Paper Mario: The Thousand Year Door exceeded all my expectations, and they were high
I am finally able to share my experience that mentions a game that recently went past the 1 year mark. Much of this is from my review on the Paper Mario subreddit, with a few additional points. I played the Switch version during Christmas of 2025 after I got done with that semester's finals.
I played Expedition 33 right before this. For years, I read about how unfathomably far in the sky TTYD is above all the other titles in the series. So, my expectations were very high, and with all that, I was totally blown away. The world building, the immaculate tie-ins ( initially I found Pennington calling Mario, Luigi, a little low on the entertainment scale, but when it tied back in to cause Bowser to lose his mind over Mario & Luigi stealing his thunder, that was cinema ), the artistic application of paper in all of the folding and cutting ways it was shown, the use of the crowd and background scenery during battles.
I personally prefer this to Expedition 33, as I don't enjoy photo-realistic graphics, but I imagine that's a hot take to most people. I want to review that game separately sometime, but maybe on a secondary play-through. The other thing is, for me, The Thousand Year Door had a much better curve on the build-up of the story. Expedition 33's story died for me after chapter 1, and I stopped caring completely after chapter 2. The Thousand Year Door BUILDS with every chapter and doesn't stop climbing even after the credits scene.
A special note about the music; I happened to let the menu go on for longer than 10 seconds when I was first getting ready to play the game, and, yeah that theme still goes hard. All of the music was very fitting, all of the sound effects were bubble-wrap-good.
I could go on about all of the greatness, but I wanted to especially underline how important it was to me that the ending, was not just The End. It was the conclusion of a story. The demon was defeated. Period. Now, I WANT to go back and find out what's going on. One of my favorite titles, The Legend of Zelda: Tears of the Kingdom, and its predecessor, both have an ending that has no effect on the world you play in. There are so many games like this as well, where you get stuck on the save screen right before the final boss.
Just some notes I wanted to drop by as to my personal decisions in regards to the gameplay: Once I got Powerlift, that pretty much made every single boss fight a breeze. Bobbery basically turned into 3 Art Attacks with it, besides a few specific enemies resistant to his attack. I beat Bonetail before I began Chapter 7, which made all the battles afterwords a breeze. I did feel like Vivian, Koop, and Goombella really fell off towards the late game, even Flurrie only had a few uses like flying Buzzy Beetles with spikes. I did not use any hints online, neither did I look up how to get through puzzles, so the ZL button hints were very useful in nudging me in the right direction or reminding me of my objective. Seriously well done as well.
It's a 10/10 game for me in every aspect: The art is beautiful, the music is fitting and well written, the story is meaningful, the combat is fun, and all the quality-of-life things are just right.
TLDR: If I had one sentence to summarize my experience with Paper Mario: The Thousand Year Door, it would be this: "This is the first text-based RPG with no voice acting that grabbed my attention and created a desire in me to actually read everything the characters said (besides Luigi)."
And, just in case: Expedition 33 had PHENOMENAL combat, music, and art. I just personally prefer Paper Mario.