u/Jimmy_comic

▲ 90 r/IndieGameDevs+2 crossposts

My first (serious) ios game now in preorder - new trailer to celebrate ^_^

I actually spent two weeks battling apple reviewer(s). Reviewer rejected it saying it is a copycat of a game with the same name. Apparently they googled my game's name and found video I posted here on reddit to attract beta-testers. And after i pointed to that, they insisted I should clear my metadata not to mention my game's name. Ridiculous.

Finally it was accepted and is now officially in pre-order mode. It is free to pre-order (one time IAP to unlock, no ads).

The game is inspired by old pocket video pokers (like the ones in the beginning of this "trailer" I made. I also printed a 3D version of my game interface on my BambuLab Mini.

Cheers, happy and nervous now.

u/Jimmy_comic — 19 hours ago
▲ 989 r/IndieGameDevs+1 crossposts

Hey everyone,

Quick context : I'm a French solo dev (with a small team) working on Childwood, a god-game with a dark narrative. Posted here yesterday for capsule feedback (amazing comments, thank you !).

In that thread, several native English speakers pointed out that "Childwood" might have an unfortunate connotation in English that I (as a non-native speaker) never picked up on. Apparently the "wood" part can be read as slang in certain contexts, and combined with the game's themes, it creates an uncomfortable association.

Two questions for you :

  1. As an English speaker, do you actually feel this issue when you see "Childwood" or is it overblown ?

  2. I've been brainstorming alternatives, and one I'm seriously considering is "Please the Giants" (which also better describes the actual gameplay, you're trying to satisfy giant spectators by sacrificing children). Does this resonate ?

Game's still pre-demo (launching at AGFD on May 27th), so I have a clean window to rename without major disruption. Just need to make the right call.

Thanks for any honest input. I'd rather hear it now than after launch !

u/After-Analysis-4151 — 18 days ago