Aegis: The Dieselpunk Colossus | Ep. 1: Workshop (Part 1) (Fallout 4 Build). After 10 years of shacks, I’m finally challenging myself with steel and concrete. 70 hours of work to turn a brutalist experiment into a massive narrative mega-structure. Welcome to my workshop!
I had never used steel and concrete in my builds; for ten years, these materials never really inspired me. I always preferred the classic 'wasteland' style or historical architectures. Then, inspired by a content creator here on Reddit, I wanted to test myself. To my surprise, I discovered that these materials—which I perceived as cold, static, and almost unnatural—actually offered immense creative possibilities.
Initially, the idea was a purely Brutalist project, made of rigid lines and exposed concrete. But as I built, the project literally took flight, evolving into something different and more complex: a sort of Post-Apocalyptic Dieselpunk. Steel began to dominate the scene, transforming what was supposed to be a simple concrete base into a massive, layered metallic colossus.
This metamorphosis required time and dedication: wall by wall, what started as an experiment became a full-scale project. I’ve been working on it for about 70 hours now, and it’s far from finished. The external skeleton and facade are complete—unless I come up with some last-minute additions—but the interiors are still a work in progress. I’m not just talking about furniture, but the actual architectural structure: I need to shape the spaces that the narrative requires. Project Aegis has become so massive that showing it to you in just a few photos is now impossible.
I thought the best way to introduce you to the project was to take you into the workshop with me, showing you some 'behind-the-scenes' moments as I build. I’d like to describe small details one by one: so that when you see the finished work, you’ll know the meaning of every building and the reason behind my architectural choices.
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Today, I’ll show you the construction of the workshop area. We are at the Boston Airport and, to take the first steps in this project, I had to install two fundamental mods:
Settlement Height Unlocked: essential for expanding vertically beyond standard limits.
Boston Airport Workbench Fix: without this mod, this work wouldn't have been possible, as it unlocks all construction options (including those from other mods) otherwise restricted in this settlement.
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This first video has been significantly sped up to fit the channel's limits. The full version in glorious 4K and at a more relaxed pace is currently uploading to my YouTube channel and will be live very soon! Feel free to check out the channel and stay tuned if you want to take a deeper look! https://www.youtube.com/@KATzBOOTz