u/MythBuster2

Indiana Jones and the Great Circle - Switch 2 Review - Ray Tracing and DLSS on Switch 2

Indiana Jones and the Great Circle - Switch 2 Review - Ray Tracing and DLSS on Switch 2

>Indiana Jones' latest adventure arrives in fine form on Switch 2, with developer MachineGames pushing for visual fidelity close to the other consoles. There are cutbacks of course - but ray traced global illumination is in tact here, alongside a unique use of DLSS upscaling on Switch 2. The only snag is the cost in performance: a 30fps target that does sadly have issues in stability around the game's open-world segments. Tom goes in depth on the pros and cons of the Switch 2 effort, with some insights from the developer itself.

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u/MythBuster2 — 9 hours ago
▲ 84 r/Saros

Patch 01.004.002 notes

Gameplay & Balance

  • Fixed a randomisation issue within the red containers
  • Fixed rare issues with phase transition in Shepherd and Priestess fights

World & Level Design

  • Fixed an issue where enemies in certain combat areas could be healed from outside the area
  • Fixed an issue where the player could clip through an elevator and fall through the floor
  • Fixed a rare situation where the Ancient Depths would not appear after defeating Prophet
  • Fixed a case where the player would not be correctly reset when falling out of the world in Cathedral

Technical

  • Fixed a rare crash when manually restarting the cycle in the Yellow Shore
  • Adjusted the peak HDR output so that it can now reach the calibrated Maximum Luminance level

Trophies

  • Fixed “Vincible” and “Untouchable” trophies being unlocked at the wrong time
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u/MythBuster2 — 20 hours ago

DF Direct Q+A: Do We Need Next-Gen Graphics? Can Switch 2 Last 6-7 Years? Switch 2 OLED?

>Another packed Direct Q+A show sees Oliver, Rich and Alex getting to grips with high-end graphics: are they actually worth it and are technological advances worth pushing? Meanwhile, can Switch 2 last for the 6-7 years Nintendo wants it to - or will next-gen consoles make it obsolete for multi-platform titles? All this and - inevitably - a lot more in the new Direct Q+A Show.

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u/MythBuster2 — 1 day ago

DF Direct Weekly #263: Star Fox Returns, Switch 2 Price Hike, Nvidia GTX 10-Series 10th Anniversary!

>In this week's Direct, Oliver, John and Rich get to grips with the reveal of Nintendo's Star Fox remake for Switch 2, there's justified concern over the Nintendo price hike for its new console, while Activision confirms that the next Call of Duty will finally leave last generation hardware behind. Meanwhile, the Pragmata resolution saga continues with an undocumented resolution hike for the PlayStation 5 Professional, while Pragmata (again) has an unconventional way to boost performance on Switch 2. And finally, the panel mark the 10th anniversary of Nvidia's remarkable Pascal architecture.

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u/MythBuster2 — 3 days ago
▲ 73 r/controlgame+1 crossposts

>This is remarkable stuff - the iOS and MacOS port of Remedy's Control delivers almost everything from the original PC version of the game, delivering RT features we didn't even see on Xbox Series X and PlayStation 5. Almost all of PC's ray tracing features are present, there's MetalFX upscaling along with frame interpolation too - and it all works on the latest iPhone. Oliver focuses first on the game running on iPhone 17 Pro, before running the gauntlet of other iOS devices along with the MacBook Pro M4 Max. Is this the best triple-A Apple port yet?

Article: https://www.digitalfoundry.net/reviews/control-on-iphone-17-pro-ray-tracing-frame-gen-upscaling-this-has-everything

u/MythBuster2 — 6 days ago

>A new Q+A show sees John, Rich and Alex tackle a number of big questions. Is Project Helix a console or PC? What's the difference nowadays anyway? Will Microsoft's "K2" initiative win back users lamenting the Windows experience? Meanwhile, with more new games focusing on ray tracing, will rasterised fallbacks decline in quality going forward? All this and much, much more.

u/MythBuster2 — 7 days ago

Pragmata's PS5 Pro release was something of a strange one, as it offered the best way to play the game on console, yet it actually used a lower internal resolution than the base PS5 code in its 60fps mode. With patch 1.21, that's now been rectified, with the game moving from an 864p internal resolution to 1080p, the same as the vanilla PS5.

u/MythBuster2 — 8 days ago

>Pragmata runs well across a range of PC with good levels of scalability - but it's fair to say that once RT and hair quality are factored into the optimised settings mix, there aren't too many savings beyond a non-path-traced max. Still, PT can run well even on an RTX 5070 and there's still the matter of how to make this game work well on an 8GB GPU. Many thanks to DF contributor Rayan for putting in the legwork on this one!

Article: https://www.digitalfoundry.net/reviews/pragmata-pc-review-path-tracing-is-a-game-changer-and-surprisingly-scalable

u/MythBuster2 — 9 days ago

>Exploited PS5s can now run Linux - so obviously we had to check it out, running Steam versions of Crimson Desert, Black Myth Wukong and Pragmata on Linux via Steam, stacked up against the actual PS5 versions - with some fascinating results. Meanwhile, Alex talks us through an amazing tech presentation from the developers of Teardown, John impresses us with his new Anbernic RG477M, Tom provides us test data to prove that Oblivion Remastered is indeed still "broken", while Rich and Alex come to terms with the fact that it's time to say goodbye to the Ryzen 5 3600.

u/MythBuster2 — 10 days ago
▲ 142 r/PS5+1 crossposts

>Housemarque have been a staple in gaming for many a decade, starting life back on the amazing Commodore Amiga and Stardust, a game I still own. They have always made arcade focused, gameplay first, titles. With a flair for awesome visuals, challenging, but skill-based action and a penchant for technical achievements. Saros is the unofficial sequel to 2020s Returnal, again built with Unreal Engine, 5th iteration, and continues to push on particles, bullet ballet hell swarms, tentacle tech and a slightly easier difficulty curve. But the game also has a PS5 Pro version which offers an even bigger push up the power stack with Image quality but not framerate.

u/MythBuster2 — 10 days ago

>John Linneman and guest Coury Carlson sit down in person in Coury’s basement for a DF Retro Super Show dedicated to arcade-to-home conversions. From Ghouls 'n' Ghosts, Bionic Commando and Thunder Fox and a slew of Sega super scaler titles through to truly massive ports like Street Fighter 2, the duo break down why some conversions shine while others completely miss the mark.

u/MythBuster2 — 11 days ago
▲ 85 r/digitalfoundry+1 crossposts

>Ahead of the release of the Steam Controller first revealed in late 2025, we spoke to Valve developer Pierre-Loup Griffais and hardware engineer Jeff Mucha. Our conversation covers the long hardware and software design process, what Valve has learned in the four years since the Steam Deck, how the Steam Controller compares to the rest of the gamepad market and much more.

u/AL2009man — 14 days ago

>Some excellent questions from Digital Foundry Supporters this week. Does the F1 25 PS5 Pro path tracing demo and ReSTIR optimisations mean that path tracing is going mainstream - maybe for next gen? Is there still untapped potential in PS5 and Series X? Is Microsoft's new "We Are Xbox" strategy document just a massive balloon of hot air? Is Nvidia making path tracing an exclusive feature and what do we think about that? And... a year on from release, why Oblivion Remastered still broken?

u/MythBuster2 — 15 days ago

>Struck by the memory crisis, we can't review the Steam Frame and Steam Machine today - but the RAMless Steam Controller is here - and there's still plenty to discuss. Oliver and Rich share their thoughts on the hardware, the features and the contentious $99 price-point. This controller does things that nothing else in the PC space can - but is it enough to replace the joypad you may already have?

Article: https://www.digitalfoundry.net/reviews/valves-steam-controller-is-a-genuine-first-party-pro-controller-for-pc

u/MythBuster2 — 15 days ago

>A new DF Direct arrives and with it, some remarkable news that failed to emerge from this year's GDC - namely that Codemasters has a demo of path tracing working on the PS5 Pro version of F1 25. How good is it? How fast is it? Alex clues us in. Meanwhile, the team discuss the AC Black Flag Resynced reveal, Tom looks at Mouse PI For Hire across several platforms and there's much excitement about the prospect of Panther Lake arriving in the handheld space.

u/MythBuster2 — 16 days ago