u/narcot1cs-

[RevShare] 3D Artists & Audio Composers wanted for Stylized Horse RPG (Godot 4)
▲ 6 r/INAT

[RevShare] 3D Artists & Audio Composers wanted for Stylized Horse RPG (Godot 4)

We're a team of three building a stylized, story-driven horse RPG; think Star Stable: Season Riders meets Palia, with some hints of Alicia Online in regards to racing.

It's a game we genuinely want to play ourselves, and we're looking for a few more people who feel the same way.

The game

Progression is built around quests: story, general, and misc - alongside reputation with factions. The art direction is PBR stylized with semi-low/mid-low-poly models. We're building on Godot 4 with Vulkan Forward+, and almost everything is written from scratch with one exception: the Terrain3D addon. That means the codebase is documented, modular, and extensible, no chasing down fixes for 3rd-party code.

Engine Godot 4.6.2 · Vulkan Forward+
Model format glTF / glB
Audio format WAV
Version control Git (Forgejo)

Who we're looking for

We're not after a large team, instead we'd rather have a small group of dedicated, skilled people who care about the project. The open roles are:

  • 3D Artist: Modelling, texturing, and optionally sculpting characters and horses. glTF/glB format.
  • Animator: Rigging and animating humanoids and quadrupeds, working closely with the 3D artist.
  • Audio Composer: Music and sound effects. WAV format only because of engine flexibility of said format.
  • Level Designer: Building the world with in-editor tooling, following set descriptions and concepts.

Revenue & ownership

This is a revenue share/RevShare project; unpaid until the game generates income, at which point all contributors earn a split. Because we keep the team small and intentional, each person's share is meaningful, not diluted.

If you prove to be highly skilled and genuinely invested in the project, your role can grow to Lead of your current role, which carries more ownership and a larger share of any future revenue.

The Game Director - Adam - is responsible for most in-team communication, GDD, ensuring the game stays on-track and is who's also responsible for ensuring everyone else is participating and everything's well.

About me

I'm Tim, 24, from Sweden.

I have roughly 12 years of programming experience across Rust, C, C# and Java, and I've been in game development since around 2015 across several engines.

I also studied game development at Futuregames (2021–2022).

My background is primarily systems programming: networking, performance, and engine internals. Rust handles our system-critical code; GDScript handles gameplay.

If you have questions or want to show your work, reach out via the comments, DMs or Discord: fatnullptr

u/narcot1cs- — 2 days ago
▲ 1 r/INAT

Hey, currently me and 1 other guy are developing a 3D Stylized Horse Game within Godot (v4.6.2 to be specific).

I'm the main developer and have been programming for around 12/13 years, with an education within game development both from attending Futuregames game maker education in 2021, and from being self-taught.

As of currently, the tech utilized is as follows:

  • Game Engine: Godot 4.6.2 (upstream, no fork)
  • Source Control: Self-hosted Forgejo (Git) instance
  • Task Board: Self-hosted Vikunja (Trello-like) instance
  • Programming Language(s): Rust for heavy logic, with exposed Rust -> GDScript bindings available. There is also a dependency on 1 addon, namely Terrain3D (C++) for sculpting terrains
  • Rendering Pipeline: Forward+ via Vulkan
  • Platform(s): Windows and Linux
  • Communication: Currently through Discord and update-progress documented on the task board and optionally Discord.

The game is set to be a story-driven RPG, starting with a smaller scope and seeing how it evolves over time.
A main point for this game is it should feel satisfying and relaxing to play, meaning softer sounds, soft-animated UIs, pastel-like colors for the UI and so on.

We're looking for someone with the following skills:

  • 3D Modelling: Several years of experience with modelling inside of Blender (or alike), preferably experience with modelling humanoids and animals and rigging being a huge benefit. Low-mid/Mid-poly is what we're currently striving for.
  • Texturing: Several years of experience using Material Maker (or alike), with both model and non-model textures.

Optionally there's room for people with a deeper background within Audio, Writing and rigging (+ animating).

Revenue Share

Currently as the project is in its early stages, there is no revenue involved with it and announcement of it is kept at bay due to the sheer difficulty of developing just RPGs, especially ones where horseback riding is a key focus.

However if the project were to succeed, then revenue share will of course be done.

The main thing you should keep in mind with this project is that everyone has room to talk, suggest improvements/changes and everyone should feel welcome.

There is very little "fast-paced" work, the game is being developed and formed through what we'd like to play ourselves; Not after what just fills the bag.

Questions

If you have any questions, then feel free to either ask them in the comments, or preferably send me a private message and we can discuss it further over Discord.

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u/narcot1cs- — 19 days ago