

Is it better to keep 3 handmade item states, or stretch them to 5 with Unity effects?
We’re making a shop / collector game and for item conditions we’ve been drawing separate versions of the same object by hand. Our original plan was to keep going fully in that direction, but as the number of items grows, it’s getting harder to sustain, and drawing 5 condition states per item no longer feels realistic.
Now we’re wondering whether it would hurt the look too much if we kept the main condition states hand-drawn, then pushed them a bit further in Unity with things like darkening, dullness, glow, or similar effects to create a couple of extra levels.
My main concern is whether that would start to break the hand-made feel and make the work we already put into the drawn versions feel less meaningful. At that point, would it be smarter to just keep the system at 3 strong visual states and stop there?
Curious how other people would approach that tradeoff.