
u/MajinCasval

Honestly, don't enable it at all. The feature is there for players who need a reminder to heal.
Except it has more potential to hinder gameplay than actually do good for most.
There are certain settings you NEVER want enabled.
Taking damage in crafting menu/deathbox, weapon auto-cycle on empty, minimap rotation, and chain healing.
I keep seeing everyone talk about how midgame is having 60-90 or whatever in skills but that is not true. Real midgame lays in a player's ability to learn, adapt, and progress.
For example: You could have level 99 or 120 in combat stats but not even have the gear, quest unlocks, and want/knowledge to get better.
Lots of people are locked into the whole "that's too hard" or "I'll do it later" mindset.
I used to be one of those people that thought combat was too difficult, and I really limited myself to only doing Slayer or killing low-level bosses. I was ignorant to the whole idea of questing, grinding, and taking the time to learn; And that is the case for a good amount of players.
So I when I see people talking about midgame combat, it's not about how to level faster or get to 99 faster. The real discussion should be how we can get people out of midgame and into endgame faster.
Thoughts?