Update on my walking castle game.
Some of what I've added to Scraptory in the eight months since I last posted here: I totally reworked the art, added mini-castle units, added resource pipes that snap together to connect buildings, added dialog and trade systems, a faction relationship system, procedurally generated wave based encounters, trees you can crush, a big laser on top, optimization, and the game has a story.
I also hired a capsule artist and totally redid the Steam page, please check it out. I’m editing an announcement trailer now. So, keep your eyes peeled in the coming weeks.
Scraptory is a “feudal sci-fi open-world sandbox strategy roguelite.” If that sounds interesting, please consider wishlisting it on Steam or joining the Discord. I am all ears for marketing advice and feedback. If you visit the Steam page, be sure to scroll down to the gifs!