![[Request] How many unique equations can reach 21 using these dice?](https://preview.redd.it/p54tql14c52h1.jpeg?auto=webp&s=9eeb2b5ccad6462334b2c4a7ae0c50e115420b0e)
[Request] How many unique equations can reach 21 using these dice?
Rules:
• Use each die exactly once
• + − × ÷ only
• Parentheses allowed
![[Request] How many unique equations can reach 21 using these dice?](https://preview.redd.it/p54tql14c52h1.jpeg?auto=webp&s=9eeb2b5ccad6462334b2c4a7ae0c50e115420b0e)
Rules:
• Use each die exactly once
• + − × ÷ only
• Parentheses allowed
Still refining the overall design and game feel, but I’m getting closer to the visual style I want. The game is based around reaching a target number using dice and basic operations.
Currently redesigning the UI and overall visual identity for Dice Target.
Trying to create a cleaner premium look while keeping the gameplay readable and simple.
I’ve been building a puzzle game called Dice Target where players combine 5 dice using + − × ÷ to reach a target number while using all dice.
One thing I’m currently exploring is whether short daily puzzle sessions can become a habit similar to Wordle, Sudoku or chess puzzles.
Currently working on the design, Daily mode, Rush mode and async Duels.
What I find most interesting is that every puzzle can have multiple valid solutions, so players often compare completely different approaches to the same challenge.
Curious whether people here would see something like this as purely entertainment or also as a lightweight brain/mental math workout.
I’ve been experimenting with a puzzle mechanic in my Flutter game where merged dice disappear after combining them.
The goal was to recreate part of the mental load from the physical version of the game, forcing players to internally track changing values instead of relying on visible UI memory.
It creates an interesting balance:
- more cognitive difficulty
- cleaner UI
- higher tension during longer solve chains
But it also risks frustrating players if too much information disappears too quickly.
I’m curious how other game/puzzle devs approach intentional information hiding in gameplay systems.
13 second clip from my puzzle game Dice Target.
Hard training puzzle, target 64.
Merged dice aren’t shown after combining them, so you have to keep track of the values in your head — similar to the physical version of the game.
Solution at the end.
UI is still being refined.
I’ve been experimenting with a hidden-memory puzzle mechanic in Flutter where merged dice values disappear after combining them, forcing the player to remember intermediate results mentally.
The main challenge so far has been balancing readability with difficulty, especially on smaller mobile screens. I’m currently testing different UI feedback approaches, animations, and contrast levels to make the mechanic feel challenging without becoming frustrating.
The game logic also uses deterministic puzzle generation together with a solver system to guarantee solvable daily puzzles with controlled move counts.
Curious what other Flutter developers think about the clarity and usability of this type of mechanic/UI interaction.
Game Title: Dice Target
Playable Link:
https://play.google.com/store/apps/details?id=com.kwokkinlau.dicetarget
Platform:
Android
Description:
Dice Target is a math-based puzzle game where you must reach a target number using all five dice and basic operations (+, −, ×, ÷).
Some modes include hidden merged dice, where values disappear after combining them, forcing you to remember results mentally like in the physical version of the game.
This clip shows a short hard-mode puzzle with the solution revealed at the end. I’ve recently been redesigning the UI and experimenting with new challenge mechanics like Daily puzzles, hidden merges, and faster gameplay flow.
I’m mainly looking for feedback on the gameplay feel, readability, and overall challenge balance.
Free to Play Status:
[x] Free to play
Involvement:
Solo developer. Built with Flutter.
Use all five dice and basic operations (+ − × ÷) to reach the target.
There are multiple valid solutions.
Hard mode puzzle from Dice Target.
A short gameplay clip from my puzzle game Dice Target.
Use all 5 dice and basic operations to reach 101.
The solution is shown at the end of the clip.
Hi, solo dev here.
I’m working on a small puzzle game where you use 5 dice and basic operations (+ − × ÷) to reach a target number.
I’m currently looking for feedback on:
• difficulty balance
• clarity of the rules
• overall game feel
Would really appreciate any honest feedback.
Android build in the comments.
Game Title:
Dice Target
Playable Link:
https://play.google.com/store/apps/details?id=com.kwokkinlau.dicetarget
Platform:
Mobile (Android)
Description:
I built this puzzle game in my spare time. The core idea is simple but gets challenging quickly: you get 5 dice and a target number, and you must use all dice with basic operations (+ − × ÷) to reach the target exactly.
Each move combines dice, and different approaches can lead to different outcomes. There are often multiple valid solutions.
This clip shows part of a 3-puzzle duels-style mode, where players compete on the same puzzles and the fastest solve wins. There is no time limit, so it’s pure problem-solving speed and strategy.
I’m especially interested in feedback on difficulty, clarity, and whether the puzzles feel satisfying to solve. Also curious how others would approach these puzzles or how fast you could solve them.
Free to Play Status:
[X] Free to play
Involvement:
Solo developer (design, development, and gameplay)
Dice: 2, 3, 3, 4, 5
Use any of + − × ÷
Each die exactly once
Integers only