r/playmygame

▲ 39 r/playmygame+4 crossposts

I built a mining incremental game where you can gamble your way to faster upgrades. Steam demo just went live

Game Title: Ore & Odds

Playable Link: https://store.steampowered.com/app/4654480/Ore__Odds_Demo/

Platform: PC (Windows) / Steam

Description: The core loop is exactly what it sounds like: mine ore, upgrade your tools, gamble to push those upgrades faster. Simple on paper, but tuning the risk-reward curve for the gambling mechanic took way longer than I expected. Day one of the demo, so I'm genuinely curious how the pacing feels in that first session. Does the gambling mechanic feel rewarding or just frustrating? That's the main thing I want feedback on.

Free to Play Status: Demo available

Involvement: Developer. First commercial game.

u/OreandOdds — 5 hours ago

[Feedback Request] Color Match Game - Brain Quest: 30-Second Stroop Effect Brain Training (iOS & Android)

Game Title : Color Match Game - Brain Quest

Playable Link :
iOS (App Store): https://apps.apple.com/us/app/color-match-game-brain-quest/id6755287568
Android (Google Play): https://play.google.com/store/apps/details?id=com.astroah.colormatch

Platform : iOS & Android (Mobile)

Description :
Color Match Game - Brain Quest is a fast-paced, addictive brain training game based on the famous Stroop Effect from cognitive psychology.

The challenge is simple but mentally tough: A word appears on screen in a specific color (for example, the word "RED" written in blue). You must quickly tap the correct answer according to the question — do you choose the color you see, or the word that is written? Your brain naturally wants to read the word, creating that classic Stroop interference that makes the game so engaging and effective for training.

Each round lasts only 30 seconds, making it perfect for short daily sessions. Features include Daily Challenges, Global Leaderboards, an expanded palette of 12 vibrant colors, smooth one-tap gameplay, and multiple modes to keep you coming back.

Whether you're looking to improve your focus, reaction speed, cognitive flexibility, or just want a fun brain-teasing experience, Color Match Game delivers instant challenge and satisfaction. I’m actively looking for honest player feedback to make the game even better!

Free to Play Status : Free to play

Involvement:
Solo indie developer — I designed, developed, coded, and published the entire game by myself.

https://preview.redd.it/twirvz0e282h1.jpg?width=1440&format=pjpg&auto=webp&s=172ff37faef8552f99053616f044b76c928c5073

reddit.com
u/Quick_Marketing_4727 — 3 hours ago
▲ 32 r/playmygame+2 crossposts

Grimtrace - A noir deduction game with monsters - Demo now on Itch!

Hey everyone!

I posted about my game here forever and a half ago (video games are difficult) and I just wanted to let you know the demo is out now on itch!

Grimtrace Demo

I love Obra Dinn and really wanted to try to capture that spirit while still making it my own. I hope you will give it a shot and let me know what you think.

u/Hoodathunkgames — 7 hours ago
▲ 58 r/playmygame+15 crossposts

free Pokemon TCG pack opening sim — 51 vintage sets, 5,893 cards, no signup or ads

Hey everyone,

Spent the last couple of months building this in my spare time and finally feel okay sharing it: packrip.co

It's a browser sim that lets you rip vintage Pokemon booster packs — every set from Base Set (1999) through Black and White era (2012). 51 sets total, around 5,893 cards. Real holo and reverse-holo effects, pull rates that mirror the actual era's odds, a full collection binder, hunt packs that bias toward a card you pick, daily coin economy, pack dust crafting, a daily login calendar.

No signup, no email, no ads, no install. Works on phone too — actually most people play on mobile. Your binder saves locally and optionally syncs across devices via an anonymous UUID (no account, no PII).

I'm a lifelong WotC-era collector and I made this because I missed the feeling of ripping packs as a kid but didn't want to spend $400 a box chasing a single Crystal Charizard. Started showing it to a few collectors, slowly more people found it, last 28 days about 6,600 strangers have been opening packs on it which is wild to me.

If you grew up on Base Set, Jungle, Fossil, Neo, e-Card era — give it a rip. Would genuinely love feedback on what feels off.

packrip.co
u/VariousDog6787 — 12 hours ago

I would like to get honest opinions on the maps, art direction, atmosphere, etc. Thank you for being honest.

Game Title: Désorienté: Tales of the Small Intestine

Playable Link: https://erophenice.itch.io/dsorient

Platform: PC / Windows

Description: Play as Ritournelle in a violent world where intestines are the only currency. This first chapter of "Tales of the Small Intestine" lays the foundation for this dark universe. Warning: The game is intentionally violent and contains strong language. I am currently improving Chapter 1 based on player feedback and fixing bugs before releasing the next chapter. I have dedicated a lot of time to the maps and overall atmosphere for total immersion in this brutal environment. I really need your honest feedback on the art direction and level design to help me improve the overall experience and make future chapters even better.

I modified the title screen, thumbnail, and facial expressions of the characters in the dialogues for better consistency.

Free-to-Play Status: [x] Free-to-play

Involvement: I am the sole developer.
u/JudgmentOk6991 — 5 hours ago

Fill to the brim and don't spill more than 20ml

Game Title: Spill Rage

Playable Link: (Direct link to the game) spillrage.com

Platform: (Please add the appropriate flair after posting) All, but best on mobile

Description: Hold to pour

Free to Play Status:

  • [x ] Free to play
  • [ ] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo dev, my own idea

u/FeedFluffyApp — 5 hours ago
▲ 84 r/playmygame+2 crossposts

Can you survive this strange world?

Trailer on YouTube:
https://www.youtube.com/watch?v=cnocIpSU0nM

Unsound Love originally began as a fairly classic soulslike, featuring dodge rolls, combat systems, stamina, traps, and boss battles. However, after creating our first intern demo, we decided to remove many of these elements in order to explore other aspects of the soulslike genre that we personally love. As a result, the game feel more like blend of Outer Wilds and Little Nightmares.

We’ve heard from a few people that it reminds them of the very first Zelda games, which is probably because the game used to be a Souls-like.

u/John_Goblin — 12 hours ago
▲ 35 r/playmygame+9 crossposts

Looking to Release a Demo June 1st - Really need a last hoard of playtesters to help me find issues before release. Got time to try my game?

Hi Survivors,

I have been posting here for a while now and with my new trailer I would like to ask all of you that can to jump in and playtest my game. I really really need the feedback in any shape or form. I am sure there is a lot that can be better but I need help spotting it. So if you got he time. Please try my game and get back to me with feedback.

Since last time I made a lot of updates including steam deck improvements. Performance improvments. Hardwaredetection. More upgrades, customizable projectiles, mega elites and more, updated UI, narrator tutorial and more :).

I just pushed the newest update.

The playtest is open and no keys are required. It's on Steam just search for Master of Chaos.

Thanks to anyone whoplays the game and gives me some feedback :).

How is the pacing? (5 in difficulty is low for new players)

Is it fun?

What do you miss?

Huge bugs?

What can be improved?

What grass and details level looks best?

Anything else! Any feedback is much needed! Im all alone on this project so after some time it really becomes hard to see the flaws with noone to sparr with.

Also if you got feedback and the new trailer thats also good but the playtest is where I really need the help :).

u/ChaoticPromiseTFA — 14 hours ago
▲ 2 r/playmygame+1 crossposts

[PC] I just released the Demo for my node-based factory game "Idle AI Factory" and need feedback on the pacing!

Game Title: Idle AI Factory

Playable Link: Idle AI Factory on Steam

Platform: PC (Windows, Mac, Linux)

Description: Idle AI Factory is an incremental automation game that strips away traditional base-building to focus entirely on the pure logic and satisfaction of node-based systems. In this game, your primary goal is to build an interconnected web of nodes, optimize production lines, and route resources efficiently to watch your numbers grow exponentially.

Instead of managing physical buildings or units, you are managing data and logic flows. As you progress, you'll face early-game scaling challenges, unlock powerful new upgrades, and figure out the most efficient network layouts to maximize your resource generation. The game is designed for fans of deep, systems-driven gameplay who love tweaking economies and hitting massive milestones.

Since getting the math and economy balance right is the hardest part of an incremental game, I am releasing this playable demo to gather your brutal feedback on the early-game pacing and the node-connection interface.

Free to Play Status: Demo

Involvement: I am Ahmed, the solo indie developer behind Kebreet Games. I am responsible for all aspects of the game's development, including game design, programming, and visual arts.

u/AhmedMostafa_dev — 15 hours ago
▲ 18 r/playmygame+1 crossposts

I released an Ottoman-inspired decision game where your choices reveal what kind of ruler you would become

Hello everyone,

I am an indie developer from Turkey, and I recently released Mabeyn: The Sultan’s Decree, a mobile decision game inspired by the atmosphere of the Ottoman palace, court politics, and the burden of ruling.

The idea was not to create a simple history quiz or a dry empire management screen. I wanted the player to feel something closer to standing behind the doors of the palace: petitions arrive, advisers whisper, factions pull in different directions, and every decree may either protect the throne or slowly weaken it.

Your goal is to remain on the throne for 50 years. Each decision affects the balance of the state, the palace, the army, the treasury, and your own reputation. At the end, the game reveals what kind of ruler your choices made you.

It is not meant to be a documentary or a textbook, but an Ottoman-inspired historical experience built around atmosphere, difficult choices, and the loneliness of power.

If you are interested in Ottoman history, palace intrigue, or decision-based games, I would be very happy if you tried it and shared your thoughts.

Google Play: https://play.google.com/store/apps/details?id=com.anvilove.mabeyn

u/Wonderful-Support837 — 18 hours ago
▲ 47 r/playmygame+1 crossposts

We are officially dropping the waitlist for playtest of our game Hellforged and anyone who wants to jump in can do so!

Game Title: Hellforged

Playable Link: https://store.steampowered.com/app/4554250/Hellforged/

Platform: PC (Windows) / Steam

Description: Hellforged is a loot-driven, extraction bullet-heaven game. Fight through demon-infested maps, pre-craft your build, hunt powerful gear, and combine abilities into epic synergies. Every run is a tense heist. Safely extract epic gear mid-battle or risk it all for greater rewards!

As we open the gates to everyone, our main goal remains the same: to shape the game alongside you. Your thoughts, suggestions, and bug reports are the most valuable tools we have to forge the future of Hellforged.

  • While Playing: Use the feedback buttons directly in the build to let us know how it feels.
  • Discord: Join our community to chat with the developers, share your craziest builds, and connect with other testers.

Free to Play Status: Playtest available

Involvement: Developer.

u/hellforged_game — 22 hours ago
▲ 10 r/playmygame+3 crossposts

Competitive playtest league for Rites of Accord, a turn-based tactics game: $175 prize pool, free to enter, 6 weeks

Ran a paid playtest through this sub last week, thanks for all the great feedback guys! This game is moving fast and I got a lot of asks for more playtest opportunities, so here it is.

A bit different from the usual playtester ask: we're running a six-week competitive playtest league (May 19 to June 30) for our turn-based hex tactics game.

How it works: play ranked matches on the ladder and climb the leagues. At the end the top 3 split a $175 cash pool ($100/$50/$25) and top finishers get exclusive one-time titles. The part that makes it a playtest and not just a tournament: any cash winner must submit a short written review of the game to be eligible for the payout, and every player is encouraged to drop feedback in our Discord any time.

Disclaimers: free in-browser beta, still in active development (expect rough edges), no entry fee, ~15 ranked games to be prize-eligible, 18+, PayPal payout. It's skill-based, not a raffle.

Play the Beta at https://ritesofaccord.com/ ...I recommend starting with the tutorial, then the ranked button is "Enter the Rites"

The Discord, where you'll find matches, free faction unlock code, and can drop feedback, is discord.gg/3wt9e8PnXU

u/bmerrillcreative — 14 hours ago
▲ 2 r/playmygame+1 crossposts

I made a cozy idle game where frogs flip coins for you 🐸🪙

Game Title:
Poko’s Mint Garden
Playable Link:
pokofrogs.com
Platform:
iOS / Android
Description:
Poko’s Mint Garden is a cozy idle/incremental game I’ve been solo developing where little frog characters automatically flip coins to generate money for your garden.
The game focuses on relaxing progression, satisfying “numbers go up” gameplay, and collectible characters. Players can unlock different Poko frogs, upgrade their coin flipping speed and coin value, expand into new areas, and prestige using a system called Lucky Leaves to progress further each run.
I wanted the game to feel calm and cozy while still having the addictive progression loops that make incremental games fun to keep open and check throughout the day. I’m currently experimenting with balancing pacing, upgrade scaling, and long-term progression to make the game feel rewarding both actively and passively.
Would genuinely love feedback from incremental game players on progression pacing, idle mechanics, and overall game feel.
Free to Play Status:
Free to play
Involvement:
I’m the solo developer of the game. I designed and programmed the gameplay systems, progression mechanics, UI, art direction, and overall game concept myself.

u/Unlikely-Meringue-26 — 17 hours ago