u/SarSean

Anyway to make a projectile only hit NPCs and surfaces, but not the player?

In this mod

https://www.nexusmods.com/fallout4/mods/101927?tab=description

It makes the blitz perk usable in real time, becoming a teleport that deals damage

The issue is in the coding, where the muzzle that spawns the projectile is static, making it hit the player when you move forward. The author is trying to find a solution, but i was wondering if there is one through xEdit that doesnt need fixing the code

I dont like using the creation kit, mostly due to how slow it is, and seeing that its the only way to recompile papyrus i dont wanna delve into that. Unless there is a faster and easier way

Ive tried changing the collision layer of the projectile to L bullet casing, I could use it walking forward but I couldnt hit any NPC only the surface. Is there anything else I can try?

reddit.com
u/SarSean — 3 days ago

Love my uBerMWachts

I blurred the plate since it's my friends last name

u/SarSean — 6 days ago

These are my attempts for a minigun and missile launcher but they apply to even the normal form so i have to find one that can suit both the body and power armor. I have to also apply it to the specific weapon which is a bit tedious

Does anyone know of a mod/addon for CHW that does this? Or something that separates the skeletons or smthn idk

Or maybe where i can manually copy paste the coordinates at least to apply to all the heavy weapons i find

And if maybe i can blacklist normal small weapons as a whole since they will be scuffed no matter what config lol

u/SarSean — 8 days ago

I forgot my exterior cars but they are personal ones anyway hehe, a sentinel xs and rebla

Tried to balance the colors and types

u/SarSean — 12 days ago