u/AhmedMostafa_dev

Hey everyone,

I’m the solo dev behind Idle AI Factory, a game focused on building machine intelligence through complex economic loops, system simulation, and node-based automation.

The official playable demo is coming to Steam very soon, but before I lock everything in, I’ve uploaded an early pre-demo build to Itch.io. I’ve been staring at the code for too long and really need some fresh eyes to help me test a few specific things:

  • Pacing & Balance: Does the progression feel right? Are the thermodynamic mechanics and automation loops too slow, too fast, or hitting the right sweet spot?
  • Bug Hunting: This is an early test build, so if you manage to break the game, I want to know about it!

If you are a fan of incremental and automation games, I would be incredibly grateful if you gave it a quick spin and let me know your honest thoughts in the comments.

🎮 Play the Pre-Demo here: itch demo

If you enjoy the concept and want to play the polished version when it drops soon, a Wishlist would mean the world to me! ⭐ Wishlist on Steam: Steam page

Thanks so much for your time and feedback!

u/AhmedMostafa_dev — 8 days ago

I’ve been working on a prototype for a roguelite deck-builder that swaps out the usual fantasy tropes for the world of stand-up comedy.

The Core Loop:

Combat: You’re on stage. The audience members are the "enemies" with different resistances (e.g., a Corporate Crowd hates "Edgy" jokes but loves "Observational" ones).

The Deck: You play cards to land punchlines and build "Momentum."

Health: Your HP is your Ego. If you bomb too hard, your Ego hits zero and the run ends.

My question for you: Does the "Comedy" theme feel like it fits the Deck-builder genre, or does it feel too "niche"? Would you find the struggle of a comedian a compelling enough "dungeon"?

reddit.com
u/AhmedMostafa_dev — 12 days ago

I’ve been working on a prototype for a roguelite deck-builder that swaps out the usual fantasy tropes for the world of stand-up comedy.

The Core Loop:

Combat: You’re on stage. The audience members are the "enemies" with different resistances (e.g., a Corporate Crowd hates "Edgy" jokes but loves "Observational" ones).

The Deck: You play cards to land punchlines and build "Momentum."

Health: Your HP is your Ego. If you bomb too hard, your Ego hits zero and the run ends.

My question for you: Does the "Comedy" theme feel like it fits the Deck-builder genre, or does it feel too "niche"? Would you find the struggle of a comedian a compelling enough "dungeon"?

I want to hear your thoughts about it.

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reddit.com
u/AhmedMostafa_dev — 12 days ago

Localization Strategy: Demo vs. Full Release?

I’m currently preparing my demo for an upcoming festival, and I’m hitting a bit of a crossroads regarding localization. I’m wondering if it’s worth the time and effort to translate the demo now, or if I should focus entirely on the core English experience and save localization for the full release (or a later demo update).

On one hand, localizing the demo could help reach a much broader audience during the event and potentially boost wishlists in non-English speaking regions. On the other hand, the demo is still evolving, and every time I change a line of dialogue or a UI element, I’d have to update multiple languages, which feels like a massive time sink for a solo dev.

Specifically, I'm weighing:

  • Steam Visibility: Does having multiple languages supported on the demo store page significantly impact the algorithm or "Discovery Queue" during festivals?
  • Player Feedback: Is it better to have a polished English-only demo, or a localized demo that might have rougher translations?
  • Maintenance: For those of you who localized your demos early, did you find the "maintenance tax" of updating strings worth the payoff?

Should I stick to English for the initial demo launch and see where the interest comes from, or is localization a "must-have" to stand out in today's market?

Would love to hear from anyone who has gone through a Steam Next Fest or similar event. What was your experience?

reddit.com
u/AhmedMostafa_dev — 15 days ago