![[Request] How many unique equations can reach 21 using these dice?](https://preview.redd.it/p54tql14c52h1.jpeg?auto=webp&s=9eeb2b5ccad6462334b2c4a7ae0c50e115420b0e)
[Request] How many unique equations can reach 21 using these dice?
Rules:
• Use each die exactly once
• + − × ÷ only
• Parentheses allowed
![[Request] How many unique equations can reach 21 using these dice?](https://preview.redd.it/p54tql14c52h1.jpeg?auto=webp&s=9eeb2b5ccad6462334b2c4a7ae0c50e115420b0e)
Rules:
• Use each die exactly once
• + − × ÷ only
• Parentheses allowed
We’re currently working on a small atmospheric 2D puzzle game, and while replaying older titles like Limbo and Inside, we started wondering something. Do you think modern puzzle-platformers still capture the same feeling of mystery and tension older games had?
Some newer games look visually incredible, but sometimes they feel a bit overdesigned or too fast-paced to us. On the other hand, some recent indie titles absolutely nail the atmosphere. Curious what people who genuinely love this genre think.
My friend and I wanted to create a puzzle game that felt like "interactive art" something challenging but visually soothing. It's called Maze It Out.
We focused on hand-crafted levels that get progressively more complex reaching fairly high level of difficulty. It’s been out on Steam for a bit, but as of today, you can carry it in your pocket! We ported it to mobile
Monetization:
Straightforward, free to try first 30 levels and a one time 4 dollar purchase to unlock the 130+ puzzles forever.
I included the no AI in my title because I saw quite a lot of quick slop mobile puzzle game poping out, just wanted to make sure we set our selves apart right away since it's all handcrafted, drawings, design and music.
But I don't want to play the Anti-AI card either, just trying to navigate this landscape, thanks for your understanding.
Hope it brings some calm (and a little bit of a challenge) to your day!
which of these two just oozes high quality
or if they both do, which one oozes higher quality
Immerse yourself in a dark text adventure and escape from the Blackmoon mansion 🗝️
Any feedback will be greatly appreciated ♥️
We did our first Direct last year and are very happy to bring it back for 2026! For those who don't know about it, it's a stream event where for about an hour we'll be sharing lots of exclusive new trailers and announcements about upcoming puzzle games. And we have lots of amazing stuff lined up!
If you want to be notified when it goes live, you can click the "Notify me" button on the scheduled YouTube stream or join our newsletter/Discord.
Hi! I've just finally released my game WorldShaper Idle on Steam!
It's a relaxing world building game. Discover new tiles by experimenting with tile placement. For example, four forests around a village would make a treetop village, or a village next to a mushroom forest might create a wizards' town! There's lots of tiles to discover just by experimenting. Use tile bonuses to optimize your production, or just sit back and become ever more powerful!
It is an idle game but I think puzzle gamers may really enjoy it, as finding new tiles and optimizing bonuses is really puzzly!
The game has been developed without any use of generative AI.
Thanks if you check out the game and any feedback is welcome :)
I’ve been building a game called WordTie for the last while, and I’m trying to figure out whether the core idea actually sounds interesting to people outside my own brain.
The concept is basically this: an ancient manuscript word slowly emerges on parchment as ink appears in fragmented strokes and brush marks. The moment you think you recognize the word, you stop the reveal and type your answer. Your score is based on how little of the word was visible when you committed, so lower is always better. If you guess wrong, wait too long, or let the whole word reveal, you get 100%.
What I wanted was something that feels less like a traditional word game and more like a perception/recognition challenge. The reveal isn’t left-to-right handwriting or a simple fade-in — the ink appears in uneven manuscript fragments across the word, almost like parts of an old text are being rediscovered.
I leaned heavily into the visual side too: parchment textures, medieval manuscript aesthetics, ambient music, ink sounds, global leaderboards, fullscreen/PWA support, and multiple languages. Right now it supports English, Czech, and Polish words.
I think the mechanic becomes surprisingly tense because you constantly feel caught between:
“I already know it”
and
“if I wait one more second my score gets worse.”
What I genuinely can’t tell is whether this sounds addictive to anyone else, or whether it’s just one of those ideas that only feels interesting when you’re the person making it.
Would you personally try something like this? And does the “recognize as early as possible” concept sound competitive enough to keep people coming back?
So, steam page here. There is something about the game that is pushing people off because the needle is barely moving. Is it the puzzle combat? the trailer? or perhaps the game is ugly idk. I want your honest opinion. People seem to engage with clips and screenshots I share online but not many seem interested in playing the game by the looks of it.
I’ve been working on a mobile puzzle game for a while and I’m trying to get real feedback before I invest more time into polishing/marketing it.
The app:
Every tile has its own rule.
It turns into more of a planning puzzle than trial-and-error once it ramps up.
I’m at the stage where I can’t tell if:
I’d really like blunt feedback:
I’m not trying to sell anything here — just want to know if this is worth pushing further or reworking. App currently does not have ads and there are no in-app purchases.
If you’re into logic/puzzle games, I’d appreciate you taking a look
Hey puzzle fans!
We’re building Loophole: The Prison Break, a 3D puzzle platformer where you escape by collaborating with physical clones of your past actions.
We’re currently designing our "3-star" reward system. We want to move beyond just tracking "Best Time." The missions you see in the second image are placeholders, but we’re considering things like:
As someone who plays puzzle games, which of these mission types makes you feel the most like a mastermind? We’d love to hear your thoughts!
What are recommendations for a beginner to get into puzzle games? The only ‘puzzle’ game I have played is BOTW. I have switch and ps5. Thanks!!!
Is it juat me or did "Isles of Sea and Sky" come and go with no sort of praise or accolades??! It's an amazing game and deserves to be on Thinky Games "Essentials" list! Yet, I never hear anything about it!!! What are your thoughts??!
Hi
If you are remotely interested in understanding linear algebra, quantum mechanics and the logic the universe computes on, oh boy this is for you. I am the Dev behind Quantum Odyssey (AMA! I love taking qs) - worked on it for about 6 years, the goal was to make a super immersive space for anyone to learn quantum computing through zachlike (open-ended) logic puzzles and compete on leaderboards and lots of community made content on finding the most optimal quantum algorithms. The game has a unique set of visuals capable to represent any sort of quantum dynamics for any number of qubits and this is pretty much what makes it now possible for anybody 12yo+ to actually learn quantum logic without having to worry at all about the mathematics behind.
This is a game super different than what you'd normally expect in a programming/ logic puzzle game, so try it with an open mind.
PS. We now have a player that's creating qm/qc tutorials using the game, enjoy over 50hs of content on his YT channel here: https://www.youtube.com/@MackAttackx
Also today a Twitch streamer with 300hs in https://www.twitch.tv/beardhero
I played FEZ and Tunic and realized I really love to discover well hidden secrets in video games (makes me feel like an archaeologist haha). I just found out this genre is called "metroidbrainia"?
MILD SPOILERS FOR FEZ/TUNIC:
>!I really enjoyed discovering and translating the hidden languages and even finding more secrets in the game files. Love to see more of that!!<
Do you have more recommendations of these kind of games? To be honest, I'm not the biggest fan of 2D platformers but if there are some with exceptionally well designed puzzles and secrets I'd be open to these as well.
UPDATE:
Forgot to add that I also played Outer Wilds + DLC. Man this game also has some really mindblowing moments.
I don't really see any PVG stuff. Just "Check Out My Puzzle Game"
**VoltLoop – A clean neon circuit puzzle game** ⚡
Hey puzzle lovers!
I just released **VoltLoop**, a relaxing yet challenging circuit-building puzzle where you rotate tiles to guide electric current from the battery and light up every bulb.
**Core loop:**
- Tap to rotate wires
- Connect the battery to all bulbs
- Use splitters to branch power
- Avoid overloads and short circuits
- Solve levels with fewer moves and faster times
**Game Features:**
- 100 handcrafted levels across 5 escalating episodes (Easy → Edison)
- Beautiful neon visuals with multiple themes
- Timed challenge levels
- Clean, satisfying feedback
- 100% offline
If you enjoy puzzle, or any logic/grid puzzle that gives that perfect “click” moment when everything connects , this one’s for you.
**App Store link:**
https://apps.apple.com/tr/app/voltloop/id6765604639
Would love to hear your thoughts!
What do you think of the concept? Any suggestions for future levels or mechanics?
Thanks for checking it out ❤️
Hello everyone! Here's a little gameplay video of our radio in the game for you to check out. We need feedback about the visuals and the gameplay in general, so let us know what do you think about these aspects! The game also has sound effects :)
Just for clarification (because somebody asked previously), the category "changed my life" means the game either stuck with me for years and years, or actually made me reconsider my view of the outside world. If you understand what I mean.
If you guys have any questions, let me know! I'll be happy to discuss in the comments 😄
EDIT: I included Dispatch just because of the dispatch part of the game which I personally found thinky (and I kept getting all sweaty LMAO) but I will understand if people don't feel the same way about it.