u/ThatDavidShaw

Update on my walking castle game.

Some of what I've added to Scraptory in the eight months since I last posted here: I totally reworked the art, added mini-castle units, added resource pipes that snap together to connect buildings, added dialog and trade systems, a faction relationship system, procedurally generated wave based encounters, trees you can crush, a big laser on top, optimization, and the game has a story.

I also hired a capsule artist and totally redid the Steam page, please check it out. I’m editing an announcement trailer now. So, keep your eyes peeled in the coming weeks.

Scraptory is a “feudal sci-fi open-world sandbox strategy roguelite.” If that sounds interesting, please consider wishlisting it on Steam or joining the Discord. I am all ears for marketing advice and feedback. If you visit the Steam page, be sure to scroll down to the gifs!

u/ThatDavidShaw — 18 hours ago

I feel like I can finally justify one of these.

It has been eight months since I last posted about my walking castle game, and I’ve been working on it almost every day since. Here are the highlights: totally reworked the art, added mini-castle units, added resource pipes that snap together to connect buildings, added dialog and trade systems, a faction relationship system, procedurally generated wave based encounters, trees you can crush, a big laser on top, optimization, and the game has a story.

I also hired a capsule artist and totally redid the Steam page, please check it out. It’s finally all coming together. At least enough that I think I can start trying to market it. I’m editing an announcement trailer now. So, keep your eyes peeled in the coming weeks.

Scraptory is a blend of genres, but I’ve decided to call it a “feudal sci-fi open-world sandbox strategy roguelite” If that sounds interesting to you, please consider giving it a wishlist on Steam or joining the Discord. I am all ears for marketing advice and feedback. If you visit the Steam page, be sure to scroll down to the gifs!

u/ThatDavidShaw — 18 hours ago