u/No_Piano_1857

▲ 180 r/PolskaNaLuzie+3 crossposts

I’ve been working on a solo project called Arkansas 2125, a post-apocalyptic turn-based RPG inspired by classic CRPGs.

The game focuses on atmosphere, slower pacing, and tactical decision-making rather than fast action.

It’s currently in Early Access and I’m continuing to improve it step by step based on feedback.

I’m curious what people think about this kind of approach — do slower, more atmospheric RPGs still appeal today, or do most players prefer faster gameplay?

If anyone wants to check it out, it’s easy to find on Steam by searching Arkansas 2125.

u/No_Piano_1857 — 2 days ago
▲ 37 r/SoloDev+2 crossposts

)

\[TT\] Arkansas 2125 — post-apocalyptic turn-based RPG (Early Access)

Game Title:

Arkansas 2125

Playable Link:

https://store.steampowered.com/app/4546490/Arkansas\\\_2125

Platform:

PC (Windows)

Description:

Arkansas 2125 is a post-apocalyptic, turn-based RPG currently available in Early Access on Steam. The game focuses on atmosphere, slower pacing, and tactical decision-making inspired by classic CRPGs.

Players explore a ruined world where resources are limited and every encounter matters. Combat is fully turn-based, encouraging planning and positioning rather than fast reactions. The game aims to create tension and immersion through its environment, visuals, and deliberate pacing.

As an Early Access project, the game is actively being developed and improved based on player feedback. Recent updates have focused on visual improvements, UI clarity, environmental details, and overall polish. Future updates will expand gameplay systems, refine pacing, and add more content.

Free to Play Status:

\[ \] Free to play

\[ \] Demo/Key available

\[x\] Paid

Involvement:

I’m a solo developer responsible for the entire project, including design, programming, and overall development.

u/No_Piano_1857 — 23 hours ago