r/roguelikes

🔥 Hot ▲ 60 r/roguelikes

Top 3 roguelikes of all time?

Mine are Caves of qud, ToME 4, and cogmind (cogmind still so underrated).

Dcss is fire just difficult to play on steamdeck, ive been meaning to try doors of trithius, dreadmoor, and a bunch others. Also frogcomposband looks INSANE just wish there were tilesets. Its been like 8 years since ive had to play a roguelike in pure ascii lol. Also not sure how easy itd be to compile on steamdeck/linux.

Whats your alls top 3?

reddit.com
u/Accomplished_Block16 — 20 hours ago

Chaotic quesiton: which Angband variant is most similar to NetHack

Yes, I know. They're COMPLETELY different games. That's the fun. Anyway, interpret this question the way you want and let your free-association-fuelled brain run wild.

reddit.com
u/trajecasual — 4 hours ago

Rogue lover who is looking for his new game after a long absence. Help!

it’s been ages since I have had some spare time to sink my teeth into a video games (work family leisure pick 2 of 3) and I am looking at roguelikes my old friend. I have been off the scene for nearly a decade and am wondering what would scratch my itch’s. I’m sure these posts are frequent and annoying but hoping someone can help me out.

For reference Here are some of my all time favs:

caves of qud

tales of maj'eal

into the breach

FTL

catalcsym DDA

Sword of the stars: the Pit

What I Love and am looking for:

  1. unlockables - I like earning things and knowing my playthrough isn't always in vain. Not necessarily to make the game easier; but a different way to play (IE new class, new weapon, new location whatever)

2.permadeath - I like tablestakes and knowing every move/second matters.

3.Passable Graphics - I know there are alot of old school ones but I like SOME graphics... Not looking for top of the line but as long as its a hair above symbols to represent things.

reddit.com
u/Pretend-Ad4639 — 1 day ago

Looking For Best Nethack Version On Mac

I was wondering what the best version of nethack is for someone wanting to get into the game. Specifically the best version that works on an m4 macbook air.

reddit.com
u/Brigon9 — 21 hours ago
▲ 2 r/roguelikes+2 crossposts

In the chess-inspired roguelike that I've been developing, in order to play the game you must solve a puzzle that scales in difficulty as you complete more runs.

I've been solo developing this game for the past 8 months now. The game itself is highly inspired from FTL: Faster Than Light and Balatro.

You can follow me on Twitter, as I'm planning to regularly post updates on the game there.

VEZIR (@VEZIR_TheGame) / X

youtu.be
u/ultimateregard — 1 day ago
🔥 Hot ▲ 67 r/roguelikes

Moonring is proof that atmosphere and story are still the reason we play.

At least for me it is. Probably the most addictive game for myself since Dark Souls 1 and 3. Completely different games but same kind of mystery and story and atmosphere that hooked me.

Why can we not have a bigger and even more in depth Moonring 2. I'll pay. Take my cash.

reddit.com
u/OldTrTab — 2 days ago
🔥 Hot ▲ 99 r/roguelikes

Caverns of Xaskazien II Ver. 1.83.32 Released!

Every 3 months I release a new update for Caverns of Xaskazien II. Today's that day! Biggest update ever! My body is literally damaged from the level of work that went in here. I'm going to take a week off further work on it, then start damaging anew for the next update! Game available here: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii

Crazy extensive patch notes here: https://virtua-sinner.itch.io/caverns-of-xaskazien-ii/devlog/1491961/caverns-of-xaskazien-ii-ver-18322-released

Questions or comments always welcome! Hope you enjoy!

u/Cold-Professor9174 — 3 days ago
▲ 23 r/roguelikes+1 crossposts

Mac playtesters needed for my party-based roguelike RPG demo (Blood & Chaos) :-)

Hi all!

A while back I shared my game Blood & Chaos here, a party-based roguelike RPG I have been developing on Mac.

After a lot more work, I'm now preparing the release of the demo and looking for Mac players to test it.

B&C is a party based roguelike RPG that puts you in command of a fellowship of adventurers, inspired by Ultima IV and my old tabletop RPG sessions (as I already said last time: "I won't tell you my age, but let's just say I was around before Rogue was created ;-)" )

This demo is a big step up from my previous playtest (intro story, overworld, city and NPCs you can interact with, improved systems and UI, ...), and I'd really appreciate any feedback before release, it helps a lot in polishing the game!

You can sign up for the playtest here:
https://docs.google.com/forms/d/e/1FAIpQLSdvLhr730kFPhXxHkr2LEAYQghIScsvmc94rzq7GK3DTF42jA/viewform

Thanks a lot for your time!

Yannick

If you'd like to see how the game looks, I've shared gameplay devlog videos here:: https://www.youtube.com/@BloodAndChaos

u/bac_roguelike — 3 days ago

Sleek Browser NetHack — I wanted to jump back into NetHack and I've been coding with Claude a bunch so I figured I'd try my hand at a WASM port. Let me know what you think!

sveltehack.tanner.place
u/tanman777 — 5 days ago
▲ 46 r/roguelikes+1 crossposts

My baby

Good afternoon folks, My name is Jake Thomas and I am a programmer by trade, I work at a university so all of my programs are VERY boring. I am not a game developer in the slightest, nor artist. I have never made a game before and all of my experience is in very boring apps made with typescript and php. I have started this project may times over the years, but they always fell short. Like a lot of you, I was an obsessed 13 year old computer nerd in 1995. To say the series had an everlasting impression was an understatement. I always wanted more...fast forward to last week, as I was counting pixels in the text of a font I was trying to replicate I saw Rick Sada as the programmer. Never had it occured to me that he was even still alive, so I looked him up and was shocked to not only see he was alive but was ACTIVELY working on a port via Reddit! I will admit I have never used reddit before and was overjoyed to find an entire community!

All that long winded introduction to say here is a game that I had no intention of anyone else playing. I wrote it in typescript and a demo is almost ready. It is fully playable now in the browser, but there are a few bugs and some unfinished content. The engine itself is complete though, I actually ended up making a typescript sprite mapper, a town editor/creator and a cutscene maker. I know those tools probably exist....but it was an adventure! I added some screenshots if anyone is interested. I tried to make a 1:1 copy of the originals in every way, my process was basically working with the limitations of the mid 90's in mind. All of the original systems are there and I may have snuck in some new ones....

EDITED to add this is a sequel not a remake.

https://preview.redd.it/kpeyzsa41fvg1.png?width=3776&format=png&auto=webp&s=f01ebb09e187dc820c2bedc172b9c42dd15f4cb4

https://preview.redd.it/u9z1fsa41fvg1.png?width=3808&format=png&auto=webp&s=3d03c94dbaf17b331daf339eb67e15a44c350b39

https://preview.redd.it/tclt0sa41fvg1.png?width=3840&format=png&auto=webp&s=db2a2e13d37a115ef6277f9ab2698c0f2133abbd

https://preview.redd.it/gjb38ta41fvg1.png?width=3840&format=png&auto=webp&s=1bb3cc1308b1251e5e2dc641ebf05dcd2f6ab869

https://preview.redd.it/3lfttsa41fvg1.png?width=3840&format=png&auto=webp&s=d9de3570958e38b0933ad29237f6205a61e05879

https://preview.redd.it/cprf0va41fvg1.png?width=3776&format=png&auto=webp&s=6b8a4572c1ea32a963c699d5c545b85e9f6eff00

https://preview.redd.it/eo2rsua41fvg1.png?width=3808&format=png&auto=webp&s=37aa4ae55635934b4306ab9d64882e2209f1fc2a

https://preview.redd.it/j7cpusa41fvg1.png?width=3744&format=png&auto=webp&s=e8d6b0128ef9ab84a1885f154dcf3954a815f3e8

https://preview.redd.it/d1phqsa41fvg1.png?width=3840&format=png&auto=webp&s=72292b0462b10035e16d0148751f8a2e8c341d73

https://preview.redd.it/m886ata41fvg1.png?width=3820&format=png&auto=webp&s=f12614fa338ae522db85010635568731951603aa

https://preview.redd.it/z51xbta41fvg1.png?width=3808&format=png&auto=webp&s=496d47b985c57e99e9f62d7d43a7ac41815644f4

https://preview.redd.it/1vyv6ta41fvg1.png?width=3804&format=png&auto=webp&s=89cc8b420ac12004ced8f15ef29a458b5cb077b4

reddit.com
u/WhilePristine — 6 days ago

Diabloband 0.0.3 - Windows Version

https://preview.redd.it/pio6v4yp9kvg1.jpg?width=1334&format=pjpg&auto=webp&s=2f6c66bf6a65745cd950fb765b9ae79f3b865d8a

Saw this in a list of *bands and was immediately curious, but there was only decades old source code available. So after a lot of trial and error, and with lots of help from Google, I got the errors/outdated code fixed and managed to compile a standalone, Cygwin-based version.

Enjoy: https://gofile.io/d/2GcuuT

(updated src included)

This version works just fine, but it runs in a single-window terminal. For a multi-window version see the link posted by sift83 below (and be sure to delete /lib/pref/font-win.prf to fix a visual glitch).

Note that CTRL-S makes the game lock up (for me anyway). CTRL-X works for saving and exiting, though. I'll look into getting that fixed when I have the time. CTRL-S works now. It was not a bug with the game but an input conflict with the terminal emulator.

All credit goes to the creators of Angband, of course, and to the author of the variant, whoever they may be.

reddit.com
u/assrael5081 — 5 days ago

Looking for a roguelike with minigames

Hi, everyone!

One thing I like about NetHack is that you have a lot of minigames: gem throwing, polypiling, rings and sinks id, wand engraving id, tossing coins to find mimic, etc.

One thing I dislike about NetHack is because it is borderline insane. Wiki diving, lack of qol…

My ideal game would be DCSS with lots of minigames.

I don't care if there isn't a lot of classes, races or variety in general. Having one objectively correct ascension kit and no character building at all is fine by me.

Preferably a single dungeon with no town.

Help me find the roguelike of my heart!

Thanks!

reddit.com
u/trajecasual — 6 days ago

Roguelikes with a variety of playstyles/starting options and significant in-run progression?

I've been thinking about why some roguelikes gripped me and why others i bounced off of or generally didn't interest me.

After thinking about what Roguelikes i liked: DCSS, TOME4, CoQ, Path of Achra; i realized what they all had in common was that you'd start the game by selecting from a vast variety of starting options which would strongly shape what type of playthrough you were going to have, and that from levelling up, getting skills and gear your character would grow in power and possible actions all throughout the game, with building up a character that was self-synergystic being an important part of long-term planning.

So, i figure those aspects are the most important for me, and come here to ask about games with them.

P.S: ADOM does fufill both aspects, i tried it out, but the constant enemy spawns irritate me so i dropped it. Genuinely can't stand that mechanic.

reddit.com
u/XAlphaWarriorX — 6 days ago

DA_RL - gods and religion update is live

My traditional roguelike DA_RL just got a big update.

Added a full religion system with 5 gods. Worship Luminos, Umbra, Sylvan, Ferrus, or Arcanus by sacrificing items at shrines and playing to their values. Each god gives boons when you please them and punishments when you don't. Umbra likes corpse sacrifices. Luminos does not. It changes how you approach each run depending on who you are following.

Also reworked the tutorial, rebalanced health regen, and cleaned up a bunch of tooltip and spell menu stuff that was rough around the edges. Also, you can now pick up and eat corpses.

store.steampowered.com
u/DA_RL_Dev — 5 days ago
🔥 Hot ▲ 76 r/roguelikes

Rogue Fable 4 – Clips from a Sub-20 Starting Weapon Barbarian Run

u/prokebyt — 8 days ago

What makes you want to play a roguelike?

Im a game dev in the middle of creating my own rendition of the genre, so I am curious as to what people like about it? what portions of a roguelike make you second guess playing?

reddit.com
u/Exactly861Monkeys — 10 days ago

Modern 3d/2d roguelikes you can recommend ?

From couple of hours of experience, i kind of like ADOM and Tales of Maj'Eyal. They looks deep, interesting and i feel real freedom when i play them.
But they kind of ugly. Mostly ADOM, with its inventory interface and Tales of Maj'Eyal with no animation of sprites.
Its possibly because of legacy of roguelikes as a genre, but is there something modern, more beautiful with same depth as ADOM and Tales of Maj'Eyal, or another good roguelike game ?

reddit.com
u/Feisty_Extension8727 — 11 days ago

Important Roguelikes to play ?

What are important roguelikes to play ? I started interested in this genre, got ADOM and Tales of Maj'Eyal, which i think one of the best roguelikes, but what else i need to play ? Some roguelikes you consider as must-play for everyone who have interest in this genre ?

reddit.com
u/Feisty_Extension8727 — 12 days ago

Looking for advice on whether to pick up Caves of Qud

I keep seeing people talking about how great it is, and I believe them, so I was hoping y'all could help clarify whether I'd enjoy it (before I shell out $30 and then burn my 2 hour refund window setting up keybinds). I get that that's a silly question without context, so here's some context:

  • I'm not a fan of sandbox style games. Clear goals like in ToME, DCSS, and Lost Flame appeal to me.
  • I hate strict hunger clocks. I've bounced off Shattered Pixel Dungeon after winning on my first run because that level of constant starvation just isn't fun at all to me.
  • I don't care about lore. I've seen a lot of people gush about how the whole world's backstory is generated for each seed, which while technically impressive, doesn't mean any more to me than Nethack pointing me at the Amulet of Yendor and saying "go."
  • I'm a murderhobo at heart, not a survival-crafter, city-builder, nor a stealth enjoyer. Games like Elin or Cogmind where the focus isn't centered firmly on combat don't really appeal to me.
  • I like playing games "correctly," so if optimal play is miserable, that's kind of a deal breaker for me. For instance, I've ascended a few times in Nethack, but learning about curse testing with pets and price IDing items has made it so that I'll probably never pick up the game again.

Thanks for any help with this decision.

[Also, I know r/cavesofqud exists, but I figured asking here made more sense, since I imagine anyone reading that sub regularly would recommend the game almost unconditionally. Not trying to say anything about that community in particular; it's just how most subs for specific games are, unless they're livid about a recent update or lack thereof.]

reddit.com
u/yojimbos_law — 11 days ago
🔥 Hot ▲ 124 r/roguelikes

Started playing more roguelikes on my mobile, what am I missing?

Recently I've been enjoying playing some of these on my mobile (Android). Are there any obvious games that I am missing? The 2 DCSS are the tileset and ASCII versions.

Ananias and Powder will not work on my version of Android, as far as I am aware. Have tried and tested them.

u/Smashcannons — 15 days ago