u/www_corruo_com

▲ 4 r/Streamers+3 crossposts

A deterministic survival arcade game where every player gets the exact same challenge

https://forcort.com

I’ve been building a competitive arcade survival game around one core idea: every player should compete on the exact same arena, enemy spawns and physics.

The objective is simple: survive as long as possible while more and more enemy balls fill the arena.

The same seeded challenge is shared by everyone each day, with fully skill-based leaderboards and replay verification for official runs.

I’ve rebuilt and rebalanced the gameplay system multiple times over the past few months trying to find a balance where the game stays fair, competitive and mechanically satisfying without becoming repetitive or frustrating.

Designing something that feels accessible in the first few seconds but still has a very high long-term skill ceiling turned out to be much harder than I expected.

I’m especially interested in whether people feel the gameplay becomes genuinely strategic and competitive over time while still staying fun and addictive to replay.

u/www_corruo_com — 3 days ago

A deterministic daily puzzle where every move affects the whole board

https://corruo.com

I’ve been building a competitive daily puzzle game around one rule:

Every move shifts every number on the board simultaneously.

The objective is to arrange 1–9 into a perfect ordered line while blockers and collisions constantly interfere with positioning.

The same seeded board is shared by everyone each day, with optimal and speed leaderboards.

I’ve rebuilt this project multiple times over the past few months trying to find a version of the system that actually feels deep rather than repetitive or gimmicky.

Designing a puzzle mechanic that stays interesting after hundreds of boards turned out to be much harder than I expected.

I’m interested in whether people feel the system becomes genuinely strategic and even more importantly fun.

u/www_corruo_com — 3 days ago
▲ 0 r/sudoku

A deterministic daily puzzle where every move affects the whole board

https://corruo.com

I’ve been building a competitive daily puzzle game around one rule:

Every move shifts every number on the board simultaneously.

The objective is to arrange 1–9 into a perfect ordered line while blockers and collisions constantly interfere with positioning.

The same seeded board is shared by everyone each day, with optimal and speed leaderboards.

I’ve rebuilt this project multiple times over the past few months trying to find a version of the system that actually feels deep rather than repetitive or gimmicky.

Designing a puzzle mechanic that stays interesting after hundreds of boards turned out to be much harder than I expected.

I’m interested in whether people feel the system becomes genuinely strategic and even more importantly fun.

u/www_corruo_com — 3 days ago

A deterministic daily puzzle where every move affects the whole board

https://corruo.com

I’ve been building a competitive daily puzzle game around one rule:

Every move shifts every number on the board simultaneously.

The objective is to arrange 1–9 into a perfect ordered line while blockers and collisions constantly interfere with positioning.

The same seeded board is shared by everyone each day, with optimal and speed leaderboards.

I’ve rebuilt this project multiple times over the past few months trying to find a version of the system that actually feels deep rather than repetitive or gimmicky.

Designing a puzzle mechanic that stays interesting after hundreds of boards turned out to be much harder than I expected.

I’m interested in whether people feel the system becomes genuinely strategic and even more importantly fun.

u/www_corruo_com — 3 days ago

I made a daily Rubik’s-inspired web puzzle where you slide entire rows and columns — looking for feedback from cubers and puzzle game players

https://corruo.com

Hey everyone,

I’ve been working on a browser puzzle game called Corruo and I’d genuinely love feedback from people who enjoy cube logic, efficient solving, optimization, and daily puzzle games.

The core idea is simple:

You can only move entire rows or columns

Every move shifts all 8 tiles in that line

The goal is to create fully solid rows or columns

Fewer moves = better score

It’s inspired more by:

cube-style planning,

move efficiency,

pattern recognition,

and “seeing ahead” than by traditional match-3 mechanics.

There’s:

a new daily puzzle every UTC day,

global leaderboards,

optimal-solution medals,

speed medals,

and no downloads/accounts required to try it.

A few important things before people understandably compare it to other puzzle games:

it’s not trying to simulate a Rubik’s Cube,

it’s intentionally deterministic and daily-focused,

and the challenge is mostly about move planning and compression rather than memorized algorithms.

I know puzzle communities can be brutally honest (which is fair), so I’m mainly looking for:

whether the mechanic feels genuinely interesting,

whether high-level solving has enough depth,

and whether the game creates meaningful optimization decisions.

I’m not trying to market this as “the next big cube thing” — I just wanted to build something that gives a similar satisfaction loop of:

“there’s definitely a cleaner solve here.”

Would genuinely appreciate thoughtful feedback from people into:

cubing,

logic puzzles,

Zachtronics-style optimization,

daily puzzle games,

or score-chasing systems.

Thanks for reading.

u/www_corruo_com — 4 days ago

I made a daily Rubik’s-inspired web puzzle where you slide entire rows and columns — looking for feedback from cubers and puzzle game players

https://corruo.com

Hey everyone,

I’ve been working on a browser puzzle game called Corruo and I’d genuinely love feedback from people who enjoy cube logic, efficient solving, optimization, and daily puzzle games.

The core idea is simple:

You can only move entire rows or columns

Every move shifts all 8 tiles in that line

The goal is to create fully solid rows or columns

Fewer moves = better score

It’s inspired more by:

cube-style planning,

move efficiency,

pattern recognition,

and “seeing ahead” than by traditional match-3 mechanics.

There’s:

a new daily puzzle every UTC day,

global leaderboards,

optimal-solution medals,

speed medals,

and no downloads/accounts required to try it.

A few important things before people understandably compare it to other puzzle games:

it’s not trying to simulate a Rubik’s Cube,

it’s intentionally deterministic and daily-focused,

and the challenge is mostly about move planning and compression rather than memorized algorithms.

I know puzzle communities can be brutally honest (which is fair), so I’m mainly looking for:

whether the mechanic feels genuinely interesting,

whether high-level solving has enough depth,

and whether the game creates meaningful optimization decisions.

I’m not trying to market this as “the next big cube thing” — I just wanted to build something that gives a similar satisfaction loop of:

“there’s definitely a cleaner solve here.”

Would genuinely appreciate thoughtful feedback from people into:

cubing,

logic puzzles,

Zachtronics-style optimization,

daily puzzle games,

or score-chasing systems.

Thanks for reading.

u/www_corruo_com — 4 days ago

I made a daily Rubik’s-inspired web puzzle where you slide entire rows and columns — looking for feedback from cubers and puzzle game players

Game title: Corruo

Playable link: https://corruo.com

Hey everyone,

I’ve been working on a browser puzzle game called Corruo and I’d genuinely love feedback from people who enjoy cube logic, efficient solving, optimization, and daily puzzle games.

The core idea is simple:

You can only move entire rows or columns

Every move shifts all 8 tiles in that line

The goal is to create fully solid rows or columns

Fewer moves = better score

It’s inspired more by:

cube-style planning,

move efficiency,

pattern recognition,

and “seeing ahead” than by traditional match-3 mechanics.

There’s:

a new daily puzzle every UTC day,

global leaderboards,

optimal-solution medals,

speed medals,

and no downloads/accounts required to try it.

A few important things before people understandably compare it to other puzzle games:

it’s not trying to simulate a Rubik’s Cube,

it’s intentionally deterministic and daily-focused,

and the challenge is mostly about move planning and compression rather than memorized algorithms.

I know puzzle communities can be brutally honest (which is fair), so I’m mainly looking for:

whether the mechanic feels genuinely interesting,

whether high-level solving has enough depth,

and whether the game creates meaningful optimization decisions.

I’m not trying to market this as “the next big cube thing” — I just wanted to build something that gives a similar satisfaction loop of:

“there’s definitely a cleaner solve here.”

Would genuinely appreciate thoughtful feedback from people into:

cubing,

logic puzzles,

Zachtronics-style optimization,

daily puzzle games,

or score-chasing systems.

Thanks for reading.

u/www_corruo_com — 4 days ago
▲ 2 r/playmygame+1 crossposts

this game genuinely has the most “one more try” energy i’ve felt in years 😭

i created this browser game called FORCORT and the whole goal is just surviving as long as possible while the arena slowly fills with more and more enemy balls

but the thing that makes it really fun is that everyone gets the exact same daily challenge, same physics and same spawns, so the competition is actually completely fair

it starts super simple and relaxing but the longer you survive the more intense it gets until your brain is completely locked in trying to survive just a few more seconds 😭

it has this weirdly addictive arcade feeling where every death feels close enough that you instantly wanna queue another run

and because the game is fully skill based it honestly feels like it has an endless skill ceiling once you start getting better

would genuinely love to know what people think of the concept/gameplay

forcort.com
u/www_corruo_com — 3 days ago

this game genuinely has the most “one more try” energy i’ve felt in years 😭

Game title: FORCORT

Playable link: https://forcort.com

i created this browser game called FORCORT and the whole goal is just surviving as long as possible while the arena slowly fills with more and more enemy balls

but the thing that makes it really fun is that everyone gets the exact same daily challenge, same physics and same spawns, so the competition is actually completely fair

it starts super simple and relaxing but the longer you survive the more intense it gets until your brain is completely locked in trying to survive just a few more seconds 😭

it has this weirdly addictive arcade feeling where every death feels close enough that you instantly wanna queue another run

and because the game is fully skill based it honestly feels like it has an endless skill ceiling once you start getting better

would genuinely love to know what people think of the concept/gameplay

u/www_corruo_com — 4 days ago

i haven’t seen a browser game feel this competitive in a long time

https://forcort.com

i found myself opening this game for “2 minutes” and then suddenly i’m trying to beat my own run for half an hour 😭

it’s called FORCORT

the really cool part is that everyone gets the exact same daily challenge, so when you die you KNOW somebody else survived longer on the exact same setup

it starts super simple but after a while the whole arena becomes chaos and you get into this weird flow state where you’re fully locked in trying to survive just a little longer

it honestly gives me that old-school arcade feeling where you instantly wanna queue another run the second you lose

would genuinely love to know what people think of the concept/gameplay

u/www_corruo_com — 4 days ago

i haven’t seen a browser game feel this competitive in a long time

Game title: FORCORT

Playable link: https://forcort.com

i created this game called FORCORT and i found myself opening it for “2 minutes” and then suddenly trying to beat my own run for half an hour 😭

the really cool part is that everyone gets the exact same daily challenge, so when you die you KNOW somebody else survived longer on the exact same setup it starts super simple but after a while the whole arena becomes chaos and you get into this weird flow state where you’re fully locked in trying to survive just a little longer

it honestly gives me that old-school arcade feeling where you instantly wanna queue another run the second you lose

would genuinely love to know what people think of the concept/gameplay

u/www_corruo_com — 4 days ago

i’ve been building a new ESPORTS arcade game called FORCORT and i’d genuinely love people’s thoughts on it

Game title: FORCORT

Playable link: https://forcort.com

FORCORT is a competitive survival arcade game built around deterministic gameplay and global daily seeds

everyone gets:

the exact same seed

the exact same enemy spawns

the exact same physics

so leaderboard positions are completely skill based

the goal is simply to survive as long as possible while the arena becomes more and more intense over time

i’ve spent a huge amount of time polishing the gameplay feel, visuals and competitive systems and i’m finally at the point where i really want to hear what people think about the concept and gameplay

u/www_corruo_com — 4 days ago
▲ 2 r/esports+2 crossposts

i’ve been building a new esports arcade game called FORCORT and i’d genuinely love people’s thoughts on it

https://forcort.com

FORCORT is a competitive survival arcade game built around deterministic gameplay and global daily seeds

everyone gets:

the exact same seed

the exact same enemy spawns

the exact same physics

so leaderboard positions are completely skill based

the goal is simply to survive as long as possible while the arena becomes more and more intense over time

i’ve spent a huge amount of time polishing the gameplay feel, visuals and competitive systems and i’m finally at the point where i really want to hear what people think about the concept and gameplay

u/www_corruo_com — 5 days ago
▲ 1 r/esports+1 crossposts

i’ve been building a new esports arcade game called FORCORT and i’d genuinely love people’s thoughts on it

[effacé]

u/[deleted] — 5 days ago
▲ 4 r/puzzle+3 crossposts

https://corruo.com

a few people has asked for a speedrunning leaderboard today so i ended up implementing it 😭

the game now has 2 leaderboard modes:

🧠 Optimal

- lowest slides wins

- then tries

- then time

⚡ Speed

- fastest completion time wins

- then slides

- then tries

you can switch between them directly in the leaderboard now

there are also separate speed medals now too

honestly this completely changes the feel of the game because now you can either:

- carefully optimize the board

or

- just full send and play fast

and somehow both feel really fun in different ways

also:

- smoother rendering/vsync

- better responsiveness

- anti-cheat improvements

- safer update system during runs

- UI polish

- mobile improvements

all added in basically the last 24 hours because of player feedback

many thanks

u/www_corruo_com — 7 days ago
▲ 5 r/puzzle+3 crossposts

https://corruo.com

just wanted to say a massive thank you to everyone from this subreddit ❤️

today was honestly probably the best day my game has had so far and i did not expect this many people to actually try it, give feedback, compete on the leaderboard, and genuinely understand what i was trying to make

seeing cubers instantly understand the “state manipulation” part of the game was super motivating because that was exactly the kind of feeling i hoped the game would have

i spent basically the entire day improving stuff based on your comments:

smoother dragging

better responsiveness

anti-cheat improvements

cleaner UI

leaderboard tweaks

general polish

and the game genuinely feels way better already because of all the feedback

also it was really cool seeing people already getting insanely good at it 😭

seriously thank you all for giving a random indie puzzle game a chance

i’m gonna keep improving it a lot

❤️

u/www_corruo_com — 7 days ago
▲ 1 r/puzzle

https://corruo.com

hi guys i made a puzzle game and its kinda inspired by cubing 😭

instead of swapping blocks you slide whole rows and columns and after a while your brain starts exploding in the same way as when you mess up an algorithm lol

it actually gets really hard and satisfying when combos start happening

i wanna know if cubers think this scratches the same part of the brain as cubes do or if im just insane

also theres daily challenges and leaderboard stuff

tell me if its good or trash honestly

reddit.com
u/www_corruo_com — 8 days ago
▲ 18 r/dailygames+3 crossposts

https://corruo.com

hi guys i made a puzzle game and its kinda inspired by cubing 😭

instead of swapping blocks you slide whole rows and columns and after a while your brain starts exploding in the same way as when you mess up an algorithm lol

it actually gets really hard and satisfying when combos start happening

i wanna know if cubers think this scratches the same part of the brain as cubes do or if im just insane

also theres daily challenges and leaderboard stuff

tell me if its good or trash honestly

u/www_corruo_com — 8 days ago
▲ 2 r/playmygame+1 crossposts

Here it is: https://corruo.com⁠

I’ve been working on a puzzle game and I’m at the point where I’d really value some outside perspective on how it feels to play.

The idea is straightforward. You move entire rows and columns on a grid, with the goal of getting every row or every column to become a single color. It starts off in a mixed state, and you’re gradually trying to bring it into order.

It’s set up as a daily board, so everyone gets the same puzzle each day. You can restart as many times as you want, which makes it feel less about just completing it and more about finding a cleaner way to solve it. At least that’s the intention behind it.

If you have a few minutes to try it, I’d really appreciate your thoughts. I’m especially interested in how clear the objective feels, how the difficulty comes across, and whether the idea of improving your solution over multiple attempts is engaging.

u/www_corruo_com — 3 days ago