
I released an Ottoman-inspired decision game where your choices reveal what kind of ruler you would become
Hello everyone,
I am an indie developer from Turkey, and I recently released Mabeyn: The Sultan’s Decree, a mobile decision game inspired by the atmosphere of the Ottoman palace, court politics, and the burden of ruling.
The idea was not to create a simple history quiz or a dry empire management screen. I wanted the player to feel something closer to standing behind the doors of the palace: petitions arrive, advisers whisper, factions pull in different directions, and every decree may either protect the throne or slowly weaken it.
Your goal is to remain on the throne for 50 years. Each decision affects the balance of the state, the palace, the army, the treasury, and your own reputation. At the end, the game reveals what kind of ruler your choices made you.
It is not meant to be a documentary or a textbook, but an Ottoman-inspired historical experience built around atmosphere, difficult choices, and the loneliness of power.
If you are interested in Ottoman history, palace intrigue, or decision-based games, I would be very happy if you tried it and shared your thoughts.
Google Play: https://play.google.com/store/apps/details?id=com.anvilove.mabeyn