Anyway to make a projectile only hit NPCs and surfaces, but not the player?
In this mod
https://www.nexusmods.com/fallout4/mods/101927?tab=description
It makes the blitz perk usable in real time, becoming a teleport that deals damage
The issue is in the coding, where the muzzle that spawns the projectile is static, making it hit the player when you move forward. The author is trying to find a solution, but i was wondering if there is one through xEdit that doesnt need fixing the code
I dont like using the creation kit, mostly due to how slow it is, and seeing that its the only way to recompile papyrus i dont wanna delve into that. Unless there is a faster and easier way
Ive tried changing the collision layer of the projectile to L bullet casing, I could use it walking forward but I couldnt hit any NPC only the surface. Is there anything else I can try?