
r/satisfactory

Saved the day. With style.
I finally beat the game on version 1.2. It took me 350 hours. This is my fourth playthrough (and the second one fully completed).
I really love vehicle transportation, and I think this update is fantastic. I'd like to make road construction easier (especially sections with both a turn and an incline), but here we are.
I think I need a break until the next major update.
I'd like to show off my results.
This time, I even managed to build a Ficsonium rod production plant, producing 27 rods per minute. That's the massive building you see at the end of the video. Unfortunately, I didn't have the motivation to design plutonium and Ficsonium reactors, so please ignore those flying pepper shakers.
Btw i already make few post on this sub. I want to say thank you for all positive feedback, it really motivates me. Good luck with your projects pioners!
My boyfriend started playing Satisfactory and I want him back.
Man only talks about efficiency now.
He bought merch.
The mug and bean is on the way.
I think the factory won
Damn i love this guy🤣
Everything makes me think of her!
I wonder what type of conveyer they're using.
Inexperienced pioneers may assume that the parachute is fit only for descent, but it's a bit more flexible than that.
Hoverpack underwhelming
Maybe I'm not using it right, or something, but I feel like the jetpack with turbo fuel is a lot nicer, I can move quicker, and hover the same as the hoverpack, does anyone have any recommendations on how to use it in a way that makes it feel like I'm not just slowly floating around with no real purpose?
Current Play Through
I sent the last load up the elevator already. Now I am working getting Alien Power Matrix at 15/Min for the Augmenters. The hard part is pulling resources now as anything remotely nearby is already being used for the Nuclear Power plant or basic plants.
For those interested, I do use a few mods. Mostly for more variety of foundations. I also use infinite nudge, and daisy chaining. So happy that's included in the 1.2. I plan to restart for 1.2 (Again)
Is this a normal mess for a first time playing?
So I bought satisfactory nearly 2 years ago when I first got my PC but have never really played it until now and I’m just wondering if the mess I have currently made is normal or if I am completely over complicating it for myself and if anyone can give me any advice on what to do to try make it easier
Dimensional Depot
Hello everyone, I've been playing this game for a while now and I'd like to ask a question. I need to move some resources over a long distance, and I don't want to do it with regular conveyors. I opened a dimensional depot and now I want to know if it's possible to improve it so that I can also output resources from it with a conveyor, and not just load them there. I drew a simple diagram of how it should work, that is, in one place I load a certain resource into one container, it loads this resource into the cloud storage, and another such container at a certain distance from the previous one unloads the resources from the cloud storage onto a conveyor that goes to the production I need
on our excursion I saw this- curious if someone can recognize where it’s from
What is the worst mid-game problems you had?
For me, it was probably foundations which are not aligned properly. I love a neat factory, but when you start building on different continents and tried to merge them you see that they're not aligned properly. That always caused me grief. I would have liked if there is a grid lock option for foundations. I don't mind different building directions ( if you want to put your minor acrosss your foundation fine by me ) but there should be option to put that foundation exactly like your first foundation block you put down, so their sides will be met when you joined them together.
POV: Our starter neural-quantum processor factory
Here is the 'GearWorks' NQP factory, producing 12/min. It is supported by a nearby Reanimated SAM/Ficsite Trigon facility and a water bottling plant that recycles 2062 water bottles a minute and has an elaborate system of buffers, smart splitters and priority mergers to ensure that it runs at 100% and nothing backs up.
GearWorks has four train stations and imports caterium and copper ingots amonst other things. It also processes imported oil on-site to produce all its plastic and rubber, with excess 292 Rubber and 232 Plastic being set to the train station for later use. The most complex items imported are time crystals and ficsite trigons, and everything else is created from first-level processed goods (i.e. ingots and silica).
Most of the intricate detail, prop design and placement was done by Boring, who did an amazing job and deserves more credit than an anonymous mention here, but he seems happy with that.
Holy shit it looks just like the power tower from satisfactory
satisfactory player touches grass for the first time in years
How should I proceed?
So for context, I just completed phase one of the space elevator, I’m fairly new only having maybe 20 hours on the game.
Basically I’m starting to get very overwhelmed. I’m making an automated setup for modular frames, and I realized I don’t have enough power, so I need another coal generator setup, but I just finished my first one and it’s quite messy. My whole base is quite messy, and I’ve gotten into the habit of moving all resources to my main base with conveyors, which has made it all a large tangled mess of foundations and wires.
My question is should I break everything down and seperate setups? I had the thought to rebuild my coal gens closer to the nodes to save on time and clutter, and I could do the same with materials. And is it worth it to invest in the stations for vehicles to move materials or should I stick with conveyors?
Essentially I’m trying to find a way to keep playing the game without feeling overwhelmed and not feel like I want to constantly tear down and remake my base.