
r/Fallout4Mods

Fallout 4 World (Multiplayer): Clothes, Armors and Weapon+mods Sync (+Attachments)
Solo-dev project for FO4 1.11.191 next-gen. The clip below shows two
clients side-by-side: peer A equips clothes / armor / a modded weapon,
peer B sees the exact same on A's ghost in real time, animated with
A's pose.
---
**What's in the clip**
- **Clothes sync** — peer A equips a Vault Suit / Raider outfit,
peer B sees it on A's ghost.
- **Armor sync** — combat / synth / power armor resolves through the
engine's `TESObjectARMO -> TESObjectARMA` chain. The right tier
(Lite / Mid / Heavy) is picked from the OMOD effective priority
pulled out of the equipped item's `BGSObjectInstance`, and the
body under the armor gets culled where covered (no z-fight).
- **Modded weapon sync** — peer A equips a 10mm with reflex sight,
suppressor, heavy receiver, extended mag → peer B sees the exact
same configuration in A's ghost hand. Receivers, mags, scopes,
suppressors, grips. Assault rifle and hunting rifle with their
attachments also show up correctly. As far as I can tell this
hasn't been shipped before in the FO4 multiplayer modding scene —
Fallout Together / F4MP never reached this point. Happy to be
corrected if I missed a project.
---
**The bit modders may care about**
The engine has no user-callable "apply this OMOD list to this NiNode"
function. After roughly ten failed approaches I landed on per-OMOD
attach via `sub_140434DA0(omod_form, base_BSFadeNode, NULL, 0)` at
RVA `+0x00434DA0`. It reads the OMOD's `TESModel.modelPath` at
`OMOD+0x50`, loads the sub-NIF, deep-clones, registers materials,
then parents via `sub_14186E960` — which is **BSConnectPoint pairing**,
not `NiNode::AttachChild`.
The base weapon NIF carries a `BSConnectPoint::Children` extra-data
array on its root (entries like `Pistol10mmReceiver`, `WeaponMagazine`,
`WeaponOptics1`); the mod sub-NIFs carry a matching
`BSConnectPoint::Parents`; the engine matches the two by string. All
driven by data baked into the NIF files, not by anything on the form.
Refuted along the way: synthetic `TESObjectREFR` via `vt[170]`,
direct `sub_1404580C0` sync load, BSModelProcessor post-hook reading
the OIE, `find_node_by_name` + `AttachChild` driven by INNT,
receiver-side primer + 50/100/500 ms refresh schedules. Full trace
in the changelog (linked below) if anyone wants the gory details.
---
**What this is NOT**
- Not playable multiplayer. No combat sync, no damage, no shared NPC
AI, no shared loot drops. Visual / world-state sync only — what
each client sees of the other's avatar and a small set of world
objects (so far: doors).
- Not a finished project. Solo dev, evening pace. Tested with 2
peers; 10-peer scaling is still theoretical.
- Not a fork of any existing FO4 multiplayer project. Custom
framework (FoM-lite), native scene-graph injection (`BSFadeNode ->
ShadowSceneNode`), no D3D11 render hijack, no actor hijack — the
local engine animates each remote peer's ghost using the same anim
graph it uses for the local player.
---
**Architecture in one paragraph**
C++ MinHook proxy DLL (`dxgi.dll`) on each client → Python asyncio
UDP server in the middle. Binary protocol, ~44 B per pose frame at
20 Hz, 31 joints replicated full-body. Rust rewrite planned for later
milestone. Open source (personal mod, no Bethesda IP committed,
requires owned copy of FO4).
---
**Status**
v0.5.0 (2026-05-07). Shipped so far: full-body animation sync,
container/inventory sync, door open/close sync, clothes + armor +
modded firearms sync. M9 milestone is 5/5 wedges done for pistols.
The changelog calls out rifles as a pending issue, but during
recording I noticed assault rifle and hunting rifle also render
correctly with mods — deeper testing pending; the changelog will
be updated after a full pass.
---
**Links**
- New video: https://youtu.be/r34D4IL7wAk
- Repo (open source): https://github.com/ThePie88/FO4_Wrld
- Changelog with full RE writeup: https://github.com/ThePie88/FO4_Wrld/blob/master/CHANGELOG.md
- Previous demo (movement + container sync): https://youtu.be/Qs3dNzXnnko
- Door sync demo: https://youtu.be/T8wLZmCqjxw
Happy to answer technical questions in the thread.
Crash help
Haven't played since around February and now my game is crashing on startup, reinstalled the whole game and all my mods and still crashing.
Crashlog link: https://pastebin.com/rnhkf3jV
[FO4] First Attempt in NifSkope what do you think?
Tbh I am not good at decorating things, but this is a attempt at making a "Mirelurk Hunter/Mirelurk Experiment" Settlement Station.
Can finally go back to your base after loitering the wasteland all day, sit down at your terminal and play Morrowind
Fallout FROST is my favourite way to play 💀
I followed the Below Zero guide and I'm having a blast with my third character!
My first died of radiation overload because I had no idea how essential having Fungal Purge handy was. My second had a messed up progression so I had to start over. The systems are unforgiving but fair, because learning them makes sense and they all work well together. I'm using a handful of texture, animation, and sound mods to further enhance this brutal experience.
I like how the world actually feels dangerous. Combat is high-stakes and vicious. There's this constant tension between knowing exploration and fighting will likely reward you with more (and usually better) resources, but calculating how much it will cost you if you actually engage, in terms of the scarce resources you already have. Leveling up and upgrading gear is so, so satisfying for this very reason.
I know there's a gripping story, but I'm enjoying slowly unraveling it as I simply explore more. All screenshots are just around the Train Car starting area. This is far from a comfort game because of the sheer adrenaline at all times, but it's incredibly satisfying to just pick up and play whenever. It's also addictive the better you get a surviving.
Honestly, I haven't had this much fun since modding Fallout New Vegas. I've been looking for a challenging, survival horror experience with Fallout so I'm thrilled FROST exists!
Anyone else have this experience?
Adding this as an alt for the Morrowind PipBoy Edition mod
More will be uploaded to my youtube soon
This is standalone currently but will be packaged with the Morrowind PipBoy Edition mod at some point
[FO4] The Midnight Ride for the GOG version - how would you do it?
​
Supporting two forks of a mod list is a heck of a lot of support for volunteers to take on.
I was able to get TMR running on the GOG version, but it wasn't easy, and it wasn't as stable as I wanted it to be. I enjoy playing the game too much to sit down very long for a modding session.
But, assuming you're more disciplined than me - a very low bar to hurdle -'how would you put together a working GOG fork of TMR? Let's start with utilities and bug fixes. You know what? Let's make it something that's actually useful for redditors
Mod For Expanding The War Between Minutemen/Other Factions
Looking for mods that expand upon the wars you can engage in as General of the Minutemen. I can't help but feel the way you take down the brotherhood, whilst cinematic, could do with some more ground combat. Perhaps several skirmishes and land battles prior to taking down the Prydwen. Outposts that need to be taken or reclaimed either pre or post Prydwen.
Mod and LO help!
Hiya all!
I'm looking for a tiny bit of help, my PC can run fallout 4 no problem, so I know that's not the issue, which means it's for sure the mods and load order I have installed.
I'm using ModOrganizer 2 and I am still quite new at it, but I'll do my best and answer any questions you got!
LO:
unofficial fallout 4 patch.esp
community fixes merged.esp
REFramework.esm
ppf.esm
XDI.esm
ArmorKeywords.esm
fakeInt.esp
TMR_GlitchfinderAIO.esm
YouAndWhatArmy2.esm
Diamond City Supplements.esm
No Sneaking in Power Armor.esp
TrueStormsFO4.esm
fakeInt_Boston.esp
fakeInt_DLC.esp
SimSettlements.esm
AAF.esm
Fixed Gobo Effects.esp
Wetness Shader Fix.esp
FO4ParticlePatch.esp
NoSharedDogmeatTemplate.esp
VisibleCompanionAffinity.esp
Eli_Faction Housing Overhaul - AiO.esp
TrainBar.esp
CrimeTown.esp
IntegratedAddons.esp
CheatTerminal.esp
Eli_Rockin Red Rocket.esp
Eli_Sanctuary Bunker.esp
Eli_Armour_Compendium.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
fakeIntTrueStormPatch.esp
MidnightCultFix.esp
WhoIsTheGeneral.esp
Keep Radiants In Commonwealth.esp
Flutter Flicker Fixer For Foliage.esp
Workshop Highlight Fix.esp
Complex Vendors.esp
dcc-molotov-nerf.esp
WTG - KRIC Patch.esp
TerrainFrecklesBeGone.esp
Gloomy Glass.esp
Simple Everyone's Best Friend.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-FarHarborExtraRads2X.esp
TrueStormsFO4-GlowingSeaExtraRads3X.esp
TrueStormsFO4-NukaWorld.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor-NukaWorld-Patch.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-EarlierSunsetsNW.esp
ArmorKeywords - Next Gen CC Bundle patch.esp
Armorsmith Extended.esp
Armorsmith Extended - Next Gen CC Bundle patch.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
RealHDFace Tex.esp
CBBE.esp
RustyFaceFixRedux.esp
Sexy_Hancock.esp
The Eyes Of Beauty.esp
TheEyesOfBeauty.esp
ExtendedHairColors.esp
AzarPonytailHairstyles.esp
KSHairdos.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
BetterSettlersCCAPack2.0.esp
BetterCompanions.esp
Atomic Lust.esp
ImmersiveLoversEmbraceRemastered.esp
ImmersiveLoversEmbraceMagnolia.esp
dD-Enhanced Blood Basic.esp
Quieter Settlements - Contraptions.esp
LongerPowerLines3x.esp
Quieter Settlements - Wasteland Workshop.esp
Quieter Settlements - Vanilla.esp
NoAffinityCooldown.esp
NoNegativeAffinityNoFucks.esp
BetterJunkFences.esp
BetterGenerators.esp
EvilViking13_PatchworkSanctuaryBridge.esp
Repaired Roofs.esp
VaultSuitUnzipped.esp
SF Companions - Paladin Danse.esp
SF Companions - Paladin Danse [No Hood].esp
IWMagnolia.esp
IWMacCready.esp
IWDesdemona.esp
IWGlory.esp
IWTinaDeLuca.esp
PressingPreston.esp
SF Deacon.esp
WastelandFashion.esp
Wasteland Fashion Armorsmith Patch.esp
WastelandFashionAccessories.esp
prp.esp
Scrap Everything - Ultimate Edition.esp
The issue I am having problems with (because all other mods are working wonderfully, which is also suspicious since this is a bethesda game) is "Sexy Hancock 4.0" -- the picture depicts the problem, his face his glitched out.
I've tried disabling the esp, the slm looksmenu command, uninstalling them all and reinstalling again while keeping an eye on what conflicts with what.
I think it's the "Eyes of Beauty" mod, but I can't really see why...
Should I install the mod manually instead, make sure it overwrites whatever? I am so... UGH. I want my ghoul! (and I want him SEXY)
Hope you guys can help, thank you!
Looking for a Minutemen + SS2 Mod list without explicit content
Hey there, I've been looking at NexusMods collection but can't find any with the essential mods I desire without the sexually explicit mods replacing billboards, bodies and such. There are too many included in most lists to ignore them and I can't help but think there is a more efficient way to go about modding my game. I'm not very knowledgeable on making functional mod lists without conflicts, but the essential mods I want included would be:
- Militarised Minutemen
- We Are The Minutemen + Patches Addon
- Sim Settlements 2 Chapter 3 Inclusive
- Blues Settlement Flags
- Scrap Everything/Place Everywhere
I have made similar post requests before on a different account a while ago but was usually met with people assuming my judgement on their choices of 'spicier' mods, this is not the case, I just wish to have a modlist without such things included. Thank you for your consideration.
dislike the "Cannibal" perk as much as i do? here's "Courser Renegade" to use instead.
i've been avoiding filling-out my perk chart because i just could not bring myself to spend my remaining ranks in "Cannibal."
rootin' around in the Creation Kit, i saw the "Courser Commando" and "Courser Gunslinger" perks, the "Courser" accuracy perk some PC players have used to enable a .0 accuracy cone, and the "Cyborg" ability... all cut from the release version.
and now the benefits of these have been revived and blended-together in a perk that replaces "Cannibal" that is enabled upon completion of "Hunter/Hunted":
this is my 4th mod.
Is there a way to view the full list of results from the Help command? (Scrolling issue)
Hi everyone! Whenever I search for item or NPC IDs using the help command, the output list is so long that the earlier results disappear. Even when scrolling up, I can't reach the top because the list gets cut off.
Is there a way to view the complete output or perhaps export it to a text file? Maybe a tool or a setting to fix this? Thanks in advance for the help!
Some more shots since some of you were interested in downtown performance/looks, it wasnt that bad and very much playable by my standards. (Weather is mostly clear in some of these shots)
Im playing on PC
ENB is PRC X and weather is NAC X , grass is TrueGrass and grasslands , textures : ojo bueno pack High , most of Luxor's mods (bloodleaf 2k,stone walls 4k parallax,vehicle SSR real time reflections for enb,roads 4k) , wasteland debris 2k, vivid fallout landscape complex parallax occulsion 2k-4k , vanilla parallax project . These are the ones i can remember should be a pretty good start if u want a similar look.
[Side note: pls do keep it chill in the comments i am aware "this isnt fallout 4!" And "i have a little fallout in my mods" and "this is so not lore friendly" etc.
This isnt hate towards the vanilla game and if u dont like modded thats completely okay more power to u ,all that matters is u r having fun, i cant play fallout at the moment and i miss it so im coping by sharing some of my Screenshots with yall :) , i apologise if this offends anyone in anyway , this is just for those who want some inspiration for their modded adventures] , peace.
As you enter Concord look off to the left. Photo one. That UFO play yard thing. Go there. Photo two. I have a random NPC standing next to a clean looking bike who wants his camera. I've went into every building in Concord unless I miss something, and there's no camera anywhere. He says he left it at a friend's place he guesses he can't handle his wine. The internet doesn't know what this mod is. I don't know what this mod is. I only have weapons and some like quest fix things and new places to go to explore. But nothing for Concord that I know of.
I just installed Addictol to cure the BA2 archive limit on OG FO4.
Apparently it worked, now I can load more mods. But hairs started to do this.... Stretches into infinity.
I also use Beauty Piper and Beauty Cait, but now the vanilla faces are loaded. Fusion Girl is used for bodies.
What kind of conflict can it be and how I resolve it? Thanks in advance.
Playing on pc.
ENB is PRC x , weather is NAC X (rad storms in screenshots).
Deathclaws mods are : Deathclaws HD remastered 4k (loose files) , Glowing Eyes for deathclaws , Deadlier Deathclaws (this more gameplay than visual).
(u/Xenonative97 asked for deathclaws :) )
Looking for mods to make a money/gold vault in vault 88
Does anyone know of any mods that let you place pallets of cash or gold? Thinking of doing a vault 76 thing in 88 Edit: if anyone else is looking this mod adds shelves along with resources including gold bars, caps and pre war money https://www.nexusmods.com/fallout4/mods/93954?tab=description
After a full year in development, settlement assault, captures and true faction ownership is finally here!
Including settlement pre-claiming, faction resource production and more!