r/digitalfoundry

DF Direct Q+A: Do We Need Next-Gen Graphics? Can Switch 2 Last 6-7 Years? Switch 2 OLED?

DF Direct Q+A: Do We Need Next-Gen Graphics? Can Switch 2 Last 6-7 Years? Switch 2 OLED?

>Another packed Direct Q+A show sees Oliver, Rich and Alex getting to grips with high-end graphics: are they actually worth it and are technological advances worth pushing? Meanwhile, can Switch 2 last for the 6-7 years Nintendo wants it to - or will next-gen consoles make it obsolete for multi-platform titles? All this and - inevitably - a lot more in the new Direct Q+A Show.

youtu.be
u/MythBuster2 — 1 day ago
▲ 1.2k r/digitalfoundry+2 crossposts

XboxGamePreservation.com is an unofficial fan site with over 18,700 voters and 169,000 votes. There's no promise to bring any games forward, but this exchange on X is promising in that Xbox employees are aware and monitoring demand from the site

You get to use 10 votes a day, which reset at 12AM UTC.

Jason Ronald is the VP of Next Generation at Xbox. He recently gave a talk at GDC, with specific mention of game preservation.

Link

u/MrLeitungswasser — 11 days ago

Around the time the iPhone 5s came out, they released a version of Bioshcok on it, I wonder what could run now.

that was a ps3 era game though I think it had some downgrades running on a phone

inthink at minimum the ps4 version of GTA 5 should be able to run on modern phones, probably something even better if it didn’t take up so much space.

u/glowshroom12 — 1 day ago

I wondered this after playing RE5 and DeadSpace recently. I know people joke about this, but is there a technical/hardware reason for why so many games (across different engines) in this era used browns and grays so heavily? Or was it just a ubiquitous aesthetic choice? Did people think this looked good at the time (and do they still think it looks good now)? I just don’t really understand why or how it happened.

u/jedimindtricksonyou — 11 days ago

DF Direct Weekly #263: Star Fox Returns, Switch 2 Price Hike, Nvidia GTX 10-Series 10th Anniversary!

>In this week's Direct, Oliver, John and Rich get to grips with the reveal of Nintendo's Star Fox remake for Switch 2, there's justified concern over the Nintendo price hike for its new console, while Activision confirms that the next Call of Duty will finally leave last generation hardware behind. Meanwhile, the Pragmata resolution saga continues with an undocumented resolution hike for the PlayStation 5 Professional, while Pragmata (again) has an unconventional way to boost performance on Switch 2. And finally, the panel mark the 10th anniversary of Nvidia's remarkable Pascal architecture.

youtu.be
u/MythBuster2 — 2 days ago
▲ 73 r/digitalfoundry+1 crossposts

>This is remarkable stuff - the iOS and MacOS port of Remedy's Control delivers almost everything from the original PC version of the game, delivering RT features we didn't even see on Xbox Series X and PlayStation 5. Almost all of PC's ray tracing features are present, there's MetalFX upscaling along with frame interpolation too - and it all works on the latest iPhone. Oliver focuses first on the game running on iPhone 17 Pro, before running the gauntlet of other iOS devices along with the MacBook Pro M4 Max. Is this the best triple-A Apple port yet?

Article: https://www.digitalfoundry.net/reviews/control-on-iphone-17-pro-ray-tracing-frame-gen-upscaling-this-has-everything

u/MythBuster2 — 5 days ago
▲ 133 r/digitalfoundry+1 crossposts

Kind of adding up that perhaps the Series X (and probably the Switch by extension) is based off the PC port and the PS5 is its own native port, and the Series X is likely an unoptimized PC port.

u/InjangoDMCPersona — 12 days ago

White cat as seen in Indiana Jones and The Great Circle with ray traced hair (also known as Hair Texel Shader eXtreme) enabled.

Ray Traced Hair produces some surprisingly nice-looking results on humans but it makes these furballs look like glowing porcupines.

u/SiriocazTheII — 10 days ago

Indiana Jones and the Great Circle - Switch 2 Review - Ray Tracing and DLSS on Switch 2

>Indiana Jones' latest adventure arrives in fine form on Switch 2, with developer MachineGames pushing for visual fidelity close to the other consoles. There are cutbacks of course - but ray traced global illumination is in tact here, alongside a unique use of DLSS upscaling on Switch 2. The only snag is the cost in performance: a 30fps target that does sadly have issues in stability around the game's open-world segments. Tom goes in depth on the pros and cons of the Switch 2 effort, with some insights from the developer itself.

youtu.be
u/MythBuster2 — 6 hours ago

>A new Q+A show sees John, Rich and Alex tackle a number of big questions. Is Project Helix a console or PC? What's the difference nowadays anyway? Will Microsoft's "K2" initiative win back users lamenting the Windows experience? Meanwhile, with more new games focusing on ray tracing, will rasterised fallbacks decline in quality going forward? All this and much, much more.

u/MythBuster2 — 6 days ago

I recently learned that Neverness to Everness uses Unreal Engine 5 with Lumen and Nanite and supports Ray tracing and path tracing on PC. I'd like to see it covered, anyone else interested? Performance on all platforms seems to be pretty good including RT and PT on PC.

I usually avoid free to play games (especially mobile) like the plague but ever since a recent Q/A episode where a supporter mentioned Neverness to Everness having path tracing got Rich curious on the title, I became interested. Unreal Engine 5 has an overall bad reputation for performance so a good working title using all or most of its' hallmark features seems noteworthy.

I haven't tried it but based some YT videos and comments on Reddit, performance seems pretty good on PS5/Pro using nanite and Lumen but no ray traced reflections, even on pro. A few comments on both platforms seem to have their negative opinions on Unreal Engine 5 reconsidered because of the game's performance. The game also utilizes some UE World partition system which I can't seem to figure out if it's rare or very common but if it's rare/new, perhaps it could help with UE5 traversal stutter?

Based on a little YT searching, it seems PC performance is great but full path tracing is soft locked to 50 series only cards I believe but using either a replacement ini file or a Regedit, you can enable path tracing on older RTX cards and even AMD GPUs. It looks playable at 30fps at native res DLAA on a 4070 without FG.

reddit.com
u/allofdarknessin1 — 8 hours ago
▲ 28 r/digitalfoundry+1 crossposts

Check the cpu utulization. Does anybody know is this normal or the software HW info is messed up.

rig: i512400f , intel arc a750 LE , 32 gigs of 3200mhz ddr4 and 512gb SSD.

u/ExerciseSuccessful49 — 10 days ago
▲ 52 r/digitalfoundry+1 crossposts

Here so people would see what’s actually going on with the Series X demo compared to the full release patched PS5 port.

Try not to pay attention to the HDR or brightness exposure since capture quality’s different between consoles.

u/InjangoDMCPersona — 12 days ago

Pragmata's PS5 Pro release was something of a strange one, as it offered the best way to play the game on console, yet it actually used a lower internal resolution than the base PS5 code in its 60fps mode. With patch 1.21, that's now been rectified, with the game moving from an 864p internal resolution to 1080p, the same as the vanilla PS5.

u/MythBuster2 — 8 days ago
▲ 2 r/digitalfoundry+2 crossposts

8 Gen 3 finally getting a real workout? Racing Master new build looks demanding

Played the earlier version on 8 Gen 2. Decent 60fps but not pushing the silicon.

New trailer shows way more environmental complexity. Wet track physics, particle effects, dynamic lighting shifts. Either better optimization or they're actually using the GPU this time.

Wondering about sustained performance. 8 Gen 3's Adreno 750 should handle it, but for how long before thermal limits hit?Anyone with retail devices tested actual frame times?

u/qian_two — 6 days ago

Hi, can anybody explain how to best setup texture quality in RE games (re2, 3, 4, 7)?

Should i follow ingame vram indicator and stay out of orange/red values?

What is the difference between​ all those high texture options (from high 0.25gb to high 8gb)? Texture resolution seems to be same.

I watched all DF videos on RE games and many other sources online and im still confused by RE's texture options.​

I have 8gb gpu, 4k resolution, all maxxed out (including shadows), medium volumetrics, no SSR, no RT.​​​

btw all guides recommend lowering shadows to high in RE games, but i have found high to produce lot of artifacts. Especially in RE3... https://www.reddit.com/r/residentevil/comments/1t04qag/what_are_these_artifacts_in_re3/

reddit.com
u/Vincerano — 8 days ago

Hi everyone, I’m trying to find out how EA Sports FC 26 performs on a standard PS5 (not the Pro). I’ve already tried searching on Google but couldn’t find any clear information about it.

What FPS does it run at, and what resolution does it target during gameplay?

Thanks in advance!

reddit.com
u/Franco2021 — 8 days ago

>John Linneman and guest Coury Carlson sit down in person in Coury’s basement for a DF Retro Super Show dedicated to arcade-to-home conversions. From Ghouls 'n' Ghosts, Bionic Commando and Thunder Fox and a slew of Sega super scaler titles through to truly massive ports like Street Fighter 2, the duo break down why some conversions shine while others completely miss the mark.

u/MythBuster2 — 10 days ago