u/Additional_Report969

Aegis: The Dieselpunk Colossus | Ep. 1: Workshop (Part 1) (Fallout 4 Build). After 10 years of shacks, I’m finally challenging myself with steel and concrete. 70 hours of work to turn a brutalist experiment into a massive narrative mega-structure. Welcome to my workshop!

I had never used steel and concrete in my builds; for ten years, these materials never really inspired me. I always preferred the classic 'wasteland' style or historical architectures. Then, inspired by a content creator here on Reddit, I wanted to test myself. To my surprise, I discovered that these materials—which I perceived as cold, static, and almost unnatural—actually offered immense creative possibilities.

Initially, the idea was a purely Brutalist project, made of rigid lines and exposed concrete. But as I built, the project literally took flight, evolving into something different and more complex: a sort of Post-Apocalyptic Dieselpunk. Steel began to dominate the scene, transforming what was supposed to be a simple concrete base into a massive, layered metallic colossus.

This metamorphosis required time and dedication: wall by wall, what started as an experiment became a full-scale project. I’ve been working on it for about 70 hours now, and it’s far from finished. The external skeleton and facade are complete—unless I come up with some last-minute additions—but the interiors are still a work in progress. I’m not just talking about furniture, but the actual architectural structure: I need to shape the spaces that the narrative requires. Project Aegis has become so massive that showing it to you in just a few photos is now impossible.

I thought the best way to introduce you to the project was to take you into the workshop with me, showing you some 'behind-the-scenes' moments as I build. I’d like to describe small details one by one: so that when you see the finished work, you’ll know the meaning of every building and the reason behind my architectural choices.

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Today, I’ll show you the construction of the workshop area. We are at the Boston Airport and, to take the first steps in this project, I had to install two fundamental mods:

Settlement Height Unlocked: essential for expanding vertically beyond standard limits.

Boston Airport Workbench Fix: without this mod, this work wouldn't have been possible, as it unlocks all construction options (including those from other mods) otherwise restricted in this settlement.

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This first video has been significantly sped up to fit the channel's limits. The full version in glorious 4K and at a more relaxed pace is currently uploading to my YouTube channel and will be live very soon! Feel free to check out the channel and stay tuned if you want to take a deeper look! https://www.youtube.com/@KATzBOOTz

u/Additional_Report969 — 8 hours ago

Is there a way to view the full list of results from the Help command? (Scrolling issue)

Hi everyone! Whenever I search for item or NPC IDs using the help command, the output list is so long that the earlier results disappear. Even when scrolling up, I can't reach the top because the list gets cut off.

Is there a way to view the complete output or perhaps export it to a text file? Maybe a tool or a setting to fix this? Thanks in advance for the help!

reddit.com
u/Additional_Report969 — 2 days ago

ust a glimpse behind the scenes of my current project. Many think mods make building "easy," but detail-oriented work takes a lot of patience regardless of the tools.

This video shows just a small part of a much larger work in progress. I wanted to share this because there’s a misconception that using mods is a shortcut. In reality, achieving a meticulous level of detail requires just as much effort, if not more.

I believe everyone should create according to their own taste and interests, without prejudice toward one method or another. Keeping an open mind allows us to truly appreciate the ideas and creativity of others, whether they use mods or not.

(Sound is just in-game ambient noise, focus on the building process! What do you guys think?)

u/Additional_Report969 — 4 days ago

Flashback to "Spectacle Monk Island" (2015/2016): When bricks weighed more than my 30 FPS

Today I’m digging through my personal archives. What you see in this video — which I titled "Monk Island" back then — is a monastery built on Spectacle Island over 10 years ago. I wanted to recreate that classic Boston red brick style, trying to give it a solemn soul in the middle of the ocean.

Those were the days when I was a pioneer of settlement building; my computer struggled to handle the weight of every single module, barely scraping by at 30 FPS. Looking at it now, I see the technical limitations of the time, but also the spark of what I was trying to achieve. My technique has evolved, my PC is finally a beast worthy of the Wasteland, and today’s mods offer possibilities we could only dream of back then.

I'm toying with the idea of picking this project back up and starting from scratch with 2026 skills and power, just to see what would happen... we'll see.

youtu.be
u/Additional_Report969 — 5 days ago
▲ 23 r/falloutsettlements+1 crossposts

If you’ve ever felt like you never truly left the Mojave…

this is for you.

Some places aren’t meant to exist twice.

And yet… they do.

Freeside was never part of this world.

It doesn’t belong to these walls of concrete and rust.

But somehow… it’s here.

What you’re about to see isn’t an exact copy.

It’s something less stable.

Closer to a memory than a real place.

A place stitched together from familiar pieces —

faces, lights, stories —

all where they should be… but not quite.

As you walk, you’ll find fragments.

They’re not notes.

They’re not recordings.

They’re traces.

And the further you go…

the harder it becomes to tell whether this is something I built

or something that simply followed me here.

Created in Fallout 4

Inspired by Fallout: New Vegas

The Blueprint:
This build was made using multiple mods. Listing them all would be a quest on its own. Highlight: Nuka-World Transit Center Settlement https://www.nexusmods.com/fallout4/mods/68273
If something catches your eye, leave a comment and I’ll help you find it.

u/Additional_Report969 — 8 days ago

[PC] [Modded]

Once upon a time, in the radioactive fog of the Commonwealth, there was a small gas station called Red Rocket.

For years, it stood there. Empty. Watching the world fall apart.

But this isn’t a story about survival.

We stopped digging through the ruins… and started building upward.

Now it’s a tower.

Not to dominate the wasteland… but to live in it without being swallowed by it.

From the outside, you’ll see metal, lights and walkways.

But behind those walls… someone stopped being alone.

Someone found a place.

Someone chose to stay.

The rest… can’t be seen from the outside.

Full video: https://youtu.be/xx0QOjx0olU

The interiors tell the real story.

The Blueprint:

This tower was built using way too many mods. Listing them all would be a quest on its own! If you spot something you like, drop a comment and I’ll help you find it.

u/Additional_Report969 — 11 days ago