Dungeoneering Reward Space Improvements: Resource Dungeons
tldr; Resource Dungeons are a cool reward yet are mostly sort of dead content outside of a few ironman specific things.
Some suggestions to give them some juice and make them feel like worthwhile unlocks during an accounts progression.
Suggestions
- All resources gathered inside of Resource Dungeons are automatically banked (porter effect)
- Mining/Woodcutting nodes inside of Resource Dungeons provide 25% more experience.
- All monsters killed inside of Resource Dungeons provide double combat EXP
- Significantly increase the number of monsters in each resource dungeon so that they are viable methods for training combat stats.
- Celestial Dragons Changes
- Dragon Rider Drops Changed from 1/5120 -> 1/512 (1/102 per piece)
- Dragon Rider Set given an effect
- Per piece worn increases the effectiveness of prayer potions, and prayer renewal potions, by 20%,
- Frost Dragon Changes
- Frost Dragon HP Increased from 8500 -> 30000
- Frost Dragon Bones EXP increased from 180 -> 720
- Kal'gerion Demon Changes
- Defence Level Lowered 90 -> 70
- Gorajo Hoardstalker Dungeon Changes
- The bloodwood tree inside this dungeon lasts twice the length as other bloodwood.
- Edimmu Resource Dungeon
- Level requirement lowered from 115 -> 105
Also open for suggestions to chuck in here. Just want to breathe some life into some dead content.