r/unity

▲ 11 r/IndieGaming+2 crossposts

We are a new indie studio, and here is our debut game - Leaf It in yourself!

Hello everyone!

I am happy to share our debut game called Leaf It in yourself! This is a cozy game to relax from the hustle and bustle.

You can add her to your Steam wish list right now! This helps a lot, really.

ABOUT THE GAME Leaf It in yourself is a game in which you have to collect seashells on a desert island, collecting your collection of different shapes, colors and sizes.

u/JavaScriptyzer — 15 hours ago
▲ 34 r/unity+1 crossposts

Finally happy with movement system!

so after days of just working on a system that works for my kind of movement I'm finally happy with this and this will be the full walk movement system for my game

u/thebreacher1 — 5 hours ago
▲ 1 r/unity

How do I make a save system for my game?

I've been following tutorials, mostly from youtube, but there is a lot of issues and errors, and tbh I don’t know what to follow anymore, anyone have some suggestions or tutorials? Are the assets in the asset store enough? I am making an android game so idk if the conventional way of doing it is the right way

Thanks in advance

reddit.com
u/BazaLaCalabaza — 2 hours ago
▲ 17 r/unity

Looking for feedback: I'm working on a Sci-Fi Bullet Heaven. What do you think?

u/Eclipse_Line — 18 hours ago
▲ 8 r/unity

My pet actually fights alongside me in Unity — finally got it working!

Spent the last few days tweaking my 2D Unity project so the pet actually participates in combat.

It’s really satisfying to see it land hits while I’m swinging my sword and dodging attacks 😅 Took a few tries to get the timing and animations right.

Would you include a companion like this in your Unity project?

Wishlist if you want to see more gameplay:
Ashes of Darkness

u/AshesOfDarknessGame — 16 hours ago
▲ 1 r/unity

Windows Defender blocking Unity packages

Unity AI Blocked

I had three separate instances that blocked Unity.AI, and Unity.CineMachine, and some other package by Smart App Control. I never had this issue before and I installed Unity(6000.3.12f1) just a few minutes ago.

Unity is opening fine but my in-game UI is not working and in-game controls not working either. Anybody has this issue or had it?

reddit.com
u/dev-rock-bottom — 4 hours ago
Image 1 — Object looking very low quality in Game tab, but great in scene tab
Image 2 — Object looking very low quality in Game tab, but great in scene tab
▲ 8 r/unity

Object looking very low quality in Game tab, but great in scene tab

I am making a unity project space model for my college course project. You can clearly see the difference here, in the scene mode i have also added bloom for solar flares and i am using URP with post processing enalbled. I dont know why my game tab is looking like some very low quality game, there are no solar flares and even the color is not good.
Someone please help me here...

u/shashii_10 — 23 hours ago
▲ 1 r/unity

Different file sizes when building.

I kept building my projects in the same folder overriding the original files and the file size was always the same. Then, I built the project in a new folder and file size was twice as big. Any idea why this happens? Thanks

reddit.com
u/RedFishStudio — 7 hours ago
▲ 5 r/IndieDev+2 crossposts

added a magic mushroom for upgrades to my game

u/ChocoFu — 23 hours ago
Looking for new RACERS!
▲ 1 r/unity

Looking for new RACERS!

Been working on this game solo for 3 years or so now! Looking for feedback and testers - also trying to get wishlist to 100!

store.steampowered.com
u/944_Grom — 23 hours ago
▲ 0 r/unity

Best sources for professional Combat animations?

Hi everyone,

I’m currently developing a combat-heavy title in Unity and I’m struggling to find high-quality, professional motion-captured combat animations that don't look floaty or generic.

As an indie dev, I need that "triple-A" snappiness for sword swings, combos, and hit reactions, but I don't have the budget for a full custom MoCap session with stunt actors.

A few specific questions for the combat devs here:

1: Libraries: Are there specialized libraries for martial arts or weapon combat? I’ve looked at Mixamo, but the animations lack the weight and "impact" needed for a polished combat system.

2: The "Impact" Problem: How do you handle hit-stop or directional hit reactions? Do you buy modular packs, or is it better to look for "mega-packs" that include transitions and deaths?

3: DIY for Combat: Has anyone had success using AI tools (like Move.ai) to capture fast-paced combat moves? Or is the movement too quick for current indie MoCap tech to handle without heavy cleaning?

4.: Boutique Studios: Are there any specific creators on the Unity Asset Store or Gumroad known for high-fidelity combat sets (e.g., Katana, Longsword, or MMA)?

I’m really looking to step up the "juice" in my game, so any recommendations for assets or workflows would be hugely appreciated!

Thanks a lot!

reddit.com
u/Schreppsdick — 35 minutes ago
Why did my code change colors?
▲ 0 r/unity

Why did my code change colors?

I'm using VS code to write my scripts for my game but a little bit ago all the colors changed. I've been using still anyways and it seems to be working fine, but I'd like to go back. I'm not sure what I did and can't find answers online. Anyone know how to fix?

u/OdinTheBean — 20 hours ago
Image 1 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 2 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 3 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 4 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 5 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 6 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 7 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 8 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 9 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 10 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 11 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 12 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
Image 13 — InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding
▲ 0 r/unity

InspectMe Lite: Free Advanced Tree-View Debugging & Inspection Toolkit - Debug and explore without coding

Hi everyone, I used to rely on Power Inspector, and after it was deprecated I built InspectMe to fill that gap and push it further. It lets you inspect and edit runtime values, invoke methods, explore events and delegates, static members, and attach watchers, all organized in a single tree view while the game is running, and using it is as simple as dragging and dropping a script or object.

There’s a free version available if you want to try it and see if it fits your workflow.

Link in comments

u/Ok_Squirrel_4215 — 20 hours ago
Week