Solo developer building a JRPG while navigating disability — seeking advice
Hey everyone, I wanted to introduce myself and ask for some advice from other solo developers.
I’m currently solo developing a story-driven JRPG called A Demon Hunter’s Guide to Passing Finals in RPG Maker MZ under the name Ash Born Interactive.
The game includes:
- 18 combat elements
- Monster collection mechanics
- Crafting systems
- Large-scale progression systems
- A planned card-based minigame
- Heavy worldbuilding and story focus
I’m handling the writing, systems design, balancing, implementation, marketing, outreach, and project management myself.
Part of the reason I ended up pursuing solo development is because long-term neurological issues from a serious bicycle accident made traditional employment difficult for me. I also deal with memory and processing issues, so I’ve been using AI as an assistive tool to help organize ideas and work through more complex systems when needed.
Right now I’m trying to figure out how solo developers realistically move from:
“passion project with a playable demo”
to
“something sustainable enough to keep growing.”
For those further along:
- What helped you gain your first meaningful traction?
- What mistakes nearly killed your momentum?
- How did you avoid burnout while wearing every hat?
- And at what point did your project start feeling “real”?
I’d genuinely appreciate any advice from people who’ve been through it.