Ubisofts Modern nonsense🙄
These are my own thoughts and perspectives but I'm genuinely sick and tired of the "modern Ubisoft" style of nonsense they keep shoving down my throat as a gamer and its becoming unbearable and annoying😑
Things that are becoming egregious and annoying in Ubisoft that has continuously pushed me away as a long term fan:
Every game has to be a massively bloated, oversized gigantic empty ghost like worlds that take a lengthy period of time to travel across or get through, with a repetitive amount of icons and checklist activities to mark off that keep you busy for a lengthy period of time. Constantly trying to one up every other studio in the games industry by making you feel exhausted by the end of the cycle instead of being enjoyable😴
Games requiring "Internet access" to install and have the full game available to play. Ubisoft is lazily trying so hard for consumers not to own their products by making the very thing they purchase a data key when other companies such as Fromsoftware, Capcom, to Supermassive Games, Remedy and even Rockstar is able to fit the entirety of their games onto the disc at launch to be playable offline from the get go. Its not an excuse anymore and absolutely lazy development
Forcing an online requirement and connective server to games that shouldn't need it in the first place and then acting surprised months/years later when they get sued over this process because its wrong and its anti-consumer. Ghost Recon Breakpoint, as well as the Crew which is what they got sued over have their own traditional single player mode but require an always online connection which can be taken away at anytime. Its ridiculous and makes it feel like its not worth the money whatsoever which is hard because a lot of these franchises USE to be good until it got ruined by greedy practices.
Stop trying to make your previously fun, entertaining linear narrative driven experiences into clones of the Far Cry experience with every single franchise now.
Ghost Recon went from sci-fi but still believable real time narratives, linear driven with sandbox missions, great a.i. squad commanding single player to a large bloated, open world with repetitive activities, icons to find, color coded loot/rpg systems that seem so bad and distasteful coming off classics like Advanced Warfighter 1&2 as well as Future Soldier in the series
Every game these days feels like it has to have a new type of tower or item to find and activate to unlock the map, color coded loot with rpg elements placed, camps to clear out, so many pointless collectibles to discover that don't reward you for anything, and very awful writing for the narrative to make up for its full gameplay.
The loss of franchise identities is extremely high in their portfolio...
Beyond Good And Evil-charismatic, charming, funny, science fiction platforming story driven action game with likeable characters and worldbuilding behind it.
Beyond Good And Evil²-Extremely bad development Hell lifecycle, making the original protagonist a bad character/villain. An open "galaxy" to explore which will require online connections to the server to be played and accessed. So far removed from the OG.
Rainbow Six-Story driven, linear, tactical, mature and strong gameplay became just another trend chasing live service hero shooter that can't have its own ideas or style so it borrows from so many other franchises. Ready Or Not is clearly the game that stole Rainbows thunder.
Ghost Recon-Narrative focused, believable but still creative science fiction, mature and dark themed, its got great characters, well developed gameplay, good a.i. squadmates, sandbox linear level designs, and a great track record for its future trilogy on last gen 👌
Now? Just another bloated, massively repetitive and icon heavy color coded looter shooter that feels like a third person milita Far Cry game than actual ghost recon.
Splinter Cell-This has me worried itll be converted to a massive open world, online required, internet access to install the game, bloated, repetitive rpg esque game like everything else.
Far Cry? It went from a sandbox driven, mature but science fiction action horror game, with a great idea behind it with the first into Far Cry 3.100 with every release by having every game need a wacky villain, camps to clear, and a system that falls apart hard.
Assassin's creed-What had started as an alternative history science fiction conspiracy style sandbox but not entirely open world experience with likeable and fun characters/historical accuracy to buildings and cities rebuilt in game is now just a bloated, repetitive massively giant, icon heavy, checklist style title that lost its identity and doesn't quite understand its own ideas anymore.
Franchises that they left abandoned such as I Am Alive, Cold Fear, Zombi, Rayman would make a lot of success today with their linear and memorable style experiences but Ubisofts own President has said they won't stop making open world games and we all should get use to not owning our games with their releases.
I mean Ubisoft what are we even doing anymore??