r/unity

▲ 54 r/unity+4 crossposts

We just dropped a free demo for Blipzz, a 2D shooter where you phase between two dimensions in real time

Hey guys, my friends and I have been working on Blipzz on and off for about 3 years, and we finally dropped a free demo on itch today.

It's a fast-paced 2D action shooter built around one core mechanic: switching between two realities in real time. You use dimension shifting to dodge attacks, reposition during combat, and solve platforming puzzles that can't be solved in a single world.

We'd really appreciate it if you tried it out.

u/BluRaccoonStudios — 2 hours ago
▲ 46 r/unity+3 crossposts

Here's how the bartending mechanics for our VR anime visual novel looks like so far! Would you be interested in playing?

u/plectrumxr — 4 hours ago
▲ 27 r/unity+2 crossposts

Adding different enemies to my game

Trying to make them behave differently but they still feel too similar. Some options?

u/CoolestTower — 7 hours ago
▲ 0 r/unity

Solo Unity dev from Romania living in Switzerland working on my second mobile game

Hi everyone,

I’m a solo Unity developer from Romania currently living in Switzerland.

I released my first mobile game called “The T Path – Endless Runner” on Google Play & App Store and now I’m working on a much bigger cozy cooking game in Unity.

My first game isn’t perfect, but I learned a lot from making it completely on my own.

I’d really love some feedback about the art style, UI and overall feel of the game :)

Thanks!

u/TrutaTeodora-GameDev — 11 hours ago
▲ 1 r/unity

Hey ! How do I work on two different PCs ? (Beginner)

This might seem like a silly question, but I'm making my very first Unity game, my first time developing in my life, and I don't know how to work from two different locations with two different PCs without losing anything from my Unity project.

reddit.com
u/No-Discussion-4594 — 1 day ago
▲ 122 r/unity+15 crossposts

Hi everyone!

I’ve made a new trailer for my game Xenolocus, and I’d like to share the atmosphere I’m trying to create.

The game takes place on the lower levels of a base where something has clearly gone wrong.

Contact with the armory is lost, no one is responding, and everything around feels tense and abandoned.

You’ll have to fight your way through xenos, keep an eye on the motion tracker, and gather ammunition

while a giant xenos soldier sweeps everything in its path.

Hidden in the dark rooms of the laboratory are many mysteries

waiting to be uncovered - the megacorporation’s military experiments and the secrets of an ancient alien civilization.

What do you think about the game’s atmosphere?

I’m currently working toward a demo, so I’ll be sharing more soon.

u/RelevantOperation422 — 2 days ago
▲ 2 r/unity

Keep tracking and staying organized

I'm working on an rpg, I'm a solo dev, and probably I'll never be able to finish it, btw, the question is:

How did you keep stuff organized to not get lost?

I mean now it's getting complex, dialogue system, ai state machine, economy, I've a bunch of code and mouth passed between one section to the other and when I get back, often I forget how ot works 😅

For example after finishing working on AI I get back to the UI system and I get lost because also UI is complex because It's involved in a bunch of stuff (inventory, menus, dialogues and so on)

Any advice?

reddit.com
u/MaximilianPs — 1 day ago
▲ 44 r/unity+1 crossposts

New gameplay scenes from ÁRIDA 2: Rise of the Brave! 🌵🔥

Hi guys! We wanted to share the new footage of ÁRIDA 2 that we recently revealed at Gamescom LATAM.

We’ve completely upgraded the visuals with new lighting and particles to make the wilderness feel much deeper and more immersive.

Make sure to watch until the end to see "The Ascent"—it's a location based on a real, historical sanctuary we visited during our research trips!

We wanted to create something that feels respectful to the real location while capturing the true grit and beauty of the backlands.

u/getexis — 1 day ago
▲ 2 r/unity

Should I get used to using the new Input System?

Hi, I’m new to Unity and I’m trying to make a Breakout-style game to practice.

I’m a bit confused because I just wanted to get the mouse coordinates in Start() using Input.mousePosition, but I saw that I got an error because my project settings are using the new system.

Since I don’t want to use an obsolete system, and I also don’t want to have to learn two different systems when there are already so many things to remember, I looked again into the current proper way to get the mouse coordinates. I found Mouse.current.position.ReadValue().

Well, first of all, it’s much longer and less straightforward, which was my first small disappointment. Then I tested my script and saw that my mouse position variable wasn’t initialized in Start().

So I looked it up again, and then I learned that this might no longer be possible with the new system?

So if, like here, I need to initialize my variable with the mouse position, am I forced to do something like declaring a new boolean variable to use it in Update() and then disabling it so it doesn’t keep getting initialized every frame?

edit : It's not just Start that isn't working, it's actually even the first frame of the update... even using a boolean doesn't fix the problem, I have to wait until the second frame to initialize this variable.

reddit.com
u/chopsueys — 1 day ago
▲ 1 r/unity

I’m a beginner and don’t know what to do

Hi, I recently found out unity can make really good games, and I’m planning on moving from Roblox studio to unity, problem is the UI looks so confusing, and the code too, what can I do

reddit.com
u/Peppercat13 — 1 day ago
▲ 3 r/unity

I have been working on my game for a long time, I need Wishlists, and I can't get much Please Help!

I have been developing my game rebirth for a while now and I never really cared about wishlists that much, but now I want to get funding so that I can don't have to go in debt paying for all the adobe applications or other assets or tools in general. And for that, I need wishlists to get recognized because some publishers tell me Come back when you have at least a few thousand wishlists, or others say that they need to see that my project will get attention, all that leads me to a question of how do I make people know and want to wishlist my game "Fast"? if any of you have any suggestions, or you just want to be kind and wishlist my game I will be really grateful. This is my first time doing all of this, and I want to learn from people who achieved or know how to achieve success from game development.

u/Mr_Command_Coder — 1 day ago
▲ 41 r/unity+6 crossposts

This week, we’re releasing a demo version of our party game. Paddle Together on Steam!

- Physics-based chaotic obstacle course levels

- Face off against massive tornadoes

- The thrill of defeating your opponents with a system featuring various magical items

If you’re interested, search for “Paddle Together” on Steam!

u/Nearby_Bank6851 — 2 days ago
▲ 33 r/unity+1 crossposts

Built a custom physics package for Unity ECS

Wrote a custom physics package for Unity ECS called Little Physics. Supports up to 100k entities, with proven 60fps performance at up to 20k entities. Includes time scaling (1x, 2x, 4x) and simulation pause.

Supports dynamic objects, static objects, and triggers. Gravity can be linear or radial. Has some limitations — dynamic objects and triggers are spheres only, and fast-moving objects can tunnel through collisions (on the roadmap).

Have a video lecture series describing it all.

u/Any-Adagio-4772 — 2 days ago
▲ 19 r/unity+1 crossposts

Working on Map Design in Unity since 17 days , trying to improve day by day , what do you think about this share your Suggestions , final result coming soon

u/Tough-Union-3422 — 2 days ago