r/Fallout4Mods

▲ 872 r/Fallout4Mods+1 crossposts

Fallout 4 World (Multiplayer): Clothes, Armors and Weapon+mods Sync (+Attachments)

Solo-dev project for FO4 1.11.191 next-gen. The clip below shows two

clients side-by-side: peer A equips clothes / armor / a modded weapon,

peer B sees the exact same on A's ghost in real time, animated with

A's pose.

---

**What's in the clip**

- **Clothes sync** — peer A equips a Vault Suit / Raider outfit,

peer B sees it on A's ghost.

- **Armor sync** — combat / synth / power armor resolves through the

engine's `TESObjectARMO -> TESObjectARMA` chain. The right tier

(Lite / Mid / Heavy) is picked from the OMOD effective priority

pulled out of the equipped item's `BGSObjectInstance`, and the

body under the armor gets culled where covered (no z-fight).

- **Modded weapon sync** — peer A equips a 10mm with reflex sight,

suppressor, heavy receiver, extended mag → peer B sees the exact

same configuration in A's ghost hand. Receivers, mags, scopes,

suppressors, grips. Assault rifle and hunting rifle with their

attachments also show up correctly. As far as I can tell this

hasn't been shipped before in the FO4 multiplayer modding scene —

Fallout Together / F4MP never reached this point. Happy to be

corrected if I missed a project.

---

**The bit modders may care about**

The engine has no user-callable "apply this OMOD list to this NiNode"

function. After roughly ten failed approaches I landed on per-OMOD

attach via `sub_140434DA0(omod_form, base_BSFadeNode, NULL, 0)` at

RVA `+0x00434DA0`. It reads the OMOD's `TESModel.modelPath` at

`OMOD+0x50`, loads the sub-NIF, deep-clones, registers materials,

then parents via `sub_14186E960` — which is **BSConnectPoint pairing**,

not `NiNode::AttachChild`.

The base weapon NIF carries a `BSConnectPoint::Children` extra-data

array on its root (entries like `Pistol10mmReceiver`, `WeaponMagazine`,

`WeaponOptics1`); the mod sub-NIFs carry a matching

`BSConnectPoint::Parents`; the engine matches the two by string. All

driven by data baked into the NIF files, not by anything on the form.

Refuted along the way: synthetic `TESObjectREFR` via `vt[170]`,

direct `sub_1404580C0` sync load, BSModelProcessor post-hook reading

the OIE, `find_node_by_name` + `AttachChild` driven by INNT,

receiver-side primer + 50/100/500 ms refresh schedules. Full trace

in the changelog (linked below) if anyone wants the gory details.

---

**What this is NOT**

- Not playable multiplayer. No combat sync, no damage, no shared NPC

AI, no shared loot drops. Visual / world-state sync only — what

each client sees of the other's avatar and a small set of world

objects (so far: doors).

- Not a finished project. Solo dev, evening pace. Tested with 2

peers; 10-peer scaling is still theoretical.

- Not a fork of any existing FO4 multiplayer project. Custom

framework (FoM-lite), native scene-graph injection (`BSFadeNode ->

ShadowSceneNode`), no D3D11 render hijack, no actor hijack — the

local engine animates each remote peer's ghost using the same anim

graph it uses for the local player.

---

**Architecture in one paragraph**

C++ MinHook proxy DLL (`dxgi.dll`) on each client → Python asyncio

UDP server in the middle. Binary protocol, ~44 B per pose frame at

20 Hz, 31 joints replicated full-body. Rust rewrite planned for later

milestone. Open source (personal mod, no Bethesda IP committed,

requires owned copy of FO4).

---

**Status**

v0.5.0 (2026-05-07). Shipped so far: full-body animation sync,

container/inventory sync, door open/close sync, clothes + armor +

modded firearms sync. M9 milestone is 5/5 wedges done for pistols.

The changelog calls out rifles as a pending issue, but during

recording I noticed assault rifle and hunting rifle also render

correctly with mods — deeper testing pending; the changelog will

be updated after a full pass.

---

**Links**

- New video: https://youtu.be/r34D4IL7wAk

- Repo (open source): https://github.com/ThePie88/FO4_Wrld

- Changelog with full RE writeup: https://github.com/ThePie88/FO4_Wrld/blob/master/CHANGELOG.md

- Previous demo (movement + container sync): https://youtu.be/Qs3dNzXnnko

- Door sync demo: https://youtu.be/T8wLZmCqjxw

Happy to answer technical questions in the thread.

u/Former-University905 — 6 days ago

[FO4] First Attempt in NifSkope what do you think?

Tbh I am not good at decorating things, but this is a attempt at making a "Mirelurk Hunter/Mirelurk Experiment" Settlement Station.

u/burnoutmax81 — 20 hours ago
▲ 483 r/Fallout4Mods+3 crossposts

Can finally go back to your base after loitering the wasteland all day, sit down at your terminal and play Morrowind

u/No_Judgment7651 — 14 days ago

Fallout FROST is my favourite way to play 💀

I followed the Below Zero guide and I'm having a blast with my third character!

My first died of radiation overload because I had no idea how essential having Fungal Purge handy was. My second had a messed up progression so I had to start over. The systems are unforgiving but fair, because learning them makes sense and they all work well together. I'm using a handful of texture, animation, and sound mods to further enhance this brutal experience.

I like how the world actually feels dangerous. Combat is high-stakes and vicious. There's this constant tension between knowing exploration and fighting will likely reward you with more (and usually better) resources, but calculating how much it will cost you if you actually engage, in terms of the scarce resources you already have. Leveling up and upgrading gear is so, so satisfying for this very reason.

I know there's a gripping story, but I'm enjoying slowly unraveling it as I simply explore more. All screenshots are just around the Train Car starting area. This is far from a comfort game because of the sheer adrenaline at all times, but it's incredibly satisfying to just pick up and play whenever. It's also addictive the better you get a surviving.

Honestly, I haven't had this much fun since modding Fallout New Vegas. I've been looking for a challenging, survival horror experience with Fallout so I'm thrilled FROST exists!

Anyone else have this experience?

u/Head-Educator6517 — 3 days ago

[FO4] The Midnight Ride for the GOG version - how would you do it?

​

Supporting two forks of a mod list is a heck of a lot of support for volunteers to take on.

I was able to get TMR running on the GOG version, but it wasn't easy, and it wasn't as stable as I wanted it to be. I enjoy playing the game too much to sit down very long for a modding session.

But, assuming you're more disciplined than me - a very low bar to hurdle -'how would you put together a working GOG fork of TMR? Let's start with utilities and bug fixes. You know what? Let's make it something that's actually useful for redditors

reddit.com
u/Alex_Portnoy007 — 16 hours ago

Mod For Expanding The War Between Minutemen/Other Factions

Looking for mods that expand upon the wars you can engage in as General of the Minutemen. I can't help but feel the way you take down the brotherhood, whilst cinematic, could do with some more ground combat. Perhaps several skirmishes and land battles prior to taking down the Prydwen. Outposts that need to be taken or reclaimed either pre or post Prydwen.

reddit.com
u/AnxiousResort4917 — 22 hours ago

Mod and LO help!

Hiya all!

I'm looking for a tiny bit of help, my PC can run fallout 4 no problem, so I know that's not the issue, which means it's for sure the mods and load order I have installed.

I'm using ModOrganizer 2 and I am still quite new at it, but I'll do my best and answer any questions you got!

LO:

unofficial fallout 4 patch.esp

community fixes merged.esp

REFramework.esm

ppf.esm

XDI.esm

ArmorKeywords.esm

fakeInt.esp

TMR_GlitchfinderAIO.esm

YouAndWhatArmy2.esm

Diamond City Supplements.esm

No Sneaking in Power Armor.esp

TrueStormsFO4.esm

fakeInt_Boston.esp

fakeInt_DLC.esp

SimSettlements.esm

AAF.esm

Fixed Gobo Effects.esp

Wetness Shader Fix.esp

FO4ParticlePatch.esp

NoSharedDogmeatTemplate.esp

VisibleCompanionAffinity.esp

Eli_Faction Housing Overhaul - AiO.esp

TrainBar.esp

CrimeTown.esp

IntegratedAddons.esp

CheatTerminal.esp

Eli_Rockin Red Rocket.esp

Eli_Sanctuary Bunker.esp

Eli_Armour_Compendium.esp

SimSettlements_XPAC_RiseOfTheCommonwealth.esp

fakeIntTrueStormPatch.esp

MidnightCultFix.esp

WhoIsTheGeneral.esp

Keep Radiants In Commonwealth.esp

Flutter Flicker Fixer For Foliage.esp

Workshop Highlight Fix.esp

Complex Vendors.esp

dcc-molotov-nerf.esp

WTG - KRIC Patch.esp

TerrainFrecklesBeGone.esp

Gloomy Glass.esp

Simple Everyone's Best Friend.esp

TrueStormsFO4-FarHarbor.esp

TrueStormsFO4-FarHarborExtraRads2X.esp

TrueStormsFO4-GlowingSeaExtraRads3X.esp

TrueStormsFO4-NukaWorld.esp

TrueStormsFO4-EarlierSunsets.esp

TrueStormsFO4-FarHarbor-NukaWorld-Patch.esp

TrueStormsFO4-EarlierSunsetsFH.esp

TrueStormsFO4-EarlierSunsetsNW.esp

ArmorKeywords - Next Gen CC Bundle patch.esp

Armorsmith Extended.esp

Armorsmith Extended - Next Gen CC Bundle patch.esp

LooksMenu.esp

LooksMenu Customization Compendium.esp

RealHDFace Tex.esp

CBBE.esp

RustyFaceFixRedux.esp

Sexy_Hancock.esp

The Eyes Of Beauty.esp

TheEyesOfBeauty.esp

ExtendedHairColors.esp

AzarPonytailHairstyles.esp

KSHairdos.esp

BetterSettlers.esp

BetterSettlersNoLollygagging.esp

BetterSettlersCCAPack2.0.esp

BetterCompanions.esp

Atomic Lust.esp

ImmersiveLoversEmbraceRemastered.esp

ImmersiveLoversEmbraceMagnolia.esp

dD-Enhanced Blood Basic.esp

Quieter Settlements - Contraptions.esp

LongerPowerLines3x.esp

Quieter Settlements - Wasteland Workshop.esp

Quieter Settlements - Vanilla.esp

NoAffinityCooldown.esp

NoNegativeAffinityNoFucks.esp

BetterJunkFences.esp

BetterGenerators.esp

EvilViking13_PatchworkSanctuaryBridge.esp

Repaired Roofs.esp

VaultSuitUnzipped.esp

SF Companions - Paladin Danse.esp

SF Companions - Paladin Danse [No Hood].esp

IWMagnolia.esp

IWMacCready.esp

IWDesdemona.esp

IWGlory.esp

IWTinaDeLuca.esp

PressingPreston.esp

SF Deacon.esp

WastelandFashion.esp

Wasteland Fashion Armorsmith Patch.esp

WastelandFashionAccessories.esp

prp.esp

Scrap Everything - Ultimate Edition.esp

The issue I am having problems with (because all other mods are working wonderfully, which is also suspicious since this is a bethesda game) is "Sexy Hancock 4.0" -- the picture depicts the problem, his face his glitched out.

I've tried disabling the esp, the slm looksmenu command, uninstalling them all and reinstalling again while keeping an eye on what conflicts with what.

I think it's the "Eyes of Beauty" mod, but I can't really see why...

Should I install the mod manually instead, make sure it overwrites whatever? I am so... UGH. I want my ghoul! (and I want him SEXY)

Hope you guys can help, thank you!

u/LooneyLina8430 — 2 days ago

Looking for a Minutemen + SS2 Mod list without explicit content

Hey there, I've been looking at NexusMods collection but can't find any with the essential mods I desire without the sexually explicit mods replacing billboards, bodies and such. There are too many included in most lists to ignore them and I can't help but think there is a more efficient way to go about modding my game. I'm not very knowledgeable on making functional mod lists without conflicts, but the essential mods I want included would be:

  • Militarised Minutemen
  • We Are The Minutemen + Patches Addon
  • Sim Settlements 2 Chapter 3 Inclusive
  • Blues Settlement Flags
  • Scrap Everything/Place Everywhere

I have made similar post requests before on a different account a while ago but was usually met with people assuming my judgement on their choices of 'spicier' mods, this is not the case, I just wish to have a modlist without such things included. Thank you for your consideration.

reddit.com
u/AnxiousResort4917 — 3 days ago
▲ 12 r/Fallout4Mods+1 crossposts

dislike the "Cannibal" perk as much as i do? here's "Courser Renegade" to use instead.

i've been avoiding filling-out my perk chart because i just could not bring myself to spend my remaining ranks in "Cannibal."

rootin' around in the Creation Kit, i saw the "Courser Commando" and "Courser Gunslinger" perks, the "Courser" accuracy perk some PC players have used to enable a .0 accuracy cone, and the "Cyborg" ability... all cut from the release version.

and now the benefits of these have been revived and blended-together in a perk that replaces "Cannibal" that is enabled upon completion of "Hunter/Hunted":

https://creations.bethesda.net/en/fallout4/details/558b73f0-4492-4e60-82e8-11728abd1ffc/Courser_Renegade_Perk

this is my 4th mod.

u/rekall76 — 3 days ago

Is there a way to view the full list of results from the Help command? (Scrolling issue)

Hi everyone! Whenever I search for item or NPC IDs using the help command, the output list is so long that the earlier results disappear. Even when scrolling up, I can't reach the top because the list gets cut off.

Is there a way to view the complete output or perhaps export it to a text file? Maybe a tool or a setting to fix this? Thanks in advance for the help!

reddit.com
u/Additional_Report969 — 2 days ago
▲ 134 r/Fallout4Mods+1 crossposts

Some more shots since some of you were interested in downtown performance/looks, it wasnt that bad and very much playable by my standards. (Weather is mostly clear in some of these shots)

Im playing on PC

ENB is PRC X and weather is NAC X , grass is TrueGrass and grasslands , textures : ojo bueno pack High , most of Luxor's mods (bloodleaf 2k,stone walls 4k parallax,vehicle SSR real time reflections for enb,roads 4k) , wasteland debris 2k, vivid fallout landscape complex parallax occulsion 2k-4k , vanilla parallax project . These are the ones i can remember should be a pretty good start if u want a similar look.

[Side note: pls do keep it chill in the comments i am aware "this isnt fallout 4!" And "i have a little fallout in my mods" and "this is so not lore friendly" etc.

This isnt hate towards the vanilla game and if u dont like modded thats completely okay more power to u ,all that matters is u r having fun, i cant play fallout at the moment and i miss it so im coping by sharing some of my Screenshots with yall :) , i apologise if this offends anyone in anyway , this is just for those who want some inspiration for their modded adventures] , peace.

u/xShadowLisa_ — 14 days ago

As you enter Concord look off to the left. Photo one. That UFO play yard thing. Go there. Photo two. I have a random NPC standing next to a clean looking bike who wants his camera. I've went into every building in Concord unless I miss something, and there's no camera anywhere. He says he left it at a friend's place he guesses he can't handle his wine. The internet doesn't know what this mod is. I don't know what this mod is. I only have weapons and some like quest fix things and new places to go to explore. But nothing for Concord that I know of.

u/Sasavicz — 11 days ago

I just installed Addictol to cure the BA2 archive limit on OG FO4.

Apparently it worked, now I can load more mods. But hairs started to do this.... Stretches into infinity.

I also use Beauty Piper and Beauty Cait, but now the vanilla faces are loaded. Fusion Girl is used for bodies.

What kind of conflict can it be and how I resolve it? Thanks in advance.

u/Moist_Value5526 — 8 days ago

Playing on pc.

ENB is PRC x , weather is NAC X (rad storms in screenshots).

Deathclaws mods are : Deathclaws HD remastered 4k (loose files) , Glowing Eyes for deathclaws , Deadlier Deathclaws (this more gameplay than visual).

(u/Xenonative97 asked for deathclaws :) )

u/xShadowLisa_ — 13 days ago
▲ 53 r/Fallout4Mods+2 crossposts

After a full year in development, settlement assault, captures and true faction ownership is finally here!

Including settlement pre-claiming, faction resource production and more!

nexusmods.com
u/peasantrevolution — 10 days ago