
I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion

I know it is not much, but even small success is a success! Thank you very much to everyone who rated. Game is a RPG/strategy Dark Lord Simulator, available here without need to download or register: https://adeptus7.itch.io/dominion
We're Ivory Echo Media, and I want to answer any questions you have.
We’ll write music for games, film, animations, indie projects, etc
Your Story, Our Echo!
Hey everyone,
We’re currently developing The Ultimate Twins, an action-adventure game focused on immersive storytelling, cinematic gameplay, and a world inspired by rich cultural narratives.
We’ve been quietly building the project for a while, and recently decided it’s finally time to start sharing the journey publicly and connect with the community.
As a first step, we’d genuinely love to hear your thoughts on the Teaser we released back in February:
https://www.youtube.com/watch?v=bJsKIA_jvqw
We’re especially interested in hearing feedback on:
The overall atmosphere and tone
Combat presentation
Visual style and world design
What stood out to you most (good or bad)
We still have a long road ahead, but we’re excited to finally start engaging with fellow gamers and developers here.
Looking forward to hearing your thoughts.
It's a 2D physics destruction game where you play as a sea creature demolishing cities to stop a mad scientist polluting your ocean.
Every structure collapses uniquely, debris flies, chain reactions everywhere!
There's a speedrun mode, special challenges, upgrades, and collectible hats because even monsters need style :D
Game Title:BIC: FP Playable Link: (https://play.google.com/store/apps/details?id=com.ferammzdev2026.bic)
Platform: (Android)
Description: (
Close-range hand-to-hand combat. Fight with skill.
Fight. React. Stay in control.
BIC:FP is a third-person action fighting game built around close-range hand-to-hand combat.
Every fight is decided by timing. There are no complex combos—just your ability to react, block at the right moment, and strike when it matters. Position yourself carefully, read your opponent, and stay in control under pressure.
The system is simple to learn, but each encounter tests your precision and decision-making.
Features:
• Close-range hand-to-hand combat • Fast, reaction-based gameplay • Simple and responsive controls • Skill-focused fighting system • Short, intense combat encounters
BIC:FP delivers a clean and focused combat experience for players who prefer skill over button mashing.
)
Free to Play Status:
[ 🟩]
Turn overgrown, messy gardens into clean and beautiful spaces. There is no rush. No stress. Just you, your tools, and the simple pleasure of turning chaos into order.
Check steam page and Wishlist here:
https://store.steampowered.com/app/4608760/Garden_Cleanup_Simulator
I was researching about Super Mario Kart recently and how it managed to create 3D graphics on such a primitive console, when I found out it wasn't 3D at all. It's called Mode 7 graphics.
It works by turning a top-down 2D track map into scanlines, then widening scanlines closer to the player to make the map have a one-point perspective.
Anyways, I decided to use this research to make a mode 7 rendering engine in Python and Pygame. It's called SevEngine, and the latest update's v1.1. Its purpose is to serve as a helping hand for retro game developers trying to figure out complex math like Mode 7, but it's still functional in every sense.
It's completely customizable with variables for FOV, texture scaling, shading, physics, and more, and works with any skybox and floor texture that you put into it.
Non-Python-coders can still play it like a video game using the sample textures and default settings along with WASD/arrow keys. Check it out for yourself on the GitHub page!
Thanks to everyone who wishlisted and if you haven't yet, here you go with the link
https://store.steampowered.com/app/4625290/Incident_Archives__Flight_882/
I just posted about the store page being live on some sub reddits but none of the post were a viral thing, it's been half a month and the game is at 103 wishlists! and tbh idk how lol. I think that this ain't anything compared 10K-100K wishlists but still 103 without marketing is a win for me!
Although any marketing tips are appreciated
TMMD is not a competitive game. Ever wanted a game that is meditative and easy, where you don't have to break your loop to end it by "killing" your character? Play on timed mode in The Moon my Destination. Collect coloured moths to paint your character and give it new particle trails. Or go classic with the local highscore!
Wishlist now on Steam: https://store.steampowered.com/app/4272040/The_Moon_my_Destination/
Play the demo in browser: https://ranarh.itch.io/the-moon-my-destination
Hey everyone! I want to help indie devs get better trailers for their games, so I'm offering 3 trailer edits in exchange for a credit in your game and honest feedback on the edit.
I've been editing video for a while, content that's hit over 7 million views across different platforms. Games is where my heart's always been and I'm finally making the move, so this is my way of jumping in and actually contributing to something I love.
All I need is your demo or any footage you have and I'll edit a trailer up to 40 seconds for you. Includes up to 3 revision rounds.
Not free, I just want my name in the credits and your honest feedback. That's the deal.
First 3 devs who drop their game below or DM me get it
Cześć wszystkim!
Co jakiś czas wrzucam tutaj info nt. mojej retro strzelanki z elementami filmowymi i teraz mogę dodać, że One Rotten Oath wyszło dzisiaj w języku polskim. Prace nad spolszczeniem chwilę trwały z uwagi na różne bolączki techniczne, ale jestem dumny z tego, że udało się to doprowadzić do końca.
Wiem, że kilka osób stąd obserwowało jak rozwija się projekt, więc z góry chciałbym Wam podziękować za wsparcie. Jeśli jesteście zainteresowani, odsyłam Was na Steamową stronę gry. Do 11 maja możecie zgarnąć tytuł 25% taniej, ale demo też jest dostępne, gdybyście chcieli sprawdzić jak w to się w ogóle gra (demo tylko po angielsku).
Jeszcze raz dzięki wielkie i miłego!
I did some advertising on Reddit and the results were a little more expensive than I had hoped for. I am after Wishlists for my upcoming game for Next Fest etc.
I constantly read what is working for others and there was a post several days ago that mentioned they changed their advert Image from a picture of the game to an Infographic style. Then they got a huge increase on click throughs and more importantly Wishlists.
So I figured I would start up another Campaign in this style and see what happens. I have no numbers yet, but I will post once I do.
This is the new Image.
And this is where I hope people visit. Though Wishlisting is another step beyond just getting a click through as I am sure everyone understands.
http://store.steampowered.com/app/2143690/TooneQuest/
Has Anyone else tried this style of advert, especially if you did it on another Ad service than Reddit?
Thanks for reading my endeavors in marketing.
Ender
Hey guys, I love golf and management sims like Football Manager, so I decided to use AI to build one myself!
Making the Cut is the golf career sim where you create your custom players attributes, work your way through the developmental tour onto the full professional golf tour, all while managing your training for stat growth in line fatigue and injury risk, taking on sponsors (which bring in money but take away training time), your budget for travel and accommodation (business class means your fresher for tournaments, but costs more), customising your clubs and building your golf bag to match your game and the course for the week and more.
There’s also a fully interactive event mode, allowing you to make choices in the moment during a tournament. Do you go for a par 5 in two for a better chance at birdie, but with a higher risk of double bogey? Or do you lay it up safe for a higher risk chance of a par?
The game page is live on steam, feel free to ask any questions or provide any feedback!