u/CorvidFood

First time sharing a game I've made as a solo dev. Finally found the confidence to do so at it seems it's finally starting to feel like a real thing.

A few years ago I found the project that was feasible for me to make as a solo dev who isn't good at art. I focused more on the feel and general vibe of it. And that created something that I'm proud to share. It reinvigorated my passion for making video games.

It's a systems-heavy retro sci-fi trading game where you need to profit just enough to pay the rent fee of your rented ship (property of Aetrocor). It's called VOID PROFIT and has been available for wishlisting on Steam for a little over two weeks.

From the dev side, a lot of my recent work has been focused on atmosphere, faction personality, making travel routes matter and making the economy feel dynamic without becoming completely impossible to understand (which did happen at some point in development).

I've been focused on playtesting, tweaking and balance since there's nothing I really want to ADD at this point. But it feels so nice to just sit down, play it for hours on end and completely forget all the meta-gaming I can do because I know how every system works.

The quick gameplay cut I have here is something I did just to start my Steam page in the right way but it does give the right idea of what the atmosphere of the game is.

I have a question, though. As I can't really show all the systems running in the background in a 60 second gameplay cut, does the atmosphere feel...right? As I said, I'm not good at visual art so the feel of it has been the thing that's bugging me the most.

u/CorvidFood — 11 hours ago