r/disabledgamers

What’s a small accessibility option or new release of gaming tech that made a huge difference for you personally?

Could be anything: subtitles, remappable controls, adaptive hardware, text scaling, audio cues, controller features, or anything else that made gaming more comfortable or accessible for you.

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u/gamechangerorg — 21 hours ago

Broken back looking for games

Hi! Someone on a sub called something like gaming suggestions said to check here for reccomendations. I've fractured my t7 and t8 vertebrae and will be recovering for 6 weeks in a brace then a few months after. I would like recommendations for games. I have a €100 gift card for Nintendo and €20 on my phone was wondering if anyone had recommendations for games to play during this time. No worries if not! Thank you!

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u/Createman_HomoSexual — 2 days ago

designing a low cost sip/puff controller. could use some voices of folks who actively use sip/puff

Hey folks, I'm Caleb Kraft, I run www.thecontrollerproject.com . I'm in the middle of designing a sip/puff gaming interface and could use the feedback and thoughts of some folks who use them actively. I have a discord where we can chat about features and annoyances etc.

for those who just want the deets:
this is an attempt to make a sip/puff gaming controller that is much cheaper than the current alternatives. I currently have 3 sip/puff switches (so 6 buttons), saveable game configs, configurable sensitivity. Trying to keep it all under $100. we'll see how well I do. Currently PC only, though I *think* it might work on Xbox. I don't have one to test. Pretty sure I'll release it all as open source.

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u/calebkraft — 2 days ago

Hope this is the right place to ask for advice like this: Does anyone here play consoles one-handed, and if so, how?

I don't know how to title this any better, sorry. Basically, i only have use of my left hand. My right one does move, but it's very slow, spasticky and uncoordinated, on top of locking up when i'm tense. So gaming wise it can pretty much be considered useless. I've been a PC gamer for years now using mostly laptops, but that's beside the point. I wanna try and expand my horizons a bit and branch out into consoles, specifically PS5.

I have seen the Access controller but it seems less than useless, since it still requires 2 hands to be used in at least some capacity. I also know about the 3d printed one-handed attachments (iirc made by Akaki Kuumeri), but they seem difficult to put together and require raw filament for the hinges which i can only find in massive rolls, most of it will be junk taking up space. And i can't order one preassembled since they don't ship here. And that's about it.

Anyone here know any other ways to use a dualsense/shock one-handed, should i abandon the idea or should i stop being a stooge and get the attachment printed? Any help's appreciated!

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u/xelgameshow — 2 days ago

Hey gamers,

I am dealing with migraines after a heavy antibiotic and stomach issue. I'm hoping to get some ideas for games I can play with a migraine. I think the big triggers are lights, sounds, stress, and camera movement. I'm looking for games to play so I can "baby step" back into gaming. That is, once I am off screens and repaired fully.

For those with migraines, what games do you play that are okay for your brain? Thanks so much :)

(Full story: I was on my way to Utah in late March to camp and got hit with aforementioned stomach issue. While repairing from that one, I was pissed I had to come home and was like "well, FML, I guess I'll play RDR2 to get the western vibe if I can't IRL." That game made it so, so much worse. The action, gunshots, camera shifts during hunting and Dead Eye were not helpful!).

Thanks so much.

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u/Zestyclose-Refuse314 — 7 days ago

Hi

I'm a developer building a life-sim type game. And I'm at a point where I am putting serious thought into how to ensure that the game is as accessible as possible. I'm looking for general advice.

The game is one where you control characters in a small town, build property, engage in life stories with them etc. I'm not linking to the game here as I don't want this to come off as any form of self-promotion. If you imagine games like older versions of The Sims, Animal Crossing and the like you have the right picture.

I'm really keen to hear ideas on what kind of things would actually be useful to have in a game of this kind to make it accessible.

If anyone has resources / suggestions / guidance for me I would really appreciate it. I'm doing my best to think about how to make the game accessible, but I'm well aware that there are probably many things I'm just going to overlook.

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u/Naetharu — 13 days ago

Having mild right sided hemipelgia, for me, gaming has always been a place where my body has no limits. Flips, sprints, impossible jumps; all possible through a character I control. That feeling never gets old. Even as I replay Kingdom Hearts for probably the 10th time.

I still remember opening our PlayStation 2 on Christmas morning with Jak and Daxter, and soon after, Kingdom Hearts. From my brother passing me the controller so I could beat the harder levels, to my best friend Sofia and me staying up 24 hours straight building our dream life in The Sims, there are countless memories with a controller in hand.

Call of Duty was the first online game I ever played, again alongside my brother. Playing Zombies together, trying to make it one round further every time, or going 1:1 to see who had to vacuum the house. It's been part of my gaming life ever since.

The 8-year-old girl on that couch could've NEVER believed she'd grow up to be the Director of Marketing at a startup collaborating with one of the biggest games in the world.

The startup I work for, Cephable, is now live in Call of Duty: Black Ops 7, bringing free adaptive controls (voice commands, quick actions, and more) to Zombies and Co-Op Campaign. For players in the disability and accessibility community, this isn't just a feature drop. It's an invitation into a world that hasn't always been available! One of the best parts of this was testing alongside members of the disability community and hearing their feedback every step of the way.

That's what gaming is supposed to do. Bring people together. And you never know how your hobbies and passions will intersect in this life, or how one conversation puts you on the path to that connection! So that's why I wanted to share this story today. Excited for what this opens up for gamers!

👇You can try Cephable's adaptive controls free in Black Ops 7 today: cephable.com/bo7

We also have an awesome Discord community, talking about all things gaming, tech + more using Cephable. I hope to meet you there! :)

u/Party-Kale376 — 8 days ago

Hi all. I got in a strange argument on a gaming sub recently and it made me curious about our demographics.

The original argument was that some games shouldn't have an easy mode. Some disagreed on our behalf because easier modes make games more accessible, and others insisted that easy modes were infantilizing, somehow. Some made the point that what we "really" need instead is better controllers/setups. It was pretty gross.

Personally, I need an Easy/Story/Casual mode because my reaction time and coordination are toast after my stroke, even on my good side. I love my XAC setup and I don't think there's any more room for improvement. (Unless, I suppose, some miracle drug comes out to reverse bain damage?)

Anyway, I made the point that my impression of disabled gaming spaces is that more of us have sluggish/impaired movement than those with complete paralysis or missing limbs, so easy modes are truly important for accessibility, even with the best possible controllers or gaming setups.

I'd appreciate it if you would indulge my curiosity because now I'm wondering if I'm just a filthy casual hahaha.

View Poll

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u/Outrageous_Book3870 — 7 days ago
▲ 16 r/disabledgamers+4 crossposts

Hello everyone,

I'd like to share a game I've developed called The Listening Maze. It's a maze game where all gameplay is through audio; you send sound pulses and listen for echoes to navigate.

The game was designed with accessibility in mind from the start:

- Full VoiceOver support with game state announcements

- All gameplay information is conveyed through audio and haptics

- No visual-only information at any point

I'm a sighted developer, so I want to be upfront that I haven't experienced the game the way a VoiceOver user would beyond testing with VoiceOver enabled. I'd genuinely appreciate feedback from this community on the experience.

It's free to try on the App Store with 20 levels and a daily challenge.

https://apps.apple.com/us/app/the-listening-maze/id6763250828

Thank you.

u/Big-Significance2564 — 4 days ago

Gaming with a neurological disorder in my hands

Well I've been playing video games since I was very young. 90's baby and I have a disorder in my hands. What happens is that if I move one hand the other mimics, left to right and vice versa. I play Tekken, Madden, UFC, predecessor, the list goes on. I have to lay the controller on my lap to play and sometimes I do the wrong input. I love playing competitively because I want to see how far I can push my hands and myself and make it to some decent ranks. Now in Tekken I finally made it to Rajin rank and that's a big accomplishment for me. Anyone with disabilities in gaming and if so what is your story and what games you like playing.

The thing is people with regular hands, don't rage out on a game because remember some of us have challenges on a controller and if I can make it to a decent level you can do it too.

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u/IlikeArt92 — 5 days ago

Console Trigger assistance

Hi all -

One handed console gamer here, I have both ps5 and xbox with both adaptive controllers.

I’m looking to create a setup where I can use L1/R1 & L2/R2 with my feet.

L1/R1 I think I have covered with the big red twist buttons, but i am looking for something to use as a trigger for L2/R2 where it’s not just an on/off switch but has the gradual aspect the triggers do.

I have been looking everywhere and have found a bunch of options, most recently the yamaha fc7, but was hoping to get some input from the community before I get anything.

Does anyone have experience with this kind of thing and be willing to share which products yield the best results?

Thanks!!

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u/JamieDM66 — 2 days ago
▲ 28 r/disabledgamers+1 crossposts

We had this old Logitech ATK3 joystick controller laying in our cabinet and decided to try it with the Nintendo Switch Hori Flex Controller to see if it worked. Low and behold, it worked! Just wanted to share because only certain joysticks work for the L stick on this adaptive control controller.

We have it attached to a modular hose clamp with a mounting plate affixed with industrial strength Velcro. We will see how it holds up. I wish the joystick had a threaded camera mount on the bottom. I wish all of the controllers had that so that it would be easier to mount without using tape or Velcro.

u/ArmadilloEmotional24 — 7 days ago

I’m new to this disabled life and I want my own place. Currently living in a HMO.

People with one hand, what games do you play on pc? And how? How do you support yourself?

I’m on disability and I want to work. I am tired of shows and need some purpose.

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u/easting10 — 10 days ago

I've mentioned this game here before. 😊 The demo is nearly finished and I'm still working on making it as accessible as possible. This week I finished the functionality of the options menu so now I can confirm all the accessibility features it has so far.

  • No jumpscares.
  • No quick time events.
  • Menus use Atkinson Hyperlegible font with high contrast.
  • Option to switch in-game fonts to Atkinson Hyperlegible.
  • Multiple control methods:
    • Point and Click (Requiring just mouse + left click, or a touchscreen).
    • Free Movement (Supports Keyboard or Gamepad).
  • Both control methods can be active at the same time.
  • Free Movement only requires direction input and one other button.
  • Long Press duration is configurable to as low as 0.5 seconds, and as high as 3 seconds to support both people who experience pain from long presses, and people who may misclick more often.
  • Controls fully remappable, and should support rarer input devices, but this needs testing.
  • Important audio cues are represented visually in a thematic way.
  • Volume control with Mono/Stereo toggle.
  • Should be accessible for anyone with color blindness.
  • Display modes include:
    • Exclusive Fullscreen
    • Windowed
    • Windowed Borderless

I've been using this site as a guide for what I should be thinking about.
https://gameaccessibilityguidelines.com/full-list/

I haven't been able to cover everything listed there but I've done my best.

My question for the subreddit: Is there anything super important I've missed that should be in the demo?

Thank you everyone who has provided advice so far! If you want to check out the demo when it releases, this is the Steam page.
https://store.steampowered.com/app/4494830/The_Vaults_Below_Durn_A_Field_Study/

u/PsyrenCall — 8 days ago

Does anyone have experience connecting a Xbox adaptive controller to a Nintendo switch?

I have read the instructions and watched YouTube videos but I can't seem to get the controller to connect to the Switch.

I know i can get the Hori controller but the Xbox version is cheaper so I wanted to try that first

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u/tvor01 — 8 days ago

Disabled father turns to gaming after TBI

Hey everyone. I’m a disabled indie game developer and father of four currently building a JRPG called A Demon Hunter’s Guide to Passing Finals through my small studio, Ash Born Interactive.

After a serious bicycle accident years ago, I’ve dealt with long-term neurological issues consistent with a TBI, including memory problems and episodes that have made traditional work difficult. Gaming became one of the few places where I could process trauma, isolation, and life in general, and eventually I decided to try creating something of my own.

One thing that’s helped me continue developing despite my limitations has been using AI as an assistive tool to help organize ideas, compensate for memory issues, and work through complex systems on good days.

I just wanted to introduce myself, connect with others who understand the intersection of disability and gaming, and say it’s genuinely encouraging seeing a community like this exist.

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u/RPGGamer042 — 4 days ago

for context im a disabled gamer who plays games while laying down. my sister gave me a mini bluetooth keyboard not too long ago but the buttons are too hard for me to press it especially while laying down, so i guess im looking for a mini keyboard that has soft buttons to press it.

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u/DiscountMysterious — 8 days ago