r/skyrimmods

Your favorite armor/clothing mod authors?

As the title says. Who are your favorite armor/clothing mod authors and why? There are some insanely talented modders on nexus, please avoid patreon/paywalled modders in this thread unless its entirely free 😊

Im excited to see new names I have missed

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u/OkBuy252 — 2 hours ago

A Skyrim Equivilent to New Vegas' "Millennium Weapons"

So this mod is something that makes my new vegas playhroughs super fun when exploring the open world. Something similar with deliberately placed unique loot would be really cool because it would add value to exploring vanilla locations and collecting loot from them. At this point I feel very little reason to explore vanilla caves so this could be a cool idea and if there was some legacy of the dragonborn presentable loot that would be really cool. Any ideas on this?

Also, it would be cool if there was a loot mod that uses the idea of "weapon arts" found in the unique weapons in Vicn's "Vigilant." It makes the weapons from that mod all feel unique which is really cool. Haven't found anything similar as the popular nexus weapon arts mod isnt very first person friendly

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u/ryann_flood — 3 hours ago
🔥 Hot ▲ 84 r/skyrimmods

Looking for EVIL female followers to fit my playthrough...

Basically title,

It seems that apparently not many people play skyrim in an evil manner like i tend to do... at least not compared to the amount of paladin like players.

I join thieves guild- run through the dark brotherhood- then become a vampire. I have a pretty big mod list, tending to inspire realistic gameplay, good graphics, and high difficulty. But i also like hot women.

So far, Lydia got pissed at me, Celestine out right became hostile (these make sense lore wise). But dang, Eris even was like "I cant follow you into the dark brotherhood." Which sucked because she actually made me laugh at times which is rare. I mean most of my best follower mods are goody two shoes. Serana remains the best bbg.

Im not gonna lie i am not a good guy in skyrim. I become an edgelord with a big castle and 50 wives.

Are there any like Nocturnal-esq dark Goddess followers? Or anyone thats got kind of an edgy thing going? Ill link my mod list if anyone wants to take a gander.

https://loadorderlibrary.com/lists/silencxr

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u/1wundergod — 19 hours ago
🔥 Hot ▲ 89 r/skyrimmods

Very disappointed with the new lands mod Shumer and The Priest Kings

Shumer is one of the most self-indulgent new lands mods I’ve ever played

I finally uninstalled Shumer after forcing myself through enough of it to feel confident saying this: the mod is honestly kind of insulting to the player’s time.

It’s pretty. I’ll give it that. Some of the city design is cool, some of the character design is cool, and there are moments where you can tell a lot of labor went into visualizing this place. But that’s basically where my praise ends. As an actual gameplay experience, I thought it was awful.

The whole thing feels less like an expansion to Skyrim and more like someone spent years building a DnD homebrew setting with their friends and then used Skyrim as an excuse to turn it into a 3D museum. Which, as far as I understand, is literally what it is, according to the author. And that would be fine if it actually translated into good gameplay. It doesn’t.

The towns and cities are packed with NPCs, but most of them are mannequins. One line of dialogue, no actual reason to engage with them, no feeling of social density at all. Just bodies standing around to create the illusion of a living world. There’s a ton of lore and exposition, but almost none of it is delivered in a way that feels rewarding or interactive. One of the mandatory quests I got was basically just “learn about the gods of Shumer,” which translated into sitting there while NPCs lore-dumped at me for what felt like twenty straight minutes.

The quests have no markers, which would be cool if they were Morrowind or Elden Ring style quests, but they aren't, they are fetch quests and delivery quests where the reward is, I SHIT YOU NOT, Ten septimes. Yes, Ten septims. Mind you, these quests aren't even easy to find, as you have to start a conversation with one of the thousand NPC's hoping they actually have a quest for you, and a lot of the quests are gated behind prerequisite quests that literally have nothing to do with the following quest it unlocks.

The dungeons I found were short, shallow, and usually had no meaningful reward at the end. The roads between settlements had basically zero encounters. No roaming danger, no surprise fights, no sense of wilderness pressure. I’d see something in the distance that looked interesting, walk all the way over to it, and get absolutely nothing. I found a shrine on a raised little path that looked like it was obviously supposed to matter. No blessing, no lore note, no hidden item, no environmental storytelling, nothing. Just a prop. That happened over and over. The mod keeps making visual promises with no reward.

And that’s really the core issue: Shumer has scale without density, lore without embodiment, towns without life, exploration without payoff, and quests without actual dramatic or mechanical weight. It wants credit for the amount of stuff it has built, but not for what that stuff actually does.

Compared to other new lands mods, it’s not even close. Bruma feels like a genuine Elder Scrolls expansion. Beyond Reach has real atmosphere, Midwood Isle at least feels like it wants to be an adventure. Grey Cowl of Nocturnal actually has propulsion. Even Chanterelle, which barely has quests, feels more alive because the wilderness itself pushes back and gives you things to fight and survive. Shumer just felt dead. Huge, detailed, and dead.

And yes, I know some people love lore. I love lore too. I’ll sit through insane exposition from Kojima because Metal Gear is actually fun to play and the lore serves the gameplay. That’s the difference. Here it felt like the gameplay existed to justify the lore, not the other way around.

I also ran into one of the dumbest bugs I’ve seen in a while, where a mandatory NPC’s outfit was literally exploding into geometry spikes across the screen and breaking the area. I fixed it via console codes, I had to manually disable the NPC's outfit, but honestly by that point I felt exhausted and irritated the whole mod is like that. A big visually ambitious shell with something nothingat the center.

My honest score is 2/10.

Two points for the visual design. Everything else felt like wasted SSD space, which was 4 gigs by the way, and wasted time. If you want to walk around inside someone else’s lovingly rendered fantasy notebook, maybe you’ll get something out of it. If you want a new lands mod that actually feels alive, reactive, and worth playing, there are much better options.

I was so irritated by my experience with this mod that I felt compelled to whine about it here on reddit. If you got this far thanks for listening to my whining.

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u/Nascent_Beast — 20 hours ago
🔥 Hot ▲ 58 r/skyrimmods

Talkative Dragons - Tweaks and Lines Expansion Mod Release

Hello everyone, yesterday I released my personal update to the mod Talkative Dragons, which was released in 2019 by Voeille, on NexusMods.

My update adds extra lines (some are made from splicing vanilla dialogues and some are taken directly from vanilla game) and tweaks some conditions so that dragons are not too talkative. I also add some roar sounds when they engage in melee so they feel too weirdly silent with all the fighting with their body.

Here's the link for you to try out if you are interested.

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u/ntn9713c — 16 hours ago

What's your guys favorite mod combo?

Like 2 to 3 separate mods that together elevate the other one. My go to is always ascend, to climb mountains, and paraglider, to glide off them.

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u/Aware-Step-1651 — 2 hours ago

Is there any mod that has you time travel and attempt to prevent the Great Collapse?

>!Emphasis on attempt. Thinking a 12 Monkeys like plot.!>

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u/Zeroone199 — 3 hours ago

Broke my game

It finally happened, ive been playing Nordic Souls for about 2 years off and on, added some mods and only about one or two crashes to desktop.

Ran into a CTD when trying to go near Castle Volkihar caused by the version of the mod DragonWars i was using. Read a comment on the mod itself that i could update the mod and the issue would be fixed.

Made the mistake of backing up and leaving it to run while i did something else and not double checking that the backup actually, you know, backed up.

Updated the mod and now can't load any saves or start a new game. Currently on like hour 5 of trying to fix it, otherwise i lose my save and lvl 54 character.

This isn't a request for help post, just wondering if anyone else wants to share their stories of doing something similar, skyrim or any other game. What mod caused it, and was it worth it?

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u/jojaki — 7 hours ago

[Mod Release] Empty Containers Require Second Click

Clicking on an empty container will play the block activation sound and change the activation prompt to "Click again to open", only clicking it again will open it.
Check it out!

Story:
The other day I was just playing regular skyrim, got so annoyed by the empty chests wasting my time that I opened my browser to seriously look for a mod to end this. I pictured the ideal mod to be like this, require second click, simple and efficient, but to my surprise I found nothing except for quickloot, which I'm not ready for a complete loot menu overhaul yet. So I took some time to write this mod I pictured, hope y'all enjoy it.

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u/JerryYOJ — 19 hours ago

ELI5 Converting HDTsmp armor meshes to 3BA/HIMBO bodyslides

As the title suggests I'd like to know the process of converting the HDT armor meshes to 3BA/HIMBO. I tried myself already but they came out static. Figuring Im missing a step or three to get the physics to survive the conversion process. Ive converted static meshes before but never HDT enabled armors.

also unsure if the flair is correct but ah well. lookin for help technically speaking.

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u/SovietUnicorn1090 — 2 hours ago

Issue with Engine Fixes has me stumped. Please help!

I have been playing with SE Engine Fixes for some time now. Main file installed in Mod Organizer 2, preloaded downloaded and the d3dx9_42.log file and placed with the Skyrimse.exe file.

I’m doing this all on a steam deck so it was a bit tricky, but I got it running.

But I got it all up and running and everything was working well.

I recently downloaded book covers of Skyrim, book covers - lost library, and bibliophile’s arcanaeum. I then made a bashed patch with Wrye Bash.

I then went to start up Skyrim, annnnd I got this message:

“ERROR: Engine Fixes did not pre-load and fixes are not active. Please verify the installation of d3dx9_42.dil from the Part 2 archive. This file must reside in the main game folder alongside SkyrimSE. exe, or be properly installed with your mod manager's root folder functionality.

Skyrim will now close.”

I have tried everything. I’ve removed and redownloaded and reinstalled Engine Fixes and the preloader’s d3dx9_42.log file.

I give up, can any body advise me in how to fix this?

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u/Silverleaf14 — 2 hours ago

Quick question about Collections and stuff.

So I added a collection to my game. Can I install other mods apart from those in the Collection or I'm better off not doing that?

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u/P3rturb4t0r — 2 hours ago

Question for those who've tried "The People Of Skyrim Complete" mod

How is the mod, exactly? I tried looking for reviews but it's really hard to find, and the ones with video format are really old and I'm not sure if it represents the new version.

I love mods that alter the vanilla map in certain ways or adds something different but appropriate to the enviroment. Stuff like Northern Roads, Northern Scenery, Environs series, Master The Summit etc.

I understand that TPOS modified a lot of places and added a lot of encounter/mechanics into the game, so much so you need to plan your LO based on this mod, otherwise it's better to use the TPOS2 version, since the mod conflicted with pretty much anything altering cities and settlements.

But what I want to know is, how impactful is the change, actually? I rarely use city expansion/overhaul mods, I valued the exploration and scenery more due to my playstyle of no fast travel, so random encounters, wartorn scenery, beautiful landscapes and interesting POI is more of my jam. TPOS sounds perfect for me, but I do wanna hear first from people that actually use it esp on the newer version, if the changes are that massive and worth sacrificing potentially not using many other mods for it.

Thank you.

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u/ladyvanq — 6 hours ago

Mirabelle College of Winterhold

I remember a while back there was a mod that would allow Mirabelle to live and the end of the quest to join the college. Was that removed from Nexus?

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u/SmartMax_86 — 10 hours ago

Mod Idea - Random Enemies in Apocrypha

in the 2nd era (mortal time), a daedra named Tho'at Replicanum invaded Apocrypha by means of the Infinite Archives and created a seemingly limitless number of Maligraphies, vivified ink from the pages of the books of the archives. These maligraphies took the forms of human warriors, goblin clans, ravenous beasts, and long forgotten robed figures called The Fabled.

Tho'at and her Maligraphies serve as the antagonists of ESO's Infinite Archives dungeon, and it got me thinking. if the maligraphies are both Infinite and spawned from the books of Apocrypha, which houses endless stacks of endless books, some of them must have leaked out, right? I have not yet played Shadows over Morrowind, but a portal in the Index connects to the Runemaster's Acropolis in Apocrypha proper.

I don't know how difficult it would be to make, but it would be cool to see a mod that places random enemy types on Apocrypha, either new or escaped maligraphies still wreaking havoc in the stacks. Also it would be nice to complete Neloth's forsworn quest without leaving Solstheim, but that's secondary.

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u/0utcast9851 — 8 hours ago

Lux, RLO, MLO, CS Light, True Light, Windows Shadow Ultimate - OMG!!

What do you guys use and why?

I've been using LUX with ENB all my life.But now I'm recreating my load order.

but recently I switched to Community Shaders.

There's too many lighting overhauls and I'm so overwhelmed.

and I'm sure these are not the only lighting overhauls lol

EDIT: Why is lux not using skypatcher for its patches?

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u/jjxtrem3 — 23 hours ago

Who here still uses the full version of Relationship Dialogue Overhaul? Do you just use cloudedtruth's upload? Do you combine the SE version with the Update and MCM mod?

Relationship Dialogue Overhaul SE by cloudedtruth

https://www.nexusmods.com/skyrimspecialedition/mods/1187

Relationship Dialogue Overhaul - RDO (Oldrim) by cloudedtruth (2.0, the last version uploaded to Nexus by the mod author, has MCM)

https://www.nexusmods.com/skyrim/mods/74568

Relationship Dialogue Overhaul - Update and MCM (requires the SE version, adds MCM and what it can from 2.0 update)

https://www.nexusmods.com/skyrimspecialedition/mods/44601

Relationship Dialogue Overhaul Lite

https://www.nexusmods.com/skyrimspecialedition/mods/42068

(seems to be the community's choice right now, part of GTS and recommended by Stepmodifications. cuts down on a lot of RDO that doesn't strictly have to do with adding dialogue to existing followers.)

RDO Lite has kind of become the community's choice and I get why, don't get me wrong, but part of the full version's appeal to me has always been the added followers. And I don't mean the demo NPCs that cloudedtruth created just to have a functional follower for every voice type but the Thieves Guild members and DLC characters. There are mods like Missing Follower Dialogue Edit that cover this aspect of RDO and expand on it but I'd rather use it as a complement to some of the dialogue that cloudedtruth created than as a replacer.

And yeah, I know it's stupid but I'd like to see the scene of Terek the Breezehome squatter getting evicted. It's funny, someone on Nexus commented about it and they were so unimpressed even though it's generally such a buggy scene that they should've been happy they got to see it play out.

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u/VauntedSapient — 19 hours ago
Week