r/GameDevelopment

▲ 5 r/godot+1 crossposts

This is my first game in Godot

Hi, I'm a total newbie in Godot town! 😄 Super fresh to game dev too. Can't wait to share my very first creation with you all. I dove into Godot just 12 days ago.....with zero coding experience and leaned hard on AI for the scripts. But I tried to dig into every node (and had thrown every possible question to test the patience of AI 😄😄😄) and script to make sure I get how it all ticks.

I've got a bit of design background (yay!), so that helped with the visuals. This little game still needs some sparkle, like splash effects when stars hit the basket or fun animations for bomb fails, but I'll jazz it up soon. It's a tiny, simple Play Store hopeful (not live yet)!

Please have a look.

What do you think? Tips welcome! 🚀

https://reddit.com/link/1sf0m81/video/0jsmbpg7nstg1/player

reddit.com
u/Soft-Plantain-8878 — 1 hour ago
▲ 2 r/MacOS+1 crossposts

Crossover para Mac

Hace poco me compré un MacBook Air M4 y de casualidad de que en mi círculo me están introduciendo ahora a los jueguitos así indies y steam. Ahora mismo estoy jugando Fear And Hunger y aunque a veces tengo problema en abrirlo (Steam dice que no puedo jugar juegos de 32bits) una vez abierto puedo jugar. El caso es que para jugar el F&H: Termina y otros juegos como I’m not a Human necesito si o si Windows. He estado investigando y encontré Whiskey pero al darme problemas luego averigüé que ya no tira la última versión de Steam, así que he pensado en la que habla todo el mundo: Crossover, sé que es de pago para el mantenimiento y eso y realmente no quiero hacer algo malo con mi portátil nuevo, quiero estar seguro. Lo que no sé es si me merece la pena pagar los 12 meses para esos juegos, bueno y otros que vaya descubriendo más adelante. Por temas de estudios no suelo jugar mucho y juegos que no son así Indie los prefiero en consola. Entonces no sé realmente cómo va Crossover y realmente debería pagar por ello para jugar los jueguitos estos que he mencionado antes. Ayuda, plis.

reddit.com
u/KinfGorla — 2 hours ago
▲ 3 r/godot+1 crossposts

GODOT 4.6 Active Ragdolls

Hi everyone. I am trying to implement an active ragdoll into human player character in my 3rd person project. After plenty of tutorials and trial and error, finally hit a wall. Can anyone give me some tips, or direct me to some guides/tutorials that are updated for the newer version of GODOT? Everything I have found online is outdated.

For context, I am somewhat new at coding in general. I can understand the language, but don't have the full knowledge of how/when to implement new or complex programs on my own - basically, once I learn from a tutorial I feel comfortable playing around and building from there.

General concept of what I am doing: I've got two skeletons - one driving animations, and a physical bone trying to keep up. I've attached a script to the physics skeleton, and have been playing around with the values in an attempt to have it match the animations. At this point, I just can't get it to look right. I don't know if it's the skeleton bones themselves, the collision shapes, or the inspector properties.

Any advice or tips for building this would be greatly appreciated!

reddit.com
u/tombot17 — 3 hours ago
▲ 4 r/GameDevelopment+1 crossposts

How Do AAA Games Handle Massive Worlds Without Blowing Up VRAM

Hey devs

I’ve been experimenting with texture atlases in my Unity project and started thinking deeper about how big games actually manage memory.

I’m using multiple atlases (some up to 8K), grouped by categories like wood, metal, street props, posters, etc. All assets share UVs mapped to these atlases — which is great for batching and reducing draw calls.

But here’s something interesting:

Even if only ONE small object (like a traffic sign) is visible, the entire atlas still gets loaded into memory, right?

So with many large atlases, wouldn’t that:

  • Increase base VRAM usage
  • Become risky without proper streaming
  • From what I understand so far:
  • Atlases = better performance (less draw calls)
  • But require careful balance (size, compression, streaming)

Currently using:

  • BC7 (PC) / ASTC (Android)
  • Planning to use mipmap streaming

Curious to learn from others:

How do AAA games balance:

  • Atlas size vs number of atlases
  • Memory vs performance
  • When to split vs combine textures

Would love to hear real-world workflows 🙌

reddit.com
u/Critical-Common6685 — 6 hours ago
▲ 2 r/IndieGaming+1 crossposts

50+ Hyper Casual / Hybrid Casual Games – No Download Criteria

Hey everyone,

I’m currently looking to 50+ Hyper Casual and Hybrid Casual mobile games.

  • Games must be live on the Google Play Store
  • Each game should be at least 3 months old
  • No minimum download requirement

If you have games sitting idle or not being actively monetized, this could be a great opportunity to connect.

Feel free to comment below with your portfolio or links.

Looking forward to connecting!

reddit.com
u/Most-Flatworm4026 — 1 day ago
▲ 3 r/IndieGaming+1 crossposts

Need story ideas for my JRPG 2D pixel game about dwarves rebuilding a ruined hub

I'm working on a game with the temporary title "Dwarfs War", but I'm struggling to come up with a good story.

It's a JRPG with a humorous undertone. You have a hub with ruined buildings that get restored as you progress. You can walk around the hub as a dwarf (for now it's some kind of descendant of a past dwarf – open to ideas).

The combat system is level-based: you choose a level, fight through waves of enemies, and complete it.

One thing I'm really stuck on is the reason why the dwarves' city was destroyed. I want it to be something funny and interesting, but also something that gives the player a clear goal to work towards.

I'd really appreciate any ideas or suggestions for the story, especially something that could fit a fun or slightly comedic style!

reddit.com
u/UpsetPudding225 — 8 hours ago

How to choose a storyboard artist for a game?

I am considering hiring a storyboard artist (probably from Fiverr or Upwork), I'd like to know what should I pay more attention to?

Is it about the speed of the sketches or the details, accuracy? I am new to this and I would like guidance.

Also how many panels do you expect to have within a day? Coz I don't want to have unrealistic expectations.

Thank you.

reddit.com
u/ithinkiamparanoid — 8 hours ago

Started in 2019 but never made my own game

Well hey, I started learning unity in 2019 in a serious game hackathon with a team of 4 it was fun we made a small prototype but we never finished the game.

Later, in 2021 I graduated from a CS degree and started working in the web development sector until 2023 where I quit my job to study master in something else.

During my studies in 2024 I joined a game jam for the first time and made my first game ever, it was a nosological music player with flower crafting ability. I also made a game design for an educational game but never made it into reality. I have finished my masters in January and now I am free, still I am not sitting on the laptop anymore. My fiance is currently making a game and he asked me if I would love to join him in the development but I only worked for one day and felt demotivated.

My problem is that since childhood I have been dreaming of being a game developer and making my own games and still want to but I don't know why I just can't sit down on the chair and start coding for real!

If you have any advice let me know.

reddit.com
u/nua_lobby — 14 hours ago

Where do I start development as a world builder?

Hi, I’m a 19-year-old college student working on my dream game. I originally started the project about 3 years ago, but I lost most of my files due to poor file storage and a computer issue. Over the past few weeks I decided to start again from scratch, but now I’m realizing I don’t really know where to begin.

I already have a lot of story written, a decent amount of art, Unity experience, and some Blender experience. The game I want to make is a retro N64/PS1 style 3D platformer inspired by games like Banjo Kazooie, Conker, Super Mario 64, and Crash Bandicoot.

Right now I have several Trello boards, notes, and ideas, but I feel stuck trying to figure out what the first real step should be. Should I focus on defining a gameplay loop first? Should I prototype movement and mechanics? Or should I start building out the world and level design?

My goal is to lock in a strong foundation so I don’t lose direction again. I’d really appreciate advice from people who have experience starting large personal projects, especially world-heavy games.

If you were starting over with a project like this, what would you focus on first?

reddit.com
u/MeerkatDoctor — 19 hours ago

I'm building my first narrative game completely live — looking for feedback and direction

Hey everyone,

I’m currently working on my first game project called *Simora*.

It’s a narrative-driven experience focused on emotional storytelling, characters, and a world divided between very different cities.

Right now, I’m building everything live, from characters to worldbuilding, and trying to turn this into something real step by step.

I’m in a difficult moment in life financially, but instead of giving up, I decided to fully commit to creating this project and sharing the process publicly.

I’m not here to promote or sell anything, i genuinely want feedback.

Some questions I’d love help with:

– Does the idea of a multi-city narrative game feel interesting?

– What would make you actually care about the characters?

– What do you think is essential for a strong first indie narrative game?

If anyone wants to follow the process or just share thoughts, I’d really appreciate it.

Thanks for reading.

reddit.com
u/Past-Tailor-5660 — 21 hours ago

Unreal Engine sometimes freezing or lagging

Hello, the last year I had a idea for a indie game in my head. Since I dream of building my own game for 20 years I figured asking ChatGPT how hard it is to build one. After watching some YouTube videos I was amazed by how intuitive and simple UE5 seemed to me, and I never even dared to try. Now I understand the learning curve is gigantic, but I'm learning along the way. Now I notice my UE sometimes lags or freezes randomly, but my build should be enough to run it I figured, any advice?

My RAM seems to get to like 90% usage sometimes, maybe that's the problem. I try to close as many applications as I can.

I am no smart, educated or tech savy person.

I build my first PC a couple months ago. My build roughly is:

-AM5 motherboard

- 5070ti GPU

- 9800X3D CPU

- 32GB 6400 DDR5 RAM

- 2TB 990Pro SSD

reddit.com
u/Comfortable_Self_613 — 18 hours ago
▲ 1 r/IndieDev+1 crossposts

Can seem to manage to actually set up a steam developer page - What am I doing wrong??

I could really use some help with the process of setting up my steam developer page (Not my steam developer account!)

I followed all required steps and created a group that has the name for my game studio developer page I wanted to set up but steamworks proceeds to literally show me nothing.

Helppp

reddit.com
u/visual__chris — 20 hours ago
▲ 0 r/IndieDev+1 crossposts

Should you use Godot over Unity or Unreal? Pros and cons for Indie devs

Heya, I've been working in Godot for a couple years now and put together some thoughts on why someone might want to choose it over the two bigger engines. I like Godot a lot, but it's definitely missing a few things that are necessary for huge games... although it is also very extensible and powerful in the right hands!

youtube.com
u/cuixhe — 3 hours ago

HELP

So Iam now developing like a animation a sequence to play before our game in "unreal"
It is a 3d game . The problem is that i dont know about 3d modelling so i searched models for free but cant find a model of my expectation. I know the free models would not be at our expectation but the first impression is the best impression so in the game the animation speaks for the game so i was trying to give my best SO what do you do in this situation

reddit.com
u/jazz_be — 12 hours ago
▲ 0 r/gamedev+2 crossposts

I use AI to write code for my game

I use AI to write code for my game (visual novel on Unity. Yes, on unity instead of renpy). I'll say right away that I do all other aspects of development (art, story, script, and music) myself. I'm developing the game alone, but when I started (almost 1 year ago), I didn't understand programming at all. Now I've learned to read the code the AI writes for me, and I don't just use random code because I often spot errors.

I should note that I don't approve of the use of neural networks in creating game content (music, graphics, text) and am against it. I prefer to spend hours drawing a new sprite, writing a script, etc., and I genuinely like the results. The AI only serves as a coding tool.

reddit.com
u/Turbulent_Onion3767 — 6 hours ago
Week