Racing Master global ran fine on my 15 Pro. 60fps stable, device got warm, M-series silicon barely utilized.
New build trailer shows significantly more simulation. Dynamic weather with surface changes, dense particle effects, complex lighting transitions.
M4's GPU is massively overpowered for typical mobile games. This might actually use some of it - not all, but enough to be interesting.
Curious about optimization quality. iPad version often just scaled-up iPhone builds. Anyone tested if this uses the full resolution and metal features properly?