r/INAT

▲ 2 r/INAT

[RevShare] Need Manga artists for a Manga

Looking to Recruit Manga Artists for a New Series (Inspired by Naruto/JJK)

Hey everyone,

I’m working on a manga project and I’m looking for talented artists who’d be interested in collaborating. I already have the core story, characters, and world planned out — the vibe is heavily inspired by battle shonen like Naruto and Jujutsu Kaisen, with a mix of action, powers, and character-driven storytelling.

Right now, I’m mainly looking for:

- Manga artists (paneling, character design, action scenes)

- People who are passionate about building something long-term

About the project:

- Original story with a structured plot already written

- Power system, factions, and character arcs are planned

- Open to creative input and collaboration — I don’t want this to feel one-sided

Important:

This isn’t a paid project (at least for now), but the goal is to build something high-quality that we can grow together and potentially monetize in the future.

If you’re interested, drop a comment or DM me with:

- Some of your artwork

- Your experience (if any)

- Why you’d want to join

Let’s build something crazy together.

reddit.com
u/Booga_Looba — 25 minutes ago
▲ 2 r/INAT

[PAID] In need of 2d game artist (realistic style)

Hi,

I am making a game and I am in need of a 2d artist to create a realistic spritesheet for my already rigged 2d sideprofile character (think Hidden Deep and Barotrauma).

The style is a realistic futuristic scifi cosmic horror.

Since my game is 2d skeletal rigged, I would need individual bodyparts rigged to a certain placement inside a provided spritesheet (the rigging is already done inside the game, I just need a flat PNG (also PSD)).

If successful, further collaboration might be possible further along.

Let me know if you are interested. I am weary of random messages so I might request a trackrecord such as a Fiverr profile or something comparable.

Regards, Arnar B

reddit.com
u/ijtjrt4it94j54kofdff — 5 hours ago
▲ 1 r/INAT

[Hobby] OtterGameStudio — Building two indie games and looking for talented collaborators (Godot + Unity 6)

**ABOUT THE STUDIO**

OtterGameStudio is a solo-founded indie studio currently in the government funding phase — company registration is underway. Two titles in active development, a working prototype, full roadmap, and onboarding docs ready for every role. Built by one developer so far, and we're looking for the right people to grow with from the ground up. This isn't a "we have an idea" post.

---

**THE GAMES**

👻 **Haunt** — Bullet-heaven (think Vampire Survivors) built in **Godot**. Currently on Steam Early Access. Core gameplay is complete — we need art to replace placeholder assets. Art bible, color palette, frame specs and folder structure all ready to hand over.

🏰 **Burgstead** — 3D medieval city builder built in **Unity 6**. We have a working prototype with full ECS architecture — citizens with needs and work schedules, a living economy, 4 seasons, and 11 building types already in-game. The foundation is solid and we're pushing it further. Full roadmap, technical docs, and art guidelines shared with anyone who joins the team.

---

**OPEN ROLES**

| Role | Engine | Game |

|------|--------|------|

| 2D Sprite Artist | Godot | Haunt |

| 3D Environment Artist | Unity 6 | Burgstead |

| 3D Character Artist | Unity 6 | Burgstead |

| 3D Animator | Unity 6 | Burgstead |

| Concept Artist | — | Both |

| Composer | — | Both |

| SFX Designer | — | Both |

| UI/UX Artist | — | Both |

---

**WHAT WE PROVIDE**

Full onboarding doc for every role — art bibles, technical specs, priority task lists, folder structures and pipeline steps. You know exactly what to work on from day one.

---

**COMPENSATION**

Discussed individually with each applicant. We're transparent about expectations.

---

**HOW TO APPLY**

Join our Discord and post in **#apply-here** using the format pinned there:

👉 https://discord.gg/MtKaxYqnTe

Include your portfolio, the role you're applying for, your timezone and availability. We read every application — response time up to 2 weeks.

reddit.com
u/Umokthar — 3 hours ago
▲ 2 r/MobileGaming+1 crossposts

[Hobby] I want to make a FD Wiki on god forsaken game "S.W.A.T. and Zombies Season 2". And I need someone, who can help me with this

S.W.A.T. and Zombies Season 2 is a game, that have no active community, wiki, or active players. It can't be called an active game for serious. It was left by, and didn't get any updates. Last update was on 10.30.2025, which was a Bugfix update. This game is pretty forgotten, and for real, I don't think anyone will show up. I need a team of some experienced people with some works on different wiki. Preferably communicating through Reddit, and know Russian (does not really matters). Contact me on Reddit, or reply to this post

reddit.com
u/Whole-Illustrator327 — 5 hours ago
▲ 1 r/INAT

[RevShare] Indie Team (cozy game - DEMO stage) looking for 2D artist (illustrations) and community manager

We are a new, but experienced indie team (programmer/ game designer/write) who just finished the demo for our cozy game and plan to finish the full game in about 1 year (www.scarletobeetle.eu)

We have a clear USP and business strategy. We only post this because our current artist cannot continue with us for personal reasons.

We are looking for a 2D illustrator and a social media manager to round up our fun team.

We are all doing this as our second job / bootstrapping, because contract are good for survival, but the best way forward is to build something for yourself.

reddit.com
u/Dramatic_Turn_8122 — 4 hours ago
▲ 1 r/INAT

[ForHire] Composer

Hello!

I am a Classical Composer, I mainly write for acoustic instruments for the stage, but have had the interest in collaborating on projects. While my rates would be different if it was a commissioned work for the stage, I would be willing to compose for any lingering projects. I will be quite honest, if it is music for film, games, etc. any other visual media I have not worked in those fields yet but would be willing to collaborate. I am not entirely sure of rates since what I would charge for a new original commissioned work for a classical piece is $40 per finished minute I am not entirely sure yet how I will translate that over.

Overall, here is a link to my SoundCloud, and you can hear whether or not my style(s) are a best fit for you.

https://on.soundcloud.com/tJVk0Mak3173V53MEm

TLDR: I hope to work with anyone on future projects

reddit.com
u/Silly_Measurement_20 — 4 hours ago
▲ 2 r/INAT

[RevShare] Experienced writer & investment banker building startup, partially self-funded

Hey all,

A bit about me: I'm a business school student who's heading into investment banking this summer and for full-time 2027. I intend to use my banking wage & bonuses to fund early production of a game.

What I bring to the table:

  • Early funding (around $150k through the next year, staggered. Around $75k available immediately summer, which is when I foresee things will start).
  • Investors and VC networks through my banking role, very good knowledge around tax incentives, grants, and talking the 'VC speak'. Already have contacts with publishers and a VC. We just need to get the pitch deck and all that.
  • Mentor programmer who did RDR & GTA IV who can come along as consultant to help guide process
  • Writing skills ~ written a dozen screenplays and two novels. Numerous screenplays have ranked top 15% in Oscar's screenwriting contest -- not great but at least not too shabby. The story is somewhat done, the scripts for demo + trailer are done~~.

The goal: a third person dark fantasy RPG

We are not building a game. We will be building the pitch package for a game (UE5). The goal is to stretch every dollar as far as it gets. This means we do not build out any character or concept outside of that which is required for demo / vertical slice and any eventual gifs. What this means:

  • We are done in a year~~ and then it's either funding through my connections / publisher or the project is over.
  • The ideal target for me is to have two who join for equity share and then I'll hire as we need people down the line using my own funds. I might agree to some equity and some salary...all depending).

Example how I see it:

  • Demo / VS needs around 3 custom characters. The rest are metahumans with custom attires, hair, facial features. As I have spoken with concept artists etc, I understand one character may take 40 hours to design (with strong art direction). This leads to a total cost of around $1000 per character (if not part of start-up team). Combine that with environmental art, plus key character arts outside of demo but required for pitch, I'm looking at anything between $10-20k. I believe exceptionally strong art direction & concept art will trickle down and serve as a superbly important basis, hence a lot of $$ going here.
  • Using top rates at Fiverr to base salary estimates (not hiring from there), one custom character may cost $2000 per; that means $6000 for three custom characters. Assets for the metahumans characters can be marketplace for the pitch or customized, but will be relatively cheap. Lastly, custom environment work will simply be a modular dungeon~ type style, can be a mix of custom and marketplace assets (unsure full cost).
  • Animation will be done with mocap (I'll purchase suit) but will also need to hire for contract animator to do certain creatures etc...and one who is good at mocap cleanup. Suit will be around $3000 + contract basis for creature anim + mocap cleanup + hired mocap professionals for combat capture etc.
  • Biggest unknowns: gameplay programmer #hours to get this demo ready & general refining work.

What I've learned from my networking:

  • Publishers have told me for third person RPGs the most important is having a strong sense of art direction in the pitch package. Combat is important but this is not a soulslike so the refinement there needn't be 100%.
  • Programming mentor told me for the purposes of vertical slice / demo, the programming needn't be perfect. It is completely ok to have a bungled mess of spaghetti so long as the output looks good. When you're 'creating the concept package' it is less about modular programming and more about just creating a facade that looks pretty.

I am still networking and reaching out to people interested in game dev & industry professionals to learn from their side. I hope this post proves out that I'm not only serious about this, but actively learning and trying to position myself as a value-add despite not being a programmer or artist.

If you got all the way down here, thanks for taking the time!

reddit.com
u/Karzov — 9 hours ago
▲ 3 r/INAT

[RevShare] Looking for 2D Texture Artist in Yerevan, Armenia (Stylized)

Hey everyone,

I’m looking for a 2D Texture Artist (stylized) to join an indie game project, based in Yerevan, Armenia. This role is remote but physical presence is also required in Yerevan.

About the project:

It’s a stylized arcade-style game set in a lively city environment, with a strong focus on clean, appealing visuals and a cohesive art style. The goal is to create something visually memorable and fun to interact with.

What I’m looking for:

  • Strong skills in stylized 2D texturing
  • Ability to match and maintain a consistent visual style
  • Good understanding of color, lighting, and readability in games
  • Based in Yerevan

Nice-to-have (big plus):

  • Experience with 3D modeling
  • Familiarity with the Unity engine
  • Basic coding knowledge

Compensation:

  • Revenue share (RevShare) after release
  • Potential for ongoing collaboration if things go well

Team & workflow:

Small indie team, fast decision-making, and focused on actually shipping the project.

If you’re interested, send me a DM with your portfolio.

reddit.com
u/MoeinWiner — 14 hours ago
[RevShare] Looking for Concept & 3D Artist
▲ 1 r/INAT

[RevShare] Looking for Concept & 3D Artist

My brother and I, along with a few other teammates are working on a medieval fantasy Souls-like RPG called Eldoria is about uncovering the truth of darkness. We're 2 years into development and we're working on the Steam Demo/vertical slice and we're looking for a volunteer-based experienced concept/3D artist who is passionate about our game. Our game will take a few years to make and we do not use AI to create our game. We use Unity, Blender, Substance Painter, Krita, Linear (for task management), Notion (for documentation) and GitHub. This is a remote opportunity.

Around February 2028, we will launch a Kickstarter campaign and reach out to publishers once our Steam Demo is out and if our game reaches its funding goal, this position will be paid once we are funded by Kickstarter and/or publishers. Contact Natalia at natalia@eldoriagame.com. Check us out to see if this may be a good fit:

- Presskit: https://www.eldoriagame.com/presskit
- Steam: https://store.steampowered.com/app/4076910/Eldoria/
- X: https://x.com/solarwindstudio
- Twitch: https://www.twitch.tv/solarwindstudio
- Eldoria Discord server: https://discord.com/invite/rbcTZA7dpy

Our existing teammates:

- Natalia DaLomba (me): Lead Artist & Designer
- Carlos DaLomba: (my brother): Lead Programmer
- Lucas Freitas: Programmer & Designer
- Traci Hatcher: Rigger & Animator
- Michael Keplinger: Music & SFX Composer

‼️If you happen to know someone who would be interested in this opportunity, please pass this along! Thank you all :)
u/nataliadalomba — 7 hours ago
[ForHire] Fantasy Environment Concept artist
▲ 2 r/INAT

[ForHire] Fantasy Environment Concept artist

I’m an Environment Concept Artist and Associate Art Director dedicated to helping creators define their project's visual identity. By combining 2D concepts and texture creation with 3D blockouts, I provide clear art direction that bridges the gap between writers, developers, and 3D artists. I handle everything from gathering references and creating quick sketches to providing art feedback and detailed task descriptions, ensuring everyone stays on the same page.

My main focus is on large-scale worldbuilding, where I help design purposeful ecosystems and locations so every element contributes to the bigger picture. Whether I’m working on architectural block-outs, foliage, and hand-painted textures, or developing project style guides, I’m comfortable adapting to different art styles and studio pipelines to get the job done.

Portfolio: https://ilamushie.artstation.com/

LinkedIn: https://www.linkedin.com/in/ila-van-der-sluys-987201184/

u/ila9121 — 11 hours ago
▲ 1 r/INAT

[RevShare][Hobby]Team of 10 looking for 1 PR/Outreach Manager (High-Res PC Shooter)

We are looking for 1 PR / Outreach Manager (RevShare) to take absolute ownership of our external messaging, community building, and outreach campaigns.

No coding required—just excellent communication skills and a proactive mindset. If you want to join a serious project defined by technical authority that is actually moving toward release, DM me.

reddit.com
u/GuitarSome5123 — 7 hours ago
▲ 2 r/INAT

[RevShare][Reposted] Looking for marketing guy/girl

[Reposted due to lack of clarity in earlier post- apologies for the same]

Hi all,

I have been working on a small multiplayer android game for a while now and it's ready to release it to the public

I am looking for a marketing person to help in initially getting Collab. opportunities with youtubers (referral based system- they earn x% of what users who install the app using their deeplink spend on the game), overall marketing, promo etc

this is a part-time work needed for the initial phase of launch. You will earn on a revenue-sharing basis (no upper limit on earnings, open to discussions on % revenue sharing)

Happy to share screenshots and link to download the game over DM. please feel free to DM if interested. thank you!

reddit.com
u/akshitsharma1 — 12 hours ago
▲ 1 r/INAT

[Hobby] Narrative Designer/Writer eager to contribute to small scope projects

Hey there, I am Jak, a writer and narrative designer from Bangladesh. I'm looking to contribute to smaller and realistically scoped projects which are narratively and aesthetically weird.

My two main motivation for this offer are to beef up my portfolio and to have some plain old fun with a bunch of passionate lads making a weird and short experience.

  • My speciality is in writing horror, thriller, military, science fiction, urban fantasy and anything you would consider weird fiction.

  • I am knowledgeable in writing screenplays for films, games and comics.

  • I have experience writing for mutiple games in development and game jams. I have done some uncredited work, editing screenplays for local film and comic writers.

  • Open to working with you on plot outlines, writing the script, dialogue, cutscenes, brainstorming lore, story feedback and revision.

Here is my portfolio consisting of some of my published short stories and examples of my work on other projects :

(https://drive.google.com/drive/folders/1-G0_cDR_dwUsuV_c1zpwsCVSG-lTjAHz)

If any of it piques your interest, please DM me on my Discord (https://discord.gg/ganNKAup), and we can discuss whether or not, I'd be a good fit for your project.

Thank you very much for reading my post to the end. I hope you have a great day!

reddit.com
u/Ethos493 — 9 hours ago
[ForHire] 3D Artist - Hardsurface and Character Modeling
▲ 1 r/INAT

[ForHire] 3D Artist - Hardsurface and Character Modeling

Hi everyone!

I'm mainly a hobbyist (as in never done anything "big"), but have roughly 5/6 years of experience in Blender.
Here are my "skills" (bullet points for thy viewing pleasure):

  • Hardsurface modeling (props, weapons, so on)
  • Character modeling & animation (rigging, animations, loops)
  • Substance Painter (I’ve dabbled)
  • Game-ready assets for Unreal Engine 4

Some stuff can be seen on ArtStation and some stuff can be seen on YouTube.

I’m open to paid work from freelance gigs to joining a small team.
Rates are flexible and project based.
Shoot me a DM (non negotiable) :D

u/Reasonable_Ear_1855 — 10 hours ago
[Hobby] / [RevShare] Looking For Artists And Modelers To Join Our Team!
▲ 3 r/INAT

[Hobby] / [RevShare] Looking For Artists And Modelers To Join Our Team!

( I did not realize how long this will turn out, so if you do not want any backstory, please skip to paragraph 3 to read what this post is about, Thanks! )

Hello, my name is Swin, and I have been learning unreal engine for a bit over a year now. On my journey, I found a passionate person who was willing to learn unreal engine with me, and it was going amazingly. So, with that being said, we decided to found Secret Element Studio, a small game dev studio, where we could truly put our passion out there, and create any games we dream of. We had lots of plans of making great games for people to enjoy. However, life took a very busy turn in both our lives, and made it extremely difficult to get something going! We started a few project, and we had to put them on hold, mainly because our ideas were a little too big for our size, time, and artistic capabilities. Which brings me to my main point for this post today.

For a few months now, we have started the development on our new game DollsVsHumans ( Title work in progress ) Where we tried doing something small, but new to learn from, for our future bigger projects ( Online / Multiplayer ). At the time of posting this, I have finally kind of found my footing, on how to manage development with my busy schedule, unfortunately I cannot say the same for my coding partner, and he is still having trouble with his busy life, and crumbling laptop. Even then, we have managed to get this project to over 70% complete ( coding and development wise ). We are really passionate about this project, so let me explain what it is all about.

DollsVsHumans Is a passion project for an Among Us like game, where we take the fundamentals of Among Us, and add our own ideas, twists, and style to the game. For those who don't know what Among Us is, it's basically a social deduction game, put simply. Our game will be a 3D version, with a somewhat large map.

Now, our struggle. Neither myself, nor my partner on the team are experienced with 3d modelling. For the longest time, we have relied on mostly free assets (any and all creators would be credited,) and some paid assets to create the world. We did try learning Blender, however, it was too difficult for the little time, and little artistic skills we had, and now, we are facing the hardships of finding the right and fitting models to put something decent together.

So, I am here today, looking for 3d modelers, and artists, who are as passionate as we are towards game development. To create an incredible team, and even more incredible games!

We have poured a great amount of time and effort into this project, and are already in the process of making a Steam store page for the game! Yes, we are very committed to the game, and have already bought a steam page for it! Note: if you did skip to Paragraph #3, the game is roughly 70% into development, and the map is fully created, only decoration and assets are missing to fill it, and if that is done, and the missing 30% of the development is done, the game will be ready for its first play test!

As far as portfolio goes, we have only released one game, near the beginning of founding our studio, as part of a challenge & video : https://secret-element-studio.itch.io/tormentmaze

And as far as proof of progress for DollsVsHumans, I will share some images from within the game through our reddit account as I cannot post any images here for some reason, and if you would like more information, or a walkthrough the project, please feel free to chat and ask! I am only posting a few screenshots as I want the project to have a proper post when it is ready to be announced, the shared images will be a "teaser"

u/SecretElementStudio — 21 hours ago
[ForHire] 3D Environment Artist (Unreal Engine / Blender / ZBrush)
▲ 1 r/INAT

[ForHire] 3D Environment Artist (Unreal Engine / Blender / ZBrush)

I’m a 3D artist specializing in environment art. I build 3D worlds from scratch handling everything from initial modeling and sculpting to texturing and final setup in-engine. I use procedural tools and scripting to speed up the building process, which helps keep things consistent and easy to manage as a project grows.

I do modeling, sculpting, and texturing. I can setup full environments in Unreal Engine (Custom made and Marketplace assets).

Using Python and procedural tools I automate repetitive tasks to save time.

My default Stack includes: Unreal Engine, Blender, ZBrush and Substance Painter

Portfolio: https://shawnmeo.artstation.com/

u/Shawn_CGIcon — 11 hours ago
[Hobby] Team Needed – DroneTanks (UE) – Small compensation + looking for co-founder (programmer)
▲ 1 r/INAT

[Hobby] Team Needed – DroneTanks (UE) – Small compensation + looking for co-founder (programmer)

Hey everyone,

We’re a small indie team currently working on DroneTanks, a combat-focused game featuring flying tanks, melee hammer combat, and a strong emphasis on story. What started as a student prototype has evolved into a more serious project, and we’re now looking to expand the team with passionate developers.

We are currently focusing on a singleplayer experience that combines fast-paced combat with a narrative layer involving secrets, identity, and player-driven discovery. One of our main goals is to make combat feel impactful, responsive, and grounded in the world—not just visually, but mechanically.

Current progress:

Who we’re looking for basically anything:

  • Unreal Engine programmer (especially gameplay, systems and experience with Multiplayer for long-term)
  • Artists
  • Game designers
  • Marketing strategist

We are also specifically looking for a co-founder, ideally a programmer with deeper experience in Unreal Engine who wants to help shape the technical direction of the project long-term.

Compensation:
This is primarily a hobby / passion-driven project, but we can offer small compensation depending on contribution, alongside potential long-term opportunities if the project evolves further.

PORTFOLIO: We currently have a working prototype and internal builds, but no released titles yet.

Most of us are working on this alongside jobs or studies, so we value people who are motivated by learning, ownership, and building something meaningful together.

If you’re interested, feel free to comment or send me a DM. Happy to share more details and see if there’s a good fit.

And of course… Happy Easter to all of you! 🐣🌸

https://ludumelite.com/contact

u/Unique-Bar-5824 — 14 hours ago
[ForHire] Music composer and sound designer
▲ 1 r/INAT

[ForHire] Music composer and sound designer

Hello! My name is Wyatt Hanson, and I'm a composer, music producer, and sound designer looking for developers to work with. I don't have a website up yet because, honestly, those are quite expensive to upkeep, so if you want to see what I've done in the past, check out my YouTube here: https://youtube.com/@wyatthansoncomps?si=FrMlGAXc2sIv7TB\_

If you would like to contact me with any questions or opportunities, use this email (or just reply here) wyatthansoncomps@gmail.com

I hope we can make something awesome together!

u/Practical-Ground-533 — 17 hours ago
▲ 0 r/INAT

[Hobby] Looking for a artist for my Horror ASYM.

Hello! Ive been looking for a Artist for my horror ASYM for promotional art to help recruit more people for my game. I will give you a lot of material to craft the perfect slides, I have a variety of drawings and photos to help you with that. (THIS IS A VOLUNTEER PROJECT DO NOT EXPECT MONEY)

Tasks: 2-3 artworks stylized slides to present the project/OPTIONAL: Discord thumbnail.

Artist
Requirements:

  • 2+ months digital art experience
  • Can capture a horror style consistent with the game
  • Can emulate the style of the game I want to make.

If you want to contribute and get your name out there(Credit is given to the person who made the artwork of course.) or want to build a portfolio on your work I highly suggest to help contribute to this project!

A little description on the game:

The game is a multiplayer survival horror where players must hide, run, and survive while being hunted by an AI-controlled EXE. Players need to survive until a hidden area unlocks where you run away from the EXE until escaping in a gray vortex. Other than the main game play loop this game will have a dark atmosphere and a grim/horror vibe.

If your interested:

You could Direct Message me on Reddit or you could DM me on Discord which is the more preferred method.

My Discord Account: pneumonoultramicro41

Also if possible if you could send me a portfolio showing your work that would be a pleasure.

Thank you for reading this.

reddit.com
u/Bright_Elderberry806 — 23 hours ago
Week