
u/Additional_Idea8690

Still think about you
Some day guys, we just need to wait.
Shout out to u/ErdnaOtrebor
Made these images for a friend, I know that technically you can "play" Bloodborne on PC, and I'm a happy owner of a copy for PS4. But it sure is funny how Sony managed to fumble this one, and it's totally on them for this situation.
Well technically it's far worse, they are remastering it
I hope the inspirations on Deus Ex are strong in this one.
I’ve been sitting with the reveal a bit and wanted to share some thoughts now that there’s more to go on with this new vid.
As previously mentioned here on the sub a couple days ago, the game director explicitly names Deus Ex, along with Bloodlines and Baldur's Gate 3, when talking about how objectives work. The example he gives is getting into a building sealed as a crime scene, where you can go over the fence, hack the keypad, find the code in a note, or get it from someone who knows more than they should, and what strikes me about it is that he describes them almost casually, like they’re obvious, which tells you something about what the team internalized from those references.
When getting caught while sneaking the game won't reset, it will change into an action setup instead. That is the kind of detail that separates games that say “multiple playstyles” from games that actually mean it, and as Łatocha says, the approach is meant to support force, stealth, or mind, with different solutions to the same problem.
That said, and I want to be honest here, this is still a World of Darkness game first. The skeleton is the new 5th edition Hunter rulebook, and Łatocha says as much in the Xbox article. He also says they followed a lot of the book’s rules, with attributes, skills, advantages, and flaws carried into the game. So there is a window for questioning whether the ImmSim stamp is load-bearing or just decorative. VtMB had the same tension, and we still argue to this day about where it lands around the genre.
My gut says that it is well-established as ImmSim-inspired, maybe ImmSim-adjacent if it truly delivers on what is being described. But I am genuinely curious to see whether the tabletop foundation ends up grounding the systemic design or constraining it.
These guys from Teyon are successfully outrunning their tainted past, they made Rambo: The Game, one of the absolute worst licensed IP games ever made. Terminator: Resistence and Robocop are both fun games, so at least "fun" may be guaranteed from Hunter.
The game will just come out by summer of next year, so there is plenty of time to be wrong about this.
Michael comment in this post for URM Academy.
It's in the oven.