u/JerryYOJ

[Mod Release] Empty Containers Require Second Click

Clicking on an empty container will play the block activation sound and change the activation prompt to "Click again to open", only clicking it again will open it.
Check it out!

Story:
The other day I was just playing regular skyrim, got so annoyed by the empty chests wasting my time that I opened my browser to seriously look for a mod to end this. I pictured the ideal mod to be like this, require second click, simple and efficient, but to my surprise I found nothing except for quickloot, which I'm not ready for a complete loot menu overhaul yet. So I took some time to write this mod I pictured, hope y'all enjoy it.

reddit.com
u/JerryYOJ — 21 hours ago

Lockpicks' health persists across different instances? Breaking a lockpick sometimes kicks you out of the menu?

So I've been playing a thief build lately and ran into more lock picking activities than ever before. From which I noted two strange behaviour,

  1. The lockpicks' health persists when you successfully pick a lock. If you almost break your lockpick on the first lock then on the second lock your lockpick will break instantly.
  2. Sometimes when I break a lockpick on a lock, the whole menu just closes instead of bringing up another lockpick, which is annoying since the sweet spot resets too I gotta start over.

I want answers, so I dug into the game's implementation of the LockpickingMenu, and found out some interesting details.

For problem 1: The lockpick's health is stored in a global variable, and is only reset when a lockpick breaks. It turns out bethesda had forgot to reset it when the lockpicking succeeeded. However, whether its an intentional feature or a bug is anyone's guess.

For problem 2: This one however is an actual bug in the engine where it determines if its a crime picking this lock. The basic logic is if the locked object HAS an owner, and the owner has sight on player, then its a crime and creates a Crime record for player, adds the bounty, and kicks you out of the menu. However, there are some instances where the owner IS player(thieves guild practise chest), which will not only cause the menu to close but will also create a meaningless Crime record.

Having found out the root causes I quickly wrote a mod that resets the lockpick's health to full upon opening a menu, and fixes the ownership checks. Its up and online now at LockpickMenu Fixes.

This is a dev journal kind of. I want to share how I found and fixed these two bugs. Thanks for reading, but I'm really curious about:

  • Do you consider the persistent lockpick health a bug or a feature?
reddit.com
u/JerryYOJ — 2 days ago
🔥 Hot ▲ 51 r/skyrimmods

[Mod Release] Fresh Ink - Blip for newly received documents

Adds a pulsing yellow blip for documents that is not read and have been in inventory for less than an ingame hour.
Mainly used to indicate newly received letters, but can serve other uses as well.

Check it out!

reddit.com
u/JerryYOJ — 5 days ago