression. Visuals and audio are pretty important here, there’s a muted pixelart style like deltarune or OFF and strong focus on atmosphere and sound design. To clarify my inspirations early 2000s digital imagery, liminal environments and amateur niche art you find online I guess

I'm looking for people who are good at/interested in atmospheric game design, environmental storytelling, and cohesive artistic direction. Basically people who know how to write good plots, make good art and make some music. Especially people skilled at Gamemaker/Godot

Small scoped, focused project rather than a large commercial game. Communication is only online through messages and international.

DM me for more details and questions regarding the project. Since I live in a different time zone responses and messages or friend requests may take a longer time for me to notice. This is just a part time gig so there will be no payment. Take your time while making this but don’t abandon the project completely

It is going to be the first time I’m leading a project if this becomes a team so apologies if there are any Lapses in my judgement

If you have any questions, feel free to ask away! I’m sorry if my post is worded a little poorly, I’m not that good at English sometimes

reddit.com
u/Right-Candidate2744 — 23 hours ago
▲ 0 r/INAT

[RevShare] I am making a game and I need help.

ello All, You can call me Wise:

I have a game Idea, mechanics, characters, stories , setting, tone, script, VA's lining up out the door. What I don't have is a physical game. I have a Studio working on music, I have a main menu song, and if my animator gets RApido RApido I'll have a 'teaser'.

I am looking to find someone to work as either a collaborative effort, or at least, someone to help develop it.

It is going to be a tactical RPG with Analog horror elements in it.

My goal is to release a physical Demo in December.

The truth is I need help, I have programmed in many programming languages before, but I'm not a game developer.

I would love to connect with people to help drive my vision forward, get the demo out, and proceed to make a full game.

It will be fun, it will be wild, and i have been praised by both professional VA's, and artists for my premise.

Last bit i will give: Is a short synapsis of the game.

setting is Techno Feudalist Society with a mass Surveillance State involved. Everyone is connected through the social media named "Flock" which is owned by "Babble Inc", who has been gracious enough to provide everyone with a Omniview that keeps them connected to the world wide web for free! It also lets them stream their real life goings on on their version of Youtube Gaze. Everyone's information is stored in the database called the book of life.

The Main character freelances as a necromancer working for Grim Agency, who is ran by none other than the Grim reaper. The grim reaper is out of the job, because currently No one is dying and No one has died for a very long time.

If anyone at all is interested in making this thing become a reality, please Email me at:
KDshawee@gmail.com or reach me on discord at wiseon321. Or here, if you want.

Questions related to plot devices, mechanics, any assets I have, I will keep in private discussions.

Thank you for your time.

I do not have a budget for this, because, I don't know how much this will cost. I do plan on paying people, I just don't have a cost.

Also, I’d like writers, I’d like artists, I’d like modelers, I’d like well, I need more help.

Please.

PORTFOLIO: This is my first project and I have never produced anything in this field.

reddit.com
u/Wiseon321 — 1 day ago
▲ 4 r/INAT

[Hobby] [Unreal Engine] Looking for 2-3 partners for a short, atmosphere-heavy indie horror game ("Overtime")

I’m a developer who is slowly learning Unreal Engine and game development. I am working on a single-player horror game titled "Overtime" built using the Bound Horror Framework.

Concept of the Game: "Left Behind"

You are part of a maintenance crew dismantling an old, decommissioned utility line. Due to a communication error or a radio glitch, your crew packs up and locks the surface hatch, not realizing you were still deep down in the pipes fixing a valve. To get out, you have to find an alternative emergency exit route, forcing you into a terrifying, un-clocked "overtime" shift just to survive.

Because the character is completely isolated and dealing with a broken radio, the game features no voice acting—relying entirely on dead silence, echoes, and environmental storytelling.

Team Roles Needed:

- 3D Environment/Prop Artist: To help design or curate modular tunnel wall kits (concrete/brick) and industrial/utility props (pipes, valves, broken machinery).

- Sound Designer: To focus on heavy tunnel echoes, dripping water, metallic clangs, and terrifying spatial audio cues.

- Game & UI Designer: To help map out the pacing of the scares, balance flashlight mechanics, and set up the Main Menu/HUD layouts.

My Role: I will act as the Lead Technical Developer, handling the framework implementation, blueprint trigger box logic, and core gameplay programming.

Project Scope: This is a hobby/portfolio-building project aiming for a short, highly polished 10-to-15 minute gameplay loop. Beginners and fellow learners are incredibly welcome—let's learn, build, and finish a small game together!

If you're interested, drop a comment or Discord handle and any examples of your work (preferred not required)!

reddit.com
u/K4RNXGEx333-_- — 2 days ago
▲ 6 r/INAT

[RevShare] 3D Artists & Audio Composers wanted for Stylized Horse RPG (Godot 4)

We're a team of three building a stylized, story-driven horse RPG; think Star Stable: Season Riders meets Palia, with some hints of Alicia Online in regards to racing.

It's a game we genuinely want to play ourselves, and we're looking for a few more people who feel the same way.

The game

Progression is built around quests: story, general, and misc - alongside reputation with factions. The art direction is PBR stylized with semi-low/mid-low-poly models. We're building on Godot 4 with Vulkan Forward+, and almost everything is written from scratch with one exception: the Terrain3D addon. That means the codebase is documented, modular, and extensible, no chasing down fixes for 3rd-party code.

Engine Godot 4.6.2 · Vulkan Forward+
Model format glTF / glB
Audio format WAV
Version control Git (Forgejo)

Who we're looking for

We're not after a large team, instead we'd rather have a small group of dedicated, skilled people who care about the project. The open roles are:

  • 3D Artist: Modelling, texturing, and optionally sculpting characters and horses. glTF/glB format.
  • Animator: Rigging and animating humanoids and quadrupeds, working closely with the 3D artist.
  • Audio Composer: Music and sound effects. WAV format only because of engine flexibility of said format.
  • Level Designer: Building the world with in-editor tooling, following set descriptions and concepts.

Revenue & ownership

This is a revenue share/RevShare project; unpaid until the game generates income, at which point all contributors earn a split. Because we keep the team small and intentional, each person's share is meaningful, not diluted.

If you prove to be highly skilled and genuinely invested in the project, your role can grow to Lead of your current role, which carries more ownership and a larger share of any future revenue.

The Game Director - Adam - is responsible for most in-team communication, GDD, ensuring the game stays on-track and is who's also responsible for ensuring everyone else is participating and everything's well.

About me

I'm Tim, 24, from Sweden.

I have roughly 12 years of programming experience across Rust, C, C# and Java, and I've been in game development since around 2015 across several engines.

I also studied game development at Futuregames (2021–2022).

My background is primarily systems programming: networking, performance, and engine internals. Rust handles our system-critical code; GDScript handles gameplay.

If you have questions or want to show your work, reach out via the comments, DMs or Discord: fatnullptr

u/narcot1cs- — 1 day ago
▲ 1 r/INAT

[PAID] Looking for Game Copywriter for Steam Page / Publisher Pitch (Industrial Survival Horror)

Hi everyone,

I am a solo developer and i was lucky enough to get a Gamescom slot from the university. Now i'm preparing for the Gamescom Business Area in 9 weeks. I will be pitching my upcoming project to publishers alongside a scripted Vertical Slice.

For this, I need a professional, human-written Steam Store Page Description (Short+Long Description) that doubles as an engaging pitch text for the industry professionals.

IMPORTANT: I am looking for a real writer who understands systemic horror. So please no generic AI-generated horror clichés like: ("descend into madness", "ancient curse", "unspeakable evil").

---

Project Info & Vibe

Genre: First-person survival horror. No weapons. No combat. You hide, you run, you operate the facility to survive.

The Premise: Set during an *ongoing, live catastrophe* in a massive underground corporate research facility. The facility is NOT a dark, abandoned ruin. Its fully operational at the time of the events.

Tone: Cold. Oppressive. Industrial. Brutal realism. Powerlessnes.

Core References:

Amnesia: The Dark Descent: For the absolute powerlessness and the hide-and-run gameplay loop.

Cyberpunk 2077 (Phantom Liberty "Somewhat Damaged" mission // Cynosure Bunker): This is the exact Vibe-DNA, minus the futuristic Sci-Fi aspect. Cold, industrial, server racks, hydraulics, research, deep underground etc. Engineered horror, no jump-scares or paranormal elements.

Half-Life 1 (Black Mesa): For the monolithic scale of the facility itself (internal trains, massive distributor halls).

---

What I will provide:

No gameplay footage yet, but I will deliver a detailed thematic brief (core pillars, tone, references), the full narrative script of the 3-5 minute Vertical Slice, and atmosphere-focused interior screenshots from the current version of tech demo.

Deliverables Needed:

  1. 1x Steam Short Description: Around 300 characters, punchy and precise.
  2. 1x Steam Long Description: Main body, core features, setting the atmosphere without spoiling specifics.

Budget:

$100 Payment via PayPal.

---

How to Apply:

  1. You MUST comment on this post before sending a DM. (Direct DMs without a comment will be deleted).
  2. Include a link to your portfolio, specifically pointing to Steam pages or pitching materials you have written before.
  3. To prove you actually read this brief and aren't a bot, pack the word "Cynosure" in your comment or DM :)
reddit.com
u/Thick-Stretch6095 — 1 day ago
▲ 2 r/INAT

[RevShare] Looking for a Stylized 2D/3D Artist for a Cozy Multiplayer Fishing Game

Hey everyone,

I’m a solo developer working on a cozy multiplayer fishing game alongside my studies. I’ve been developing it for about a year now and I’m preparing a first Steam demo.

Most gameplay systems are already implemented:

  • Fishing + fishing mini-game
  • Multiplayer
  • NPCs / quests
  • Shops / economy
  • Inventory systems
  • World interactions

Right now I’m looking for a stylized 2D(mostly) artist to help define the visual identity of the game:

  • Environment art
  • Props
  • Stylized textures
  • Buildings/interiors

The project uses a stylized top-down perspective with a cozy atmosphere.

This is currently a RevShare project. I already have a 3D modeler willing to help me, and I’m mainly looking for someone motivated to join a long-term indie project and build something meaningful together.

I would’ve liked to directly show images and videos here, but Reddit doesn’t let me for some reason, the posting options are greyed out, I don’t really use Reddit much, so posting here has been harder than expected lol. Maybe in DMs I could show you videos and screenshots of the game.

If interested, feel free to DM me.

reddit.com
u/1Nemra3 — 2 days ago
▲ 3 r/INAT

[Paid] Composer Needed for NSFW RPG

(EDIT: Thank you so much to everyone who applied; I think I've found enough candidates.)

Hi everyone, I'm searching for a musician/composer for the soundtrack of my NTR and NSFW games. Just putting it out there upfront because I know the theme can be sensitive for some people. My budget is around $55 per track. I'm very easy to work with, I'm not demanding and I rarely ask for edits or revisions. The game I need music for right now is Artificial Blood, an RPG with a Van Helsing-style setting.

If you're interested, let me know and please send me some samples of your work! Thank you!

u/Hot_Basis_2765 — 2 days ago
▲ 2 r/INAT

[PAID] I need Music and Sounds for a Strategy game. Budget 100$

€100 is a budget for audio curation (finding high-quality royalty-free sounds, editing them, and making sure they fit the game's UI and theme).

Or hiring an entry-level/hobbyist designer to create a few custom UI clicks, ambient loops, and notification alerts.

The game is Apochess (https://www.kongregate.com/en/games/mansimas/apochess)

Needs to replace Music and add missing sounds (or replace existing).

reddit.com
u/No-Stress-7024 — 2 days ago
▲ 4 r/INAT

[Hobby][PossiblyRevshare] Looking to have someone clip my twitch streams

I’m a very small twitch streamer with only a handful of followers, and can be found @ElliottThePlagueDoctor on twitch.tv. Lately I have been hoping to expand my channel as well as incorporate TikTok and YouTube into the mix. As of right now, my streams are typically under 3 hours since I work full time and often overtime. I generally play niche indie games and RPGs.

What I was hoping for in an editor is someone to basically create clips here and there of my streams, then compile those clips into a monthly compilation. I want the situation to be very casual with as little pressure as possible. I don’t want the videos to be over saturated and too intense. I like the idea of emulating the channel “SuperDazza” for Jerma, for example, or of Librarian for Northernlion, just going off some larger examples. I also would be more than happy to collaborate if you wanted to in the form of co-streams and the like, especially if you’re a content creator yourself. You would also be a twitch and discord mod for the community.

You can reach me @confuseddungeonmaster on discord if you’re interested <3

reddit.com
u/Playful_Camel4960 — 2 days ago
▲ 6 r/INAT

[RevShare] Two-person team looking for a Unity developer for We Got Guys, a story-rich hidden object game

Hi, guys!

We’re a two-person team working on We Got Guys, a story-rich hidden object game.

I’m Rob, handling art, writing, design, and general content. Adam is our developer. We’ve been working together for the last 7 months of the total year of development for this game and have a small WIP demo/prototype ready to show. While Adam is working on the game mechanics, I am plugging away on the art/story/layout for level 2.

We’re looking for one more Unity developer to work with Adam and help move the game toward a stronger playable demo / playtesting build.

Useful skills:

  • Unity
  • Git
  • 2D game development
  • UI work
  • ability to understand existing work and make steady progress

You wouldn't need to be a senior developer. What matters more is consistency, communication and time commitment. Not expecting full time, but something like 2h a day consistent-ish-ly?:D

The game itself is a hidden object game first: big hand-drawn scenes, lots of characters/items to find, no timers or pressure. On top of that, there’s an optional story/logbook layer where found people, objects, places, and events connect into a larger world.

Think: Hidden Folks or Cats Hidden Around the World, but with more story, secrets, and detective-style discovery. We are building it towards the end goal of User Generated content as well. Our story campaign that we work on and the community can use the level editor to make their own levels and campaigns with their own assets and/or ours.

This is unpaid / rev-share. We’re looking for someone who wants to contribute consistently and potentially stay with the project long-term if the fit is good. Time zone is not a big deal; we’re already split between Canada and Latvia.

Demo:
https://stankmoody.itch.io/codename-wgg (Super WIP, just built to show the basic style and give you a chance to click around for the objects.)

Here is the game design doc as well: https://drive.google.com/file/d/1k6UsjvDokPMgxbO8-2OnjkUVq4eVvhre/view?usp=sharing

If you’re interested, send me a message. Thanks!

P.S. I am also looking for an artist, btw, so def hit me up for that

reddit.com
u/TheRobertLamb — 2 days ago
▲ 4 r/INAT

[Paid] Looking for UX Design and UI artists, Pixel art or 2D.

Hey folks, Currently my little indie game's biggest mess is the UI so i'm looking for someone who is able to play through it and give it a good look and do some UI useability redesign and is then able to concept a new one. points if you're able to do both.

I'm looking for either Pixel art or 2D, as i will be A/B testing both, so if you're able to only deliver one style, that's fine as i can then comission someone to do the other style as a copy.

UI needs include a complete redesign of the inventory system and combat UI and the shop UI and skill tree. and a visual redesign of most other screens.

Those interested should take a look at the current playable demo to see what the current game style is. (You are able to press ESC and see the main menu screens which is the UI in question needing a redesign within the first 30 seconds of the game, so no need to play through it at all.)

https://play.unity.com/en/games/a4564e13-4006-46f2-b1a3-b01943245eaa/aromia

Please leave a comment with your portfolio!

Please don't add me on discord, i get a lot of friends requests from posting these threads and most are spam so i reject them all.

reddit.com
u/nighttarga — 3 days ago
▲ 4 r/INAT

[ForHire] Experienced 2D game developer for hire to make your game idea at an affordable rate! And publish it to Steam!

About me as a dev

  • Experienced, self-sufficient, fast-paced developer, really gets things done. 
  • Works on a clear/transparent timeline, usually I am pretty accurate with my development timeline estimates but I am always clear when things are ahead of or behind schedule. I will regularly commit updates to a shared github repo. 
  • Not only can I build your entire game from start to finish, I can also make it Steam compatible, and get everything set up on Steamworks, get the build uploaded and approved, teach you how to use the platform, etc.
  • Edited to add: I do not use AI for the development of any game or assets, unless specifically requested by the person who has hired me.

My experience

  • I have developed and published 5 games to steam in the past couple of years (https://store.steampowered.com/developer/seedborne), the most successful being “Mythscroll” which I developed over 6 months last year and have made over $6,000 from so far, and continue to get sales of regularly.
  • All of my Steam published games so far are more UI based games, but I have also made a platformer, and a couple of "control a character in a world" style games. Here's my itch page to see my full portfolio of games: https://seedborne.itch.io/
  • One of my 5 games, “Royal Dental” was one I was hired to make, so I do already have experience making a game for someone else. For that game, I was only given a vague/general concept and designed and developed the entire game from that. So whether you have a fully fleshed out game idea with all the systems designed, or just a general concept, I can help bring it to life. (Edited to add: Royal Dental is the only game on my portfolio that uses AI, it uses AI assets because that is what I was given to use as the art for the game.)

What about assets for the game? 

  • For game fonts, music, and sound effects, I have many resources for free assets that are legal to use for commercial projects that I can utilize. 
  • Art is a little trickier, as it’s nearly impossible to use free art assets and get a cohesive looking result in my opinion. I can certainly try to handle the art, as I do have a lot of free assets, and I am also a new/learning artist and sometimes will try to make things myself when needed, but the art is the one thing I would suggest outsourcing if possible.

Rate and availability

  • $20/hour, or $15/hour with a contract for a 30% rev share cut for any revenue the project makes. 
  • Available anywhere from 2 - 30 hours/week. Need at least 2 hours to get decent progress made.
u/Malice_Incarnate72 — 3 days ago
▲ 2 r/INAT

[HOBBY] / [REVSHARE] Looking for BG Artists

Hello! I'm the director of a project called Dreamless Memory: heavy-narrative based-decision visual novel game, constituted of a team of 30~ individuals. We are in need of 2-4 BG artists to add to our Art Department. This is a Visual Novel game with 10+ artists, a few music prods, lots of writers and more on the team, each being being in charge of a Department Director to ensure organization. We've been in development for a few months now.

An artstyle similar to cartoon/anime would be preferable for the BGs.

At the moment we are preparing the demo of the game, you will most likely be given 2-3 art pieces to make, you'll equally be attributed an art director for direction and help.

We have created a few assets that we cannot share at the moment, however we have opened auditions and have notoriously opened a Casting Call Club in which we were able to amass over 1000+ auditions in and where our most impressive art resides in so you can check it out here!

https://www.castingcall.club/projects/gacha-story-dreamless-memory-visual-novel-game-365bfc2e-a185-454d-bc79-5d9d7d8d265b

Contact me on dms if you are interested!

Thank you for your time!

reddit.com
u/zZzMakoxXx — 3 days ago
▲ 12 r/INAT

[RevShare] 2D Game Artist with some time, pitch me on your game!

Hello

I'm a 2D game artist, I've been making indie games for a living for about six years. I do game art from top to bottom, UI, design, backgrounds, characters, animation and promo art. I'm just poking around to see what projects are out there that need an artist. I've got a couple of months off this summer, so I can put a serious dent into something.

Here's my portfolio https://www.theblurrybox.com/

Pitch in the comments!

If you want you can hit me up on discord too, theBlurryBox is my username

reddit.com
u/theBlurryBox — 3 days ago
▲ 9 r/INAT+2 crossposts

As the title suggests.
The game is ‎Covenant Cards: Strategy CCG App - App Store

Requirements:

  • Familiarized with iOS architecture and code
  • Must have android dev expertise - note: all code and architecture will be reviewed, and it is expected to be a senior level project.

You will be provided with all of the required assets, videos, effects, images, etc.

Bonuses:

If you can build the app entirely without access to the iOS code and the assets (i.e. use place holders) the pay can be *much* higher. For those who require access to the existing project, you will have to sign a lengthier contract of course.

Kindly watch the app store as it has a video showing the gameplay and comment if you are capable and interested. In turn, I will send a set of questions, review the proposals and let you know in a couple of days if its relevant

P.S. Optional RevShare agreements with reduced pay are optional as well.

u/DespairyApp — 4 days ago
▲ 0 r/INAT+2 crossposts

[Hiring] Character Modeler for 4K MoCap Feature - "THE CAVE SECRETS" (Void-Racer Animation Studios)

Project Overview: &gt; The Cave Secrets is a stylized PG Horror feature-length film (115 min) targeting a September 30, 2026, theatrical release. We are currently in the modeling phase and seeking an elite Character Artist.

The Task:

  • Create the high-poly base mesh ("nude") for our protagonist, Ryker (12yo, 90lbs, stylizedaesthetic).
  • Model 2008-era casual clothing and a medical arm cast.
  • Pipeline: ZBrush (Sculpt) → Maya (Retopo/Groom) → Mari (4K Texturing).

Technical Requirements:

  • Must understand topology for Motion Capture (clean quads).
  • Ability to match the cute-but-cinematic look.

Deadline: May 28th (15-day sprint). Compensation: Amazon Gift Cards (Paid per milestone: Base Mesh / Clothing / Final Textures).

Apply Here: https://docs.google.com/forms/d/e/1FAIpQLScXVh44ZuHKN7Eh76hyLwbw9SP7-qOnJpNveNR6Rdxh51uvmg/viewform?usp=dialog

u/Equivalent_Meal_8847 — 4 days ago
▲ 0 r/INAT

[RevShare] i need fellow teens to help w a game

THIS IS UNPAID BTW. I want to make a game on Godot and I want 1 or 2 maybe more idk teens to work w me to make a game. ive got some ideas but if u guys have some we could do that. i dont have experience but im gonna learn trust. plsbe serious cuz its always so hard to find people online who r serious about working on the project. pls be a teen cuz im not comfortable working w adults cuz im a minor. i rly wanna make a horror game btw but it doesnt have to be. also we can do like promo for it and stuff online and hopefully we can have a lil fanbase before we release it :) DM me if ur interested gang <3

reddit.com
u/FarmerInternal7992 — 3 days ago