For DRPGs where death of characters is expected, what are the expectations for replacement characters?
Kinda general question, mostly I'm thinking about Wizardry inspired stuff.
Like I've been playing Class of Heroes 2 a bunch lately, (Need to do 1 as well at some point and a few others), and I never really know what I'm supposed to do in games like this in terms of replacement characters.
Making a second or thrid team is so extremely grindy, when leveling the main team is already really grindy in games like these. Just replacing a character when one dies leads to them being massively under leveled compared to the rest of the party, even if a game gives some extra for leveling new recruits there is often a cap that doesn't align with the rest of the party.
And thats even before accounting for how frequent instant death abilities are, and how rare items with death resist/immunity is. Or if not instant death than just occationally a map has a specific enemy varriant thats so much stronger than everything else, and escaping/running from it can take a few tries. Espescally when you encounter them early game before you have a collection of instant escape items/abilities. And even then figuring out what enemies are the dangerous ones are just big combinations of trial and error.
Is there something I'm missing? Cause it almost never feels good no matter the soultion I approch this issue with in Wizardry clones.