r/GameDevelopersOfIndia

🔥 Hot ▲ 92 r/godot+1 crossposts

Working on an arcade roguelite with lots of build variety

u/_TheLetterIsH — 10 hours ago
🔥 Hot ▲ 63 r/GameDevelopersOfIndia

MY FIRST STEAM GAME'S PAGE JUST WENT LIVE!!

I'm excited to share my first steam game's page just went live, it's a roguelike management game where you fight and capture house furniture and appliances.
If you find the game interesting you can join our discord and please do WISHLIST🙌

u/AbsurdGamesOfficial — 5 hours ago
▲ 18 r/IndieGaming+2 crossposts

Excited to share a first look at Katavader, my first game on Steam!

This is probably the most complete and polished game I’ve made so far. It definitely has issues, but I wanted to put it out there instead of endlessly tweaking.

The main focus is responsive melee combat with block, parry, and dodge, with fights that feel deliberate rather than button mashy.

Would genuinely love to hear what you think, especially about the combat feel and overall vibe.

Steam Link

u/cdsid10 — 4 hours ago
▲ 8 r/IndieGaming+4 crossposts

I remade my trailer for Static Maw... Is it catchy?

Hey guys!

I've been making a horror game for the last 5 months now and I would like to share it with you all :)

It not downloadable currently, but I have a Steam page for it, and my plan is to release it around August. I hope its not a problem, but you can sign up for playtesting and the demo will release soon! If you like the please help me with wishlisting the game so Steam will market it more.
Also please join my Discord since I want to make a game alongside with a kind and supportive community!

Steam Page : https://store.steampowered.com/app/4425790/Static_Maw/

Discord Server: https://discord.gg/T3afZzS6sD

Trailer: https://www.youtube.com/watch?v=7xZU2P3UC10

Early Gameplay Footage: https://www.youtube.com/watch?v=E8qRItiSXG0

Let me know what you think:)

u/Putrid_Storage_7101 — 1 day ago

How do you explain being an indie game developer to non-tech family/relatives?

Hey everyone,

I’m a full-time indie game developer, and I’ve run into a surprisingly annoying problem 😅

Whenever relatives or family friends ask me “What are you doing these days?”, I say “I’m an indie game developer.”

And almost immediately they respond with:

👉 “Oh nice, which company?”

And that’s where things get awkward…

Trying to explain that I don’t work for a company, I make my own games, sometimes earn from them, sometimes not, etc. just seems to confuse them even more. Most of them don’t really understand the idea of being “independent” in this field.

So I’m curious:

How do you explain this in a simple way that non-tech people actually understand?

Do you just say something else like “I make games” or “I work in software”?

Any funny or relatable experiences with this? 😄

Would love to hear how you all handle this situation!

reddit.com
u/Commercial-Tone-965 — 12 hours ago
▲ 4 r/GameDevelopment+1 crossposts

How Do AAA Games Handle Massive Worlds Without Blowing Up VRAM

Hey devs

I’ve been experimenting with texture atlases in my Unity project and started thinking deeper about how big games actually manage memory.

I’m using multiple atlases (some up to 8K), grouped by categories like wood, metal, street props, posters, etc. All assets share UVs mapped to these atlases — which is great for batching and reducing draw calls.

But here’s something interesting:

Even if only ONE small object (like a traffic sign) is visible, the entire atlas still gets loaded into memory, right?

So with many large atlases, wouldn’t that:

  • Increase base VRAM usage
  • Become risky without proper streaming
  • From what I understand so far:
  • Atlases = better performance (less draw calls)
  • But require careful balance (size, compression, streaming)

Currently using:

  • BC7 (PC) / ASTC (Android)
  • Planning to use mipmap streaming

Curious to learn from others:

How do AAA games balance:

  • Atlas size vs number of atlases
  • Memory vs performance
  • When to split vs combine textures

Would love to hear real-world workflows 🙌

reddit.com
u/Critical-Common6685 — 4 hours ago
▲ 4 r/SoloDevelopment+1 crossposts

Playtesting site I found which is good

So hey i found a playtesting site for devlopers and playtesters I think it's really good not gonna lie it is a new playtesting site I was suspicious at first but after redeeming the money i believe it's genuine. I have done over 18 playtests and 15 were approved and i recived the money as a playyester it's good from the devloper perspective as well it has loads of feature you can take out money with the help of paypal or crypto but make sure that you give genuine review plus the video of you playing the game.

The site name is play2review.com

the site is https://play2review.com/dashboard/player

I hope you enjoy it

u/Piyushbro — 4 hours ago

My First (Finished) Game As An Indie Developer, Would Love your Feedback!

Hey everyone! I am an indie game developer from IIT Ropar and I wanted to show you all my first (finished) game which i have been working on for the past 15-20 days (skipped a lot of classes for this haha). It's my submission to BITS Pilani's APOGEE Game Jam 2026 and the lore is based on the life of a WW1 tank commander veteran who lost everything he ever loved, during the war.

Yhttps://thebiggybig.itch.io/the-dark-revelation

The game has 4 levels, in the first 2 you are a tank commander on a mission to change the human society and end the main culprit behind human conflict, the human society and its self-obsessed nature. The 3rd and 4th levels make you play as a Bomber plane AA gun shooter and a BattleShip commander respectively, as you are tasked to transport nuclear bombs, the main weapons to be used against the final bastions of human society, in order to finally bring a change to the human world.

The tank models were made competely by me using Blender, the ship and airplane models were downloaded from SketchFab and edited accordingly using Blender. Rest of the assets (the environment) were download from Unity's Asset Store.

Hope you like my game and I welcome all kinds of feedback! Would also be happy to answer your questions if you have any

u/TheBiggyBig — 4 hours ago

To the Game developers of India

I am not a game developer myself. I recently played Clair Obscur Expedition 33 and it blew me away. The story, the plot, the music, the art, the characters, the graphics everything. And i thought if only our country had something like this. But then i realised there is no lack of talent or source material. I am from bengal and we have a beautiful collection of fairytales and folklore that is inherently indian. It is called "Thakumar jhuli" [Grandmother's Bag (of tales)] written by Shri Dakshinaranjan Mitra Majumder. If such a game were made, with as much love as Sandfall Interactive have put in their game in terms of music, graphics, art and voice acting, it could give our country an immense boost in terms of soft power, perhaps to the levels of what Black Myth Wukong did for Chinese folklore. It would expose the world to the beautiful fairytales that our country has to offer. The stories have the potential to be made into a Soulslike RPG at par with Elden Ring. We have the talent, we have coders and game developers working in several big shot AAA companies like Rockstar, we have artists who are well acquainted with our culture and heritage, we have musicians who are talented as well. I genuinely hope that some day something like this is made that represents all the stories our country has to offer to the world and would like the world to experience our beautiful and vibrant culture.

reddit.com
u/Sadboi_Nik_2k7 — 23 hours ago
▲ 13 r/unity+1 crossposts

Just started on making on this game few days ago. It's a psychological horror game.

all the models are made in blender which I just started learning .

the story takes place on an airplane ,where after boarding the plane strange things started to happen one after the other like all the passages disappear , a large turbulence hit the plane, etc

u/ManInBlack_CodeName — 2 days ago

wanna make a short narrative driven atmospheric fps game?

Hey guys, im looking to make an atmospheric narrative driven fps with some boomer shooter mechanics (so many buzzwords but yes that)

for the longest time i have had this high fiction story in my mind but ive never had a platform to execute it. But recently i played an indie game called "Metal Garden". and it got me thinking. i could make a game exactly like this. a short fps campain with amazing atmosphere. i wanna make it. but i need help

i am mainly an artist but i have worked on godot, but my main preference is to make the art and the 3d models , do worldbuilding, and convert the story i am making into a short video game/ the could be anywhere from 3hrs - 10hrs in lenght if we expand, i dont have a bugdet, i wanna do this cause i am passionate about the medium and my story,

So my point is, im looking for a friend who is a good developer /coder . if anyone with good enough gdscript /coding knowlegde can work with me in godot ofcourse, please contact me. I want someone who is as passionate as me who can develop this gae with me. please dm me if so

reddit.com
u/FalconGamz — 8 hours ago

This is our dark fantasy game Runeborne Arena. Use voice commands optionally to use your abilities and cast your powers. Help us get to 100 wishlists on Steam 🚨

Runeborne Arena is a dark fantasy game that uses optional voice commands to use your abilities or powers from the runes. 4 regions, 4 runes. Collect them all and get to face the final boss!

You can wishlist Runeborne Arena on Steam 🚨: https://store.steampowered.com/app/4548000/Runeborne_Arena/?beta=0

u/Typical_Employer8806 — 22 hours ago
Week