
Can you defeat these guys easily? I'm avoiding them...
I just did the puzzle and wondering if it's even possible. They are too hard.

I just did the puzzle and wondering if it's even possible. They are too hard.
This trophy will be the end of me.
Has anyone had the Threats: Clear indicator change? Every time I check the map, Plains of Mist alternates between Clear and II. I can't find any evidence that it's a known bug or anything like that, and I know for sure that it's clear.
Any tips for completion in general? I've gone through the Lymbic Forge at least 3 more times after the ending...
Hi, I have a very specific question because I would like to finally buy and play Hell is us but the trigger of the left analog stick (L3) is broken on my controller.
Can someone tell me if and how this is used in the game?
Can it be remapped?
Thanks in advance.
El caos se hace eco en Hadea...el desastre hecho ciudad, desorden. Imprescindible entender el infierno en Taljiu para entender Hell is Us.
This game seems fantastic at first. The mystery, story, civil war atmosphere, and exploration are all great until they aren't. It gets boring towards the end, and I mean the entire process of stumbling upon a closed door and needing some weird-ass key to pass so you turn back and keep searching, open the door, and get another door to be opened. Again.
It also became shallow and the story is completely dismissed towards the end. You no longer are exploring the lore since you're busy revisiting same locations and seeking keys.
I think the game started to be a chore for me right after the Lethe library and ministry sections. These were really cool to explore and the puzzles were made well. After that the lack of effort is too obvious from the developers' side.
Am I missing something? I keep hearing a lot of hype on this game, and it is certainly my type, but I can't help feeling the last third of the game is objectively bad.
Now that it has had some time to settle, my thoughts on Hell Is Us.
The Good:
-Excellent lore and history. Hadea is a fascinating place and every time I entered into an ancient ruin it was so exciting to see what murals and painting the place had and explore the country's history. This was legitimately one of the best archaeology simulators out there.
-The Civil War was absolutely unrelenting. The developers did no shy away of try to sugarcoat ANYTHING. The absolute worst of humanity was always on display alongside people trying to simply survive or even help. This is possibly one of the best portrayals of a civil war in fiction, as it not only shows it to you, it lets you walk into it and interact with it.
The Bad:
-The combat was at best functional and unimpressive.
-The level design was extremely unintuitive. I know the developers said that they wanted the player to feel lost, but they missed the mark. I never felt lost in a good way. It was almost always "I know the way to the place I need to go was here somewhere". There was no threat to worry about to make being lost exciting, which other games, particularly soulsikes, have absolutely nailed. This was the equivalent of removing all road sign and markings and calling commuting exploration. To top it off, the levels where conceptually cool, but very monotone internally to aid in the exploration. A cave with 6 branching paths that all look like more cave does not help immerse or excite.
-The path blockers. This gets its own section because the amount of obstacles that were impassable was extreme and the type of blockers was insipid. How do i get over this pickup truck? How do I get through this already damaged glass door? How do I get to the other side of this knee high fence? The entire level design would break like a twig if we had a jump button.
-Far too much backtracking. I should never have to approach a puzzle and go "Am I meant to solve this, or is the clue in a different part of the country in 10 hours?". It does not incentivise actually exploring the area and trying to figure things out.
-The story. There kinda wasn't one. The world and lore were brilliant, but the story was plain and anticlimactic and the main character was especially uninteresting. The ending in particular screamed "We run out of time".
In summary some very high highs, some extremely low lows, and the majority was fairly middling. I can safely suggest this for people who want to experience cool lore and probably diehard Remedy fans, but that’s it. At least it gave me some visuals that will stay with me for a while. - D
The game is absolutely phenomenal but I really wish they gave us a new game plus mode for a new time in the world they developed. Its such a creative and wildly entertaining new experience in the market tbh
With new game plus I would kill to see:
Outfit based on the U.N. faction such as the one we leave behind at the beginning before starting the plot
The milita/other faction uniform
Casual wear, such as a leather jacket, jeans, boots, and a hat.
New raincoats over our bodies.
Being able to keep all of our skills unlocked but reset the progress of collectibles and quests/map markers
Being able to redo quests when we fail them, such as a different outcome mode.
Game options such as having weather control to make the environment have more thunder storms and rain, or windy echoing currents. Maybe ashes in the environment to make it more haunting to us.
Reina, dame tu espada y deja que el terror desbloquee la Forja 🙂↕️