![[RevShare] 3D Artists & Audio Composers wanted for Stylized Horse RPG (Godot 4)](https://external-preview.redd.it/_V2vTMRWkhTNh-ZQ2JKFoKrFSAIPHWc06v-osK3SFg4.png?width=1080&crop=smart&auto=webp&s=4bcc2830338c248e67d9412aab2efb78a18dd5a5)
[RevShare] 3D Artists & Audio Composers wanted for Stylized Horse RPG (Godot 4)
We're a team of three building a stylized, story-driven horse RPG; think Star Stable: Season Riders meets Palia, with some hints of Alicia Online in regards to racing.
It's a game we genuinely want to play ourselves, and we're looking for a few more people who feel the same way.
The game
Progression is built around quests: story, general, and misc - alongside reputation with factions. The art direction is PBR stylized with semi-low/mid-low-poly models. We're building on Godot 4 with Vulkan Forward+, and almost everything is written from scratch with one exception: the Terrain3D addon. That means the codebase is documented, modular, and extensible, no chasing down fixes for 3rd-party code.
| Engine | Godot 4.6.2 · Vulkan Forward+ |
|---|---|
| Model format | glTF / glB |
| Audio format | WAV |
| Version control | Git (Forgejo) |
Who we're looking for
We're not after a large team, instead we'd rather have a small group of dedicated, skilled people who care about the project. The open roles are:
- 3D Artist: Modelling, texturing, and optionally sculpting characters and horses. glTF/glB format.
- Animator: Rigging and animating humanoids and quadrupeds, working closely with the 3D artist.
- Audio Composer: Music and sound effects. WAV format only because of engine flexibility of said format.
- Level Designer: Building the world with in-editor tooling, following set descriptions and concepts.
Revenue & ownership
This is a revenue share/RevShare project; unpaid until the game generates income, at which point all contributors earn a split. Because we keep the team small and intentional, each person's share is meaningful, not diluted.
If you prove to be highly skilled and genuinely invested in the project, your role can grow to Lead of your current role, which carries more ownership and a larger share of any future revenue.
The Game Director - Adam - is responsible for most in-team communication, GDD, ensuring the game stays on-track and is who's also responsible for ensuring everyone else is participating and everything's well.
About me
I'm Tim, 24, from Sweden.
I have roughly 12 years of programming experience across Rust, C, C# and Java, and I've been in game development since around 2015 across several engines.
I also studied game development at Futuregames (2021–2022).
My background is primarily systems programming: networking, performance, and engine internals. Rust handles our system-critical code; GDScript handles gameplay.
If you have questions or want to show your work, reach out via the comments, DMs or Discord: fatnullptr