u/allofdarknessin1

I recently learned that Neverness to Everness uses Unreal Engine 5 with Lumen and Nanite and supports Ray tracing and path tracing on PC. I'd like to see it covered, anyone else interested? Performance on all platforms seems to be pretty good including RT and PT on PC.

I usually avoid free to play games (especially mobile) like the plague but ever since a recent Q/A episode where a supporter mentioned Neverness to Everness having path tracing got Rich curious on the title, I became interested. Unreal Engine 5 has an overall bad reputation for performance so a good working title using all or most of its' hallmark features seems noteworthy.

I haven't tried it but based some YT videos and comments on Reddit, performance seems pretty good on PS5/Pro using nanite and Lumen but no ray traced reflections, even on pro. A few comments on both platforms seem to have their negative opinions on Unreal Engine 5 reconsidered because of the game's performance. The game also utilizes some UE World partition system which I can't seem to figure out if it's rare or very common but if it's rare/new, perhaps it could help with UE5 traversal stutter?

Based on a little YT searching, it seems PC performance is great but full path tracing is soft locked to 50 series only cards I believe but using either a replacement ini file or a Regedit, you can enable path tracing on older RTX cards and even AMD GPUs. It looks playable at 30fps at native res DLAA on a 4070 without FG.

reddit.com
u/allofdarknessin1 — 12 hours ago