I’ve been working on a solo project called Arkansas 2125, a post-apocalyptic turn-based RPG inspired by classic CRPGs.
The game focuses on atmosphere, slower pacing, and tactical decision-making rather than fast action.
It’s currently in Early Access and I’m continuing to improve it step by step based on feedback.
I’m curious what people think about this kind of approach — do slower, more atmospheric RPGs still appeal today, or do most players prefer faster gameplay?
If anyone wants to check it out, it’s easy to find on Steam by searching Arkansas 2125.