u/jagexyuey

▲ 138 r/runescape

Dungeoneering Remastered – Ongoing Feedback & Updates

We’ve been following your feedback closely since launch and wanted to share a quick update on what we’re seeing, what we’re investigating, and what we’re already acting on.

XP Balancing
Thanks for your feedback on XP rates.
Right now, XP is coming in faster than intended, largely because the most efficient approach is to rush straight to the boss and complete the dungeon as quickly as possible.
We’re looking to rebalance how XP is distributed so that more of it comes from fully exploring a dungeon, rather than only following the critical path.
The intention isn’t to reduce the total amount of XP available, but to shift more of it into bonus rooms and optional exploration, so taking the time to clear and explore feels more rewarding.

Mob & Boss Balancing
We’ve seen a lot of feedback that mobs and bosses are feeling weaker than expected.
We’re currently investigating this, as it looks like some enemies may be spawning at lower levels than intended. Once we’ve confirmed the cause, we’ll look at making the right adjustments.

Ammo Binding
We know the current single ammo bind slot feels restrictive, especially when choosing between Necromancy and Ranged setups.
We’re discussing a few options here, including potentially increasing the number of ammo bind slots, as well as improving the experience around creating runes and ectoplasm inside Daemonheim.

Quick Note
Just to set expectations, this is a snapshot of the feedback we’re actively discussing right now. It doesn’t mean every point listed here will result in a change, as some may not be feasible or may not align with the long-term design direction of DG. But we’ll keep you updated as things land.

Some of these changes are already in progress, while others will take a bit more time to investigate and implement.
We’re aiming to get updates out as soon as they’re ready. If something doesn’t make it into Monday’s update, it’s likely to follow in the weeks shortly after.

Hotfixes
We’ve already rolled out a number of fixes based on your reports:

  • Players affected by the Ring of Kinship Necromancy passive reset issue have now had refunds manually added
  • Fixed an issue where runes could not be bound inside Dungeoneering
  • Fixed an issue in the flower roots puzzle where small plants could continue cycling colours after the large plant had been uprooted
  • Fixed an issue with the coloured ferret puzzle where some rooms weren’t completing properly
  • Fixed issues with the coloured bookcase puzzle, including rooms not unlocking correctly
  • Fixed an issue where the 'Kinprovements' achievement could not be completed

Feedback We’re Monitoring
Here are some of the areas we’re continuing to watch closely and discuss internally:

  • Warped stone only dropping for players who damage the boss
  • Highlighting rooms on the map for keys you own
  • Lower-level players being blocked by puzzle requirements
  • Dual-wield Ruinous weapons requiring 2 warped stones
  • Ability to move the Dungeoneering map in edit mode
  • Gatestone icons overriding start and boss room icons
  • Adding a ‘fully upgrade’ option for Ring of Kinship classes
  • Marmaros’s name visibility before being discovered in the lore
  • Non-group ironmen cannot share puzzle items with others

Bugs We’re Investigating
We’re also actively investigating the following issues:

  • Certain Fremennik scout puzzle rooms being incompletable due to unreachable fish crates
  • Goblin tech tree balance issues
  • Blood necklaces missing accuracy stats
  • Incorrect Herblore skillguide ingredients for Necromancy potions
  • Astea Frostweb model issues
  • Complexity resetting to high each floor after selecting low complexity
  • Frozen floors containing incorrect slidey tiles
  • Text being cut off in Saga select and Ring of Kinship interfaces
  • Ring of Kinship upgrade bar display issues
  • Floor buffs resetting based on deepest accessed floor instead of available floor
  • Eddy pet override missing killcount on examine
  • Ectoplasm appearing greyed out with a Deathwarden Nexus equipped
  • Poor visibility in the fishing ferret puzzle on minimum graphics
  • Inability to teleport out of the Luminescent icefiend room
  • Smuggler being unreachable in the Plane-freezer boss room
  • Broadcasts stacking while the Ring of Kinship interface is open
  • Bound magical blast box missing accuracy
reddit.com
u/jagexyuey — 1 day ago
▲ 235 r/runescape

Dungeoneering Remastered: Dive in Today!

Dungeoneering Remastered is now live! Let's dive back into Daemonheim! ⚔️

From refreshed visuals and reworked progression to Necromancy integration, new rewards and huge quality of life improvements, this is one of the biggest updates the skill has ever seen!

Index:

Community Topics:

  • This week we'll be primarily focusing on the launch of Dungeoneering, including a livestream Dungeoneering event with Mod's Yuey, Mod Luma, Mod Reaper and community members. 
    • This will take place on Thursday, May 14th - 16:00 server time on our Twitch Channel. Alternatively, do join us in-game at the same time: World 77 - Daemonheim. See you there!
  • We're also planning to share a one-stop-shop blog on what's releasing on the marketplace, as well as looking for some of your thoughts on cosmetic related questions. We're aiming to share this blog on Tuesday.

In Case You Missed It:

  • Last week we kicked off our Player Avatar Beta. This is running through till tomorrow, so make sure to jump in if you haven't already! We'll share some more news about the Player Avatar next week (week of the 18th).
  • We also shared insights into the Performance Investigation and the fixes we undertook earlier this year. This is a tech-heavy blog, but it does provide an under-the-hood look at some of the inner workings!

JMod Replies on discussions worth highlighting or not covered above:

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Hotfixes

Hotfixed:
• Players affected by the Ring of Kinship Necromancy passive reset issue have now had refunds manually added.
• Fixed an issue where runes could not be bound inside Dungeoneering.
• Fixed an issue in the flower roots puzzle where small plants could continue cycling colours after the large plant had been uprooted.
• The Kinprovements achievement has now been hotfixed.

Known Issue:
• The “black room” issue. This appears to be client-related and we’re still narrowing down the cause. If you’ve experienced this and have any additional information, please send it our way.
• Other puzzle room issues, including coloured ferrets and coloured bookcases.

Thanks again for all the reports and clips so far. They’ve been a huge help!

secure.runescape.com
u/jagexyuey — 4 days ago
▲ 610 r/runescape

Daemonheim is getting a huge refresh on the 11th May across gameplay, balancing, rewards, visuals, and more!

Here’s some of what’s coming:

  • Rebalanced floor XP and massively increased token gains
  • Prestige replaced with a brand new floor buff system
  • Full Necromancy integration, including new gear, rituals and Ring of Kinship classes
  • New Ruinous T90 weapons with Warpbane effects
  • Huge quality of life improvements across floors, puzzles and bosses
  • Smuggler’s Storage and expanded binds
  • Full speedrunning support arriving May 18

We’ve also teamed up with Rheyo for an early hands-on look at the remaster, where he dives into the changes, rewards and new additions coming to Daemonheim.

Watch Rheyo’s preview here: https://youtu.be/CTGMwa3cQ_A

u/jagexyuey — 7 days ago

Step through the Lumbridge gates and experience RuneScape brought to life at the Birmingham NEC on October 3rd & 4th. 

From Roadmap reveals and questing to skill chips, panels, and more. Your adventure starts here.

Ps. Tickets will be saved in baskets for 15 minutes. After that, they will be released. Keep trying if it says sold out!

runefest.seetickets.com
u/jagexyuey — 14 days ago
▲ 103 r/runescape

We’re relaunching the RuneScape Merch Store as part of our 25th Anniversary. More variety, better experience, and finally… UK and US distribution.

That means:

- Faster shipping

- No surprise import fees for US players

- Way more room for new ideas

This is just the start. We’re building this up over the next few months, so bear with us while we expand the range and bring more of those bigger ideas to life.

Heads up:

Current store closes May 5, and some items won’t return in the new store launching late May. We’ll be starting with a smaller range at first, with more on the way shortly after.

If you’ve had your eye on something, now’s the time 👀

Ps. Got any thoughts about merch? We want to hear about them! Fill out our merch survey, found in the blog, before May 15th and be in with a chance of winning 1 of 5 £75 Amazon gift cards.

u/jagexyuey — 17 days ago