Dungeoneering Remastered – Ongoing Feedback & Updates
We’ve been following your feedback closely since launch and wanted to share a quick update on what we’re seeing, what we’re investigating, and what we’re already acting on.
XP Balancing
Thanks for your feedback on XP rates.
Right now, XP is coming in faster than intended, largely because the most efficient approach is to rush straight to the boss and complete the dungeon as quickly as possible.
We’re looking to rebalance how XP is distributed so that more of it comes from fully exploring a dungeon, rather than only following the critical path.
The intention isn’t to reduce the total amount of XP available, but to shift more of it into bonus rooms and optional exploration, so taking the time to clear and explore feels more rewarding.
Mob & Boss Balancing
We’ve seen a lot of feedback that mobs and bosses are feeling weaker than expected.
We’re currently investigating this, as it looks like some enemies may be spawning at lower levels than intended. Once we’ve confirmed the cause, we’ll look at making the right adjustments.
Ammo Binding
We know the current single ammo bind slot feels restrictive, especially when choosing between Necromancy and Ranged setups.
We’re discussing a few options here, including potentially increasing the number of ammo bind slots, as well as improving the experience around creating runes and ectoplasm inside Daemonheim.
Quick Note
Just to set expectations, this is a snapshot of the feedback we’re actively discussing right now. It doesn’t mean every point listed here will result in a change, as some may not be feasible or may not align with the long-term design direction of DG. But we’ll keep you updated as things land.
Some of these changes are already in progress, while others will take a bit more time to investigate and implement.
We’re aiming to get updates out as soon as they’re ready. If something doesn’t make it into Monday’s update, it’s likely to follow in the weeks shortly after.
Hotfixes
We’ve already rolled out a number of fixes based on your reports:
- Players affected by the Ring of Kinship Necromancy passive reset issue have now had refunds manually added
- Fixed an issue where runes could not be bound inside Dungeoneering
- Fixed an issue in the flower roots puzzle where small plants could continue cycling colours after the large plant had been uprooted
- Fixed an issue with the coloured ferret puzzle where some rooms weren’t completing properly
- Fixed issues with the coloured bookcase puzzle, including rooms not unlocking correctly
- Fixed an issue where the 'Kinprovements' achievement could not be completed
Feedback We’re Monitoring
Here are some of the areas we’re continuing to watch closely and discuss internally:
- Warped stone only dropping for players who damage the boss
- Highlighting rooms on the map for keys you own
- Lower-level players being blocked by puzzle requirements
- Dual-wield Ruinous weapons requiring 2 warped stones
- Ability to move the Dungeoneering map in edit mode
- Gatestone icons overriding start and boss room icons
- Adding a ‘fully upgrade’ option for Ring of Kinship classes
- Marmaros’s name visibility before being discovered in the lore
- Non-group ironmen cannot share puzzle items with others
Bugs We’re Investigating
We’re also actively investigating the following issues:
- Certain Fremennik scout puzzle rooms being incompletable due to unreachable fish crates
- Goblin tech tree balance issues
- Blood necklaces missing accuracy stats
- Incorrect Herblore skillguide ingredients for Necromancy potions
- Astea Frostweb model issues
- Complexity resetting to high each floor after selecting low complexity
- Frozen floors containing incorrect slidey tiles
- Text being cut off in Saga select and Ring of Kinship interfaces
- Ring of Kinship upgrade bar display issues
- Floor buffs resetting based on deepest accessed floor instead of available floor
- Eddy pet override missing killcount on examine
- Ectoplasm appearing greyed out with a Deathwarden Nexus equipped
- Poor visibility in the fishing ferret puzzle on minimum graphics
- Inability to teleport out of the Luminescent icefiend room
- Smuggler being unreachable in the Plane-freezer boss room
- Broadcasts stacking while the Ring of Kinship interface is open
- Bound magical blast box missing accuracy