u/PsyrenCall

▲ 11 r/gamedev

Long Press Buttons for Accessibility?

I was just browsing this post about long press UI buttons (where you have to hold a button down to trigger an action).

https://www.reddit.com/r/gamedev/comments/fdokkd/how_do_you_feel_about_longpressing_buttons/

Seems a lot of people hate it, and some going so far as to call it bad design and bad for accessibility.

I'm currently implementing it in my game. I have a design constraint where the game needs to be played with minimal input controls for accessibility. Basically, it can be controlled via:

  • WASD + E for interact
  • analogue controller + 1 interact button
  • Mouse with left click.

In my game, a door might have two ways to interact with it. You could either open the door (which is very dangerous in this game if you're not sure it is safe), or listen at the door. I'm using a short tap interaction to listen at the door, and a long press interaction to open the door.

Is there a better way to approach this or is this a legit good use of Hold To Interact?

reddit.com
u/PsyrenCall — 10 hours ago