u/BakunawaStudios

It took us nearly 4 months of grinding, but today we finally hit 100 wishlists. It’s a small number for some, but a huge win for our tiny team!

It took us nearly 4 months of grinding, but today we finally hit 100 wishlists. It’s a small number for some, but a huge win for our tiny team!

We’ve been working on Loophole: The Prison Break since August 2025 (this was a GMTK Jam game turned into a passion project), constantly refining the puzzles, improving the visuals, and reworking systems as the game evolved.

Today, we crossed 100 wishlists.

It may seem small in the grand scheme of things, but seeing that number finally hit triple digits feels amazing for us. To the first 100 people who believed in this project while it was still early in development: thank you.

We’re celebrating the milestone today, then it’s back to building more puzzles tomorrow! 🥳🎉

u/BakunawaStudios — 2 days ago
▲ 17 r/Unity3D

We’ve been experimenting with baked lighting in Unity to move away from that "flat" look. We also updated the UI for a more stylized, cartoon aesthetic. Does the mood fit a prison escape puzzler?

Hey everyone! We’re Bakunawa Studios.

We felt our prison environments were looking a bit too generic, so we spent the last week diving into Unity’s lighting tools, we also made some elements squish and stretch to fit the cartoon aesthetic.

We also updated the UI, taking some inspiration from the clean, bold layouts of games like Super Mario Odyssey.

What do you think of the change and the visuals?

u/BakunawaStudios — 2 days ago

What makes you want to replay a puzzle level? We’re adding optional "3-star" missions to our time-loop game (like resource limits and hidden items). Do you prefer speedruns or logic-based constraints?

Hey puzzle fans!

We’re building Loophole: The Prison Break, a 3D puzzle platformer where you escape by collaborating with physical clones of your past actions.

We’re currently designing our "3-star" reward system. We want to move beyond just tracking "Best Time." The missions you see in the second image are placeholders, but we’re considering things like:

  • Resource Limits: "Solve using only 2 clones."
  • Speed Challenge: "Solve before 30 seconds"
  • Exploration: "Find the secret item."

As someone who plays puzzle games, which of these mission types makes you feel the most like a mastermind? We’d love to hear your thoughts!

u/BakunawaStudios — 2 days ago
▲ 26 r/Scoobydoo+1 crossposts

We're making a game about escaping prison using time-loop clones, but one of us couldn't resist making the title screen a tribute to classic Scooby-Doo chase scenes. 🤣

We’re Bakunawa Studios, and this is our project Loophole: The Prison Break. It’s a 3D puzzle-platformer where you have to coordinate with clones of your past actions.

The big twist: unlike most time-loop games where clones are just "ghosts," in our game. You can stand on them to reach high ledges, use them as weights for pressure plates, or even use them to distract guards in hallways. 😁

u/BakunawaStudios — 3 days ago