All your friends told me your aim sucks
Go play my demo! Or join my discord! <3
Go play my demo! Or join my discord! <3
Hello, I am in need of a capsule artist for my game, Gridpaper. Gridpaper is an FPS headshot speedrunning game based in an abstract cybernetic/mathematical world. It generally has a dark, clinical feeling throughout the game (some quick examples shown in the video). As such, I'm looking for an artist who has a relevant style to create Steam capsule artwork prior to Steam NextFest in June.
If you're interested, please send a link to your portfolio of 2D art or capsule art that you think would be a good fit for Gridpaper.
Thanks so much in advance.
Implemented a ghost that runs alongside you, which represents your path and events during your personal best. Makes a singleplayer game feel more like multiplayer :-D
This is from my demo on steam for the game Gridpaper. We also have a Discord if you want to come hang out and sweat together.
Blocking out a level and getting the lighting bake results feels so amazing. Ever since the days of source SDK I loved baking lighting, but baking on a 5090 w/ Bakery is a dream come true.
Heyo... I am the developer of Gridpaper which is a headshot speedrunning game. I just released a free demo on steam and constantly get the feedback that I should be showing more ULTRAKILL players my game. Would love it if folks gave feedback and played the demo. Come sweat with us in discord <3
Game Title: Gridpaper
Playable Link: [Steam Demo] [Discord]
Platform: PC
Description: If you're shooting more than once, you're doing it wrong. At the junction of the physical and informatic realms, Gridpaper is a high-precision FPS headshot speedrunning game where missed shots are punished. Destroy brains, harvest their Informatica for speed, and climb the global leaderboard.
Free to Play Status: Demo Available
Involvement: Solo Dev
I personally hate anything that impedes my ability to get straight to gameplay. I am the type of gamer that wants to load in with 0 tutorial and instructions and suffer and be confused and figure out how to play the game the way I want to play it. However I'm starting to seriously consider the need for one in a project of mine because my game design is strong (players who understand the game play for hours upon hours), but the bulk of my traffic does not play for long before quitting.
My game is in a very niche genre, so expectantly there will be a large fraction of players who just don't get it because it doesn't resonate with them and they choose not to spend time learning it... but I think it is my job to kind of engineer an onboarding process that converts a larger fraction of people outside the niche to recognize the fun/beauty of this niche.
I have good volume, but poor retention. People on steam are clicking my game, downloading it, and leaving survey feedback rating "8/10", "9/10" in my survey, but saying "onboarding unclear", and my retention times are below average when compared to other steam demos.
It's certainly possible I'm delusional but I do think I have a good game. Streamers that play it get sucked in and addicted and wont stop playing... but I have remade my onboarding level over and over and over trying to massively simplify things but players keep coming back saying "it was too confusing".
So all of that to say ... I want to know people's thoughts on if they think those "heres how this game works in 30 seconds" videos are annoying ... and let say you CAN NOT skip it.
Any opinions appreciated ... thanks!
Game Title: Gridpaper
Playable Link: [Steam] [Discord]
Platform: Windows PC
Description: Gridpaper is a precision headshot speedrunner that punishes you for missing a shot. Set at the junction between the physical and informatic world, you are a WorkerBot escaping captivity, and destroying as many brains as you can in the process. Destroy a brain, collect its informatica, and use the extra power to race the finish sooner. Gridpaper serves as a casual aim trainer and competitive singleplayer game with worldwide leaderboards. We're looking for more sweaty players to playtest the demo ahead of the Steam NextFest release.
Free to Play Status: Demo Available on Steam
Involvement: Developer
Okay let's be honest, I still suck, but I was proud of this performance