
Do you agree?
For context, WoW just means World of Warcraft. And this is Holly Longdale, Blizzard's VP. A few months ago, she said something very similar to this.
It's the reason why WoW and MANY games are failing to connect. And it's the reason why people are concerned for games like WoW because they lose their identity.
And WoW is a good example too. WoW used to be really cool but over the years from Shadowlands to now, WoW has lost the elements what made WoW cool. And even Metzen himself said that he wished that WoW wasn't named Warcraft because it sounds intimidating. Like WTF?!
If a game is meant for everyone, you have failed to connect to a audience and doing so CAN RUIN your game.
Devs need to know that its okay to not please everyone.
Its why good games are successful.
BG3 is a rpg for adults who love DnD, Game of the year and continued winning awards after
Ubisoft knew AC Odyssey was going to be only for rpg enjoyers, Game of the year nominee
Even indie games know this.
Like Hades. The devs knew that it wasn't going to be for everyone, and it did WELL and won, indie game of the year
etc.
What do you think?