Excited to share a first look at Katavader, my first game on Steam!
This is probably the most complete and polished game I’ve made so far. It definitely has issues, but I wanted to put it out there instead of endlessly tweaking.
The main focus is responsive melee combat with block, parry, and dodge, with fights that feel deliberate rather than button mashy.
Would genuinely love to hear what you think, especially about the combat feel and overall vibe.